figuremodeler,takatori_타카토리JP Details
In-Depth Look
- SECTION 01
Introduction, Setting Up the ZBrush UI
1. Introducing the instructor- Profile - Past projects
2. Setting Up the ZBrush UI- Downloading and setting up the ZBrush UI used in this class
- SECTION 02
Studying ZBrush Basics by Making Props
3. Soft Surface Modeling- Sculpting - Making the parts of a ribbon
4. Hard Surface Modeling 1- ZModeler
5. Hard Surface Modeling 2- Getting hands-on with ZModeler - Making weapons in ZModeler
- SECTION 03
A Simple Female Figure, From Creating a Base Body to Adding Flesh
6. Introducing the Character We’ll Make- Understanding its characteristics
7. Creating a Base Body- Editing the provided base file
8. Creating the Face- Creating the face
9. Creating the Hair- Creating the hair
10. Setting up a Pose- Setting up a pose using the base body
11. Adding Flesh- Adding flesh to the posed base body
- SECTION 04
A Simple Female Figure, From Creating Clothes to Final Adjustments
12. Creating Clothes- Creating a rough version of clothes
13. Creating Fabric Folds- How to create folds
14. Final Facial Adjustments- Adjusting the face based on the pose’s position
15. Final Overall Adjustments- Making final adjustments while checking the overall look
- SECTION 05
Advanced Female Figure, From Creating a Base Body to Adding Flesh
16. Introducing the Character We’ll Make- Understanding its characteristics
17. Creating a Base Body- Editing the provided base file
18. Creating the Face- Creating the face
19. Creating the Hair- Creating the hair
20. Setting up a Pose- Setting up a pose using the base body
21. Adding Flesh- Adding flesh to the posed base body
- SECTION 06
Advanced Female Figure, From Creating Clothes to Responding to Feedback
22. Creating Clothes- Creating a rough version of clothes
23. Creating Fabric Folds- How to create folds
24. Responding to Feedback- What is the feedback process? - Making changes to the pose and face based on hypothetical feedback
- SECTION 07
Advanced Female Figure, Division Process
25. The Basic Process, Checking Parts for Printing Purposes- The basic division process - Checking the thickness of parts - Checking the details
26. Division- Getting hands-on with division
27. Exporting as STL Files- How to convert to an STL file