[Signature]figuremodeler,23rd2_23호2KR Details
In-Depth Look
- SECTION 01
Intro
1. Making a Female Figure- Welcome to class!
- SECTION 02
Introduction to the Class
2. Introduction to the Class- Overview of the figure creation process - Summary of learning objectives
3. Curriculum Introduction- Overview of the entire production process - Step-by-step breakdown of learning content
4. Tools Introduction- A brief introduction to ZBrush
5. Working with Brushes- Practice using basic brushes - How to use brushes to create basic shapes
- SECTION 03
Getting Ready
6. Exploring Concept Art- Analyzing and identifying the key design elements of concept art
7. Making a Base Body- Making a base body - Establishing an applicable structure when creating similarly stylized characters
8. Making a Base Face- Making a base face - Establishing an applicable structure when creating similarly stylized characters
09. Making a Base Hang- Making a base hand - Establishing an applicable structure when creating similarly stylized characters
10. Making a Base Foot- Making a simple foot shape
- SECTION 04
Getting Started with Sculpting 01: Basic Character Sculpting Settings
11. Exploring Concept Art in Detail- Analyzing concept art before starting complete digital prototype production - Developing a work process
12. Setting Up Dummy Poses- Setting up dummy poses - Natural pose simulation from all directions
13. Refining the Facial Shape- Modifying the base face you created - Refining the body shape to closely resemble the concept art
14. Capturing Impressions- Capturing impressions that reflect the feel of concept art - Eye, nose, and mouth shaping
15. Making the Ears- Creating a complex ear sculpture - Sculpting practice
16. Refining the Body- Modifying the base body you created - Refining the body shape to closely resemble the concept art
17. Making Initial Poses- Setting up human body poses
18. Attaching the Initial Hand and Feet Parts- Shaping and fitting the hands and feet to the body - Attaching to the body according to the concept art
19. Making Initial Cat Ears & Tail- Making the cat ears and tail - Roughly attaching the accessories to establish the overall silhouette - Using the band cuff
- SECTION 05
Getting Started with Sculpting 02: Initial Hair and Clothing
20. Making Initial Hair 01- Creating the first draft of hair using the Hair brush
21. Making Initial Hair 02- Making a draft that considers the middle hair (segmentation between the front and back of the head)
22. Making Initial Hair 03- Making hair at the back of the head using object layering
23. Making Initial Hair 04- Arranging the hair by considering hair segmentation
24. Making an Initial Hairband- Practicing making ruffles with a hairband
25. Making an Initial Top- Making a top using a human figure mesh
26. Making Initial Sleeves- Shaping by considering segmentation with the top
27. Making Initial Pants- Shaping by considering segmentation with the top
28. Making an Initial Apron- Making an apron while considering the segmentation of thin fabrics
29. Making an Initial Apron Front Pocket- Practicing creating objects by building complex structures
30. Making Initial Apron Ruffles- Expressing the fancy impression of ruffles
31. Making Initial Apron Ribbons- Making a large object - Considering segmentation and chunks
32. Making Initial Shoes 01- Making the shoes starting from low polygons
33. Making Initial Shoes 02- Making shoelaces with a repeating pattern
34. Making Initial Loose Socks- Practicing shaping quickly
35. Making Initial Wings- Sculpting practice
36. Making Initial Accessories- Making initial accessories such as brooches - Practicing blending the edges of hard objects
- SECTION 06
Improving Modeling Details
37. Improving Hair Details 01- Processing hair ends - Setting spacing - Finely adjusting thickness
38. Improving Hair Details 02- Shaping of hair texture, etc.
39. Improving Hair Details 03- Coordination between the hair, face, and clothing by considering segmentation
40. Improving Hairband Details- Adjusting ruffle positions - Edge blending processing - Adjusting thickness for durability
41. Improving Top Details- Full-scale fold practice - Making detail panel lines
42. Improving Sleeve Details 01- Focusing on the silhouette to make large folds
43. Improving Sleeve Details 02- How to add basic clothing details
44. Improving Pants Details 01- Practicing detailing such as folds and sculpting
45. Improving Pants Details 02- How to add details like pants’ pockets
46. Improving Apron Details- Detailing considering joints like ruffles, strings, and pockets
47. Improving Apron Pocket Details- Reviewing ruffles and folds - Adjusting them naturally so they don't interfere with the face - Practicing processing for segmenting the neck area
48. Improving Apron Ruffles Details- Detailing ruffles, which are large in quantity and difficult to express - Learning what to watch out for
49. Improving Apron Ribbon Details- Adding ribbon details considering segmentation and production
50. Improving Shoes Details 01- Adding layered structural details - Using poly groups
51. Improving Shoes Details 02- Finishing shoelace sculpting considering segmentation
52. Improving Loose Socks details- Putting in folds while thinking about the relationship and segmentation with the shoes
53. Improving Wing, Ear, and Tail Details- Adjusting proportions and preparing for segmentation - Sculpting fur clumps
- SECTION 07
Part Segmentation
54. Adjusting Proportions- Final adjustment of overall proportions before segmenting parts - Checking for joints, interference, etc. (minimize modifications during the segmentation stage)
55. Optimization- Reducing polygon count using decimation and other techniques - Optimizing segmentation operations
56. Part Segmentation Design- Designing the part segmentation method in advance
57. Part Segmentation: the Head- Segmenting head parts using live Boolean, trims, etc.
58. Part Segmentation: the Body- Segmenting body parts using live Boolean, trims, etc.
59. Installing Pins: the Head- Installing pins for head assembly
60. Installing Pins: the Body- Installing pins for body assembly
61. Making Spacers- Spacer production for stability of connection with the floor surface (base)
- SECTION 08
Preparing for Output
62. Exporting STL files- Exporting STL files for printing
63. [Extra] Drawing the Eyes- Drawing eyes and making decals
64. [Extra] Simple Rendering- Simple rendering using BPR render
65. Outro- Final feedback - Advice for the next stage