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Sculpting a Female Figure with Natural Clothing Folds

Figure Modeler, 23rd




Class Details


  • Basic~Advanced
  • Total 65 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Signature]figuremodeler,23rd2_23호2KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch. 1 - Ch. 25) : 2025. 9. 19 18:00 (UTC-8) 2nd Release (Ch. 26 - Ch. 65) : 2025. 10. 24 18:00 (UTC-8) **Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Intro
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    • 1. Making a Female Figure- Welcome to class!

  • SECTION 02
    Introduction to the Class
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    • 2. Introduction to the Class- Overview of the figure creation process - Summary of learning objectives

    • 3. Curriculum Introduction- Overview of the entire production process - Step-by-step breakdown of learning content

    • 4. Tools Introduction- A brief introduction to ZBrush

    • 5. Working with Brushes- Practice using basic brushes - How to use brushes to create basic shapes

  • SECTION 03
    Getting Ready
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    • 6. Exploring Concept Art- Analyzing and identifying the key design elements of concept art

    • 7. Making a Base Body- Making a base body - Establishing an applicable structure when creating similarly stylized characters

    • 8. Making a Base Face- Making a base face - Establishing an applicable structure when creating similarly stylized characters

    • 09. Making a Base Hang- Making a base hand - Establishing an applicable structure when creating similarly stylized characters

    • 10. Making a Base Foot- Making a simple foot shape

  • SECTION 04
    Getting Started with Sculpting 01: Basic Character Sculpting Settings
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    • 11. Exploring Concept Art in Detail- Analyzing concept art before starting complete digital prototype production - Developing a work process

    • 12. Setting Up Dummy Poses- Setting up dummy poses - Natural pose simulation from all directions

    • 13. Refining the Facial Shape- Modifying the base face you created - Refining the body shape to closely resemble the concept art

    • 14. Capturing Impressions- Capturing impressions that reflect the feel of concept art - Eye, nose, and mouth shaping

    • 15. Making the Ears- Creating a complex ear sculpture - Sculpting practice

    • 16. Refining the Body- Modifying the base body you created - Refining the body shape to closely resemble the concept art

    • 17. Making Initial Poses- Setting up human body poses

    • 18. Attaching the Initial Hand and Feet Parts- Shaping and fitting the hands and feet to the body - Attaching to the body according to the concept art

    • 19. Making Initial Cat Ears & Tail- Making the cat ears and tail - Roughly attaching the accessories to establish the overall silhouette - Using the band cuff

  • SECTION 05
    Getting Started with Sculpting 02: Initial Hair and Clothing
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    • 20. Making Initial Hair 01- Creating the first draft of hair using the Hair brush

    • 21. Making Initial Hair 02- Making a draft that considers the middle hair (segmentation between the front and back of the head)

    • 22. Making Initial Hair 03- Making hair at the back of the head using object layering

    • 23. Making Initial Hair 04- Arranging the hair by considering hair segmentation

    • 24. Making an Initial Hairband- Practicing making ruffles with a hairband

    • 25. Making an Initial Top- Making a top using a human figure mesh

    • 26. Making Initial Sleeves- Shaping by considering segmentation with the top

    • 27. Making Initial Pants- Shaping by considering segmentation with the top

    • 28. Making an Initial Apron- Making an apron while considering the segmentation of thin fabrics

    • 29. Making an Initial Apron Front Pocket- Practicing creating objects by building complex structures

    • 30. Making Initial Apron Ruffles- Expressing the fancy impression of ruffles

    • 31. Making Initial Apron Ribbons- Making a large object - Considering segmentation and chunks

    • 32. Making Initial Shoes 01- Making the shoes starting from low polygons

    • 33. Making Initial Shoes 02- Making shoelaces with a repeating pattern

    • 34. Making Initial Loose Socks- Practicing shaping quickly

    • 35. Making Initial Wings- Sculpting practice

    • 36. Making Initial Accessories- Making initial accessories such as brooches - Practicing blending the edges of hard objects

  • SECTION 06
    Improving Modeling Details
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    • 37. Improving Hair Details 01- Processing hair ends - Setting spacing - Finely adjusting thickness

    • 38. Improving Hair Details 02- Shaping of hair texture, etc.

    • 39. Improving Hair Details 03- Coordination between the hair, face, and clothing by considering segmentation

    • 40. Improving Hairband Details- Adjusting ruffle positions - Edge blending processing - Adjusting thickness for durability

    • 41. Improving Top Details- Full-scale fold practice - Making detail panel lines

    • 42. Improving Sleeve Details 01- Focusing on the silhouette to make large folds

    • 43. Improving Sleeve Details 02- How to add basic clothing details

    • 44. Improving Pants Details 01- Practicing detailing such as folds and sculpting

    • 45. Improving Pants Details 02- How to add details like pants’ pockets

    • 46. Improving Apron Details- Detailing considering joints like ruffles, strings, and pockets

    • 47. Improving Apron Pocket Details- Reviewing ruffles and folds - Adjusting them naturally so they don't interfere with the face - Practicing processing for segmenting the neck area

    • 48. Improving Apron Ruffles Details- Detailing ruffles, which are large in quantity and difficult to express - Learning what to watch out for

    • 49. Improving Apron Ribbon Details- Adding ribbon details considering segmentation and production

    • 50. Improving Shoes Details 01- Adding layered structural details - Using poly groups

    • 51. Improving Shoes Details 02- Finishing shoelace sculpting considering segmentation

    • 52. Improving Loose Socks details- Putting in folds while thinking about the relationship and segmentation with the shoes

    • 53. Improving Wing, Ear, and Tail Details- Adjusting proportions and preparing for segmentation - Sculpting fur clumps

  • SECTION 07
    Part Segmentation
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    • 54. Adjusting Proportions- Final adjustment of overall proportions before segmenting parts - Checking for joints, interference, etc. (minimize modifications during the segmentation stage)

    • 55. Optimization- Reducing polygon count using decimation and other techniques - Optimizing segmentation operations

    • 56. Part Segmentation Design- Designing the part segmentation method in advance

    • 57. Part Segmentation: the Head- Segmenting head parts using live Boolean, trims, etc.

    • 58. Part Segmentation: the Body- Segmenting body parts using live Boolean, trims, etc.

    • 59. Installing Pins: the Head- Installing pins for head assembly

    • 60. Installing Pins: the Body- Installing pins for body assembly

    • 61. Making Spacers- Spacer production for stability of connection with the floor surface (base)

  • SECTION 08
    Preparing for Output
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    • 62. Exporting STL files- Exporting STL files for printing

    • 63. [Extra] Drawing the Eyes- Drawing eyes and making decals

    • 64. [Extra] Simple Rendering- Simple rendering using BPR render

    • 65. Outro- Final feedback - Advice for the next stage

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