conceptartist,markli_ZH Details

Intuition-driven inspiration gathering and world-building foundations
Sharpen your design intuition through real-world architecture and uncover compelling sources of inspiration. By studying references grounded in verifiable realism, you’ll learn how to build convincing and immersive game worlds. Experience a creative process where imagination is firmly rooted in reality—resulting in designs that feel both believable and visually engaging.

Formative training to quickly summarize the form
Curious about fast shape construction techniques? Using reference images as a foundation, you’ll sketch to quickly establish architectural silhouettes and overall massing. From there, you’ll layer in design elements to develop versatile foundational shape-design skills.
Draft variations for idea expansion
Based on the initial modeling, try expanding your ideas by adding fantasy and geometric elements. Through multiple concept variations, you’ll clarify your design direction and establish a solid framework for further development and detailed refinement.

Easy Modeling Construction Using Blender
Let's complete modeling by utilizing Blender's various Modifier functions. Learn practical modeling techniques that allow you to quickly establish core structures and instantly visualize game concepts—just like in real-world production workflows.

Enhancing Details and Textures Using 3D Techniques
Use Blender’s array techniques to efficiently build repeating structural details, then refine and finalize those details in 3DCoat. By seamlessly connecting UV mapping and texturing workflows, you’ll learn how to produce high-quality, polished results in a short amount of time.
Refined touch and atmospheric expression through Paint Over
Want to express refined touch and atmosphere in your work? Add hand-painted details directly over your 3D models to delicately enhance decorative elements and surface textures. Transform rigid, mechanical 3D structures into vivid, expressive game concept art with added warmth, emotion, and artistic depth.
**Class release dates and content are subject to change without prior notice.
English subtitles and translated materials will be provided within 60 days of the class release date.
*Schedule may change due to production circumstances.
- Section 01
Design Approach and Execution of 2D Black-and-White Concept Sketches
01. Course OverviewPre-class preparation: background knowledge of traditional architecture
02. Architectural Impressions-Key characteristics of European architecture, with brief references to East Asian styles
03. European Architecture: Black-and-White Concept Sketch IUsing reference images to draw the first architectural concept sketch
04. European Architecture: Black-and-White Concept Sketch IIIntegrating sculpture into design and creating the second concept sketch
05. European Architecture: Black-and-White Concept Sketch IIIAdding unconventional outlines and creating a distinctive third concept sketch
- Section 02
Refinement and Iteration of Black-and-White Sketches
06. Tree-Style Iteration of Black-and-White Sketch IRefining and modifying existing concept sketches to enhance variation
07. Tree-Style Iteration of Black-and-White Sketch IIExploring fantastical monument architecture and creating the fourth concept sketch
08. Tree-Style Iteration of Black-and-White Sketch IIIExploring monument architecture in other styles and creating the fifth concept sketch
09. Black-and-White Sketch: Further RefinementDrawing regular geometric forms for the sixth concept sketch
10. Black-and-White Sketch: Final New ConceptIntegrating all concept sketches and selecting for the next stage
- Section 03
Lightweight Layout Production for 3D Modeling
11. Introduction To Common Blender Tools And PluginsIntroduction to blender plugins and installation methods
12. Modeling Towers and RoofsUnderstanding various modifiers to create roof and tower models
13. Modeling Main Structural Elements 1Using subdivision to create building support structures
14. Modeling Main Structural Elements 2Modeling load-bearing walls and beams & adjusting the roof
15. Modeling Main Structural Elements 3Constructing walls with curved forms
- Section 04
Further In-Depth Development of the 3D Model
16. Beam, Column, and Canopy Structures 1Refining beam and column structures & modeling the canopy
17. Beam, Column, and Canopy Structures 2Refining the canopy model
18. Refining Tower Architecture 1Creating the base structure of the tower using array modifier
19. Refining Tower Architecture 2Modeling the middle windows of the tower & adjusting structural details
20. Refining Tower Architecture 3Modeling the top windows of the tower
21. Refining Tower Architecture 4Adding structural details to the top windows
22. Refining Tower Architecture 5Modeling the stone base
23. Modeling the BaseModeling the stone base and carved decorations
24. Refining Architectural DecorationsIntegrating the building and carved decorations, adjusting proportions and UVs
25. Refining the BaseAdjusting the building base structure and displacement maps
26. Refining Architectural Details 1Adding base materials and creating wrought iron fence details
27. Refining Architectural Details 2Modeling shutters, refining details, and finalizing
- Section 05
Materials and Texturing of the 3D Model
28. Layout Material Setup 1Material setup
29. Layout Material Setup 2Roof materials and UV processing
30. Mural PaintingSimple hand-painted mural
31. Finalizing All Three Models, Including Surrounding EnvironmentUsing scatter plugins to complete the model
- Section 06
Enhancing Texture and Finalizing the Artwork
32. Paintover1Hand-painted Paintover, adding details
33. Paintover2Finalizing the work with hand-painted Paintover
34. Scene Layout Creation 1Modifying the base model and creating new components
35. Scene Layout Creation 2Constructing the scene
36. Final PaintoverRendering the entire scene with Paintover
This course will use Blender 4.4, 5.0 / 3Dcoat 2022 / Photoshop 27.2
Please purchase and install these programs for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.




















