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The Illustrator's Guide to Composition, Color, Render & Workflow

Concept ArtistEnzo Fernandez
  • Now Available


Class Details

  • Now Available
  • Basic
  • Total 27 videos, 27Hours 58Minutes
  • English
  • English, Traditional Chinese [Auto]
  • Class materials included



conceptartist,enzofernandez Details

Curriculum
In-Depth Look

Release 1 (Ch. 1 - Ch. 37) : 2026. 02. 05 (UTC-8)

**Class release dates and content are subject to change without prior notice.

  • Section 01
    OT
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    • 01. Orientation- Meet your instructor - Introduction to the fundamentals: what are they and why should I even learn them? - Learn about the overview of this class - Workspace setup

  • Section 02
    The Fundamentals of Drawing
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    • 02. Drawing Basics- Drawing for absolute beginners - How to study - Helpful links and resources

    • 03. Perspective and Thinking in 3D- Why beginners fight perspective - The illusion of depth - Master the horizon line and vanishing points - How to make 1 point, 2 point, 3 point and 4 perspective grids - Field of view

    • 04. Form and Structure- Break complex objects into basic geometric shapes - Construct with volume, not outlines

  • Section 03
    Drawing the Human Figure
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    • 05. Gesture Drawing and the Importance of Rhythm- What are gestures? - Action, lines and balance - Poses - Rhythm

    • 06. Structure and Anatomy of the Human Body- Overview of the general proportions of the human body - Brief overview of human anatomy - Measuring and using the landmarks of the body

    • 07. Structure and Anatomy of the Hands- Master the basic hand shapes - Hands tell the story

    • 08. Construction of the Human Head- Lock down your basic head construction - Features follow the skull structure

  • Section 04
    Fundamentals of Light and Shadow
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    • 09. Principles of Value, Light and Form- Value simplification and value grouping - Planes and light - More ways of creating the illusion of depth

    • 10. Anatomy of Light and Shadow- Shading the sphere: light and shadow families - Direct light, highlight, halftones, diffuse light - Core shadow, bounce light, projected and occlusion shadows - Reflected environment

    • 11. Edges- Edges - Common mistakes and how to avoid them - Sphere and cube painting demonstration - BW portrait study demonstration - Applying the fundamentals of light and shadow

  • Section 05
    Color and Believable Rendering
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    • 12. Basics of Color- Local color vs. observed color - Temperature shift creates depth and interest - Saturation decreases with distance

    • 13. Color Schemes and Achieving Color Harmony- Types of color palettes - Tips when painting different types of skin - Using color to guide the viewer's eye

    • 14. Rendering Materials 1: Matte, Glossy and Metal- How light interacts with surfaces - Roughness and scattering of the highligt - Metalness and environment reflection

    • 15. Rendering Materials 2: Translucent Materials and Skin- Gems, gels and jello - Subsurface scattering - Skin tones

    • 16. Painterly Style in Digital Art- Let's talk about brushes beyond the default ones - How to stylize your brushwork to give your artwork a traditional look - How to enhance the traditional look via post-processing - Why I don't use grayscale to color, and why I don't abuse layer modes - Color painting study demo

  • Section 06
    Keys to Composition
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    • 17. How to Make Appealing Compositions- Introduction to composition - What is appeal - Keys to hierarchy - Big-medium-small

    • 18. Composition: Sources of Contrast and How to Create Interest- Enhancing focal points - The many sources of contrast - The golden ratio and the rule of thirds

    • 19. Composition: Lines, Tangents and Composition Types- How to use lines to guide the eye - Avoiding tangents and using overlaps - Composition types and templates

  • Section 07
    Final Illustration: From Thoughts to Final Sketch
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    • 20. Preparing to Start an Illustration- Assessing the brief and taking notes - Deciding on story and tone - Reference gathering and inspirations - Organization and steps before you start - General tips

    • 21. Sketching: Compositional Thumbnails, Final Sketch and Exploring Color Options- Quick thumbnail sketches - Revising the final sketch composition - Testing color options

  • Section 08
    Final Illustration: References and Blocking In
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    • 22. Taking References, Establishing Perspective and Proportions, and Blocking-In Colors- Taking photo and 3D references - Establishing your perspective and constructing anatomy - Blocking in large color masses

    • 23. Material Reference Spheres for Rendering- Material spheres for reference

  • Section 09
    From Sketch to Final Illustration: Step-by-Step Workflow
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    • 24. Rendering: Armor and Gold- Rendering my character's armor, gold accents and other parts of my painting

    • 25. Rendering: Face and Body- Getting closer to completion by painting the face and translucent body

    • 26. Finishing Touches: Polishing, Post-Processing and Exporting- One last pass and finishing touches - Adjusting levels, hues and more - Grain, blur, gradients and other tools to give your image that final punch

    • 27. Final Words

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