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Mastering Body Mechanics: Combat, Parkour, and Quadruped Locomotion

Character Animator, Alexis Wanneroy




Class Details


  • Advanced
  • Total 15 videos
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



characteranimator,alexiswanneroy2 Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Instructor introduction - Learning objectives of this course

  • SECTION 02
    Introduction
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    • 02. Plugins, Scripts, and Tools- Getting familiar with Maya - Why Maya is still considered the industry standard - Demo of tools and scripts for efficient animation

    • 03. Workflow+Rig Overview- Demo of the workflow used in studios for strong mechanics shots - How to use the rigs in this class

  • SECTION 03
    Full Workflow Demo: Parkour Shot
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    • 04. Full Demo with No Cuts- Showing all the steps from blocking to final polish - Uncut, behind-the-scenes look at decision-making throughout the process

  • SECTION 04
    Shot Breakdown: Combo Attack
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    • 05. Posing- Principles of strong, appealing poses - Building dynamic body poses with clarity and intention - Tips for avoiding stiffness in poses

    • 06. Blocking- Showing all the steps from blocking to final polish - Breaking down movements into simple blocks - Iterating and refining blocking stages

    • 07. Spline & Cleanup- Techniques for refining animations in spline mode - Showcasing the entire process and addressing common issues

    • 08. Polish: FX, BG, Hardware Fog- Showcasing examples of various student shots

  • SECTION 05
    Camera & Composition
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    • 09. Framing Dynamic Action for Maximum Impact- Using Maya to frame and animate dynamic action shots - Breaking down strong composition and posing through examples - How to boost a shot's energy levels with cutting and timing

  • SECTION 06
    Quadruped Locomotion
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    • 10. Understanding Quadruped Motion- Studying animal motion through references - Breaking down timing, rhythm, and weight distribution

    • 11. Quadruped Walk Cycle- Building a clean, believable walk cycle - Controlling body parts and maintaining rhythm - Reference analysis and animation refinement

    • 12. Quadruped Trot & Gallop Cycles- Building clean, believable trot and gallop cycles - Controlling body parts and maintaining rhythm - Reference analysis and animation refinement

  • SECTION 07
    IK/FK and Clean Rigging Workflows
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    • 13. Smooth IK/FK Transitions & Clean Parenting- Switching between IK and FK cleanly - Using simple tools to manage parenting and re-parenting - Best practices for scene management and rig predictability

  • SECTION 08
    Hand Animation
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    • 14. Hand Animation: Appeal & Control- Observing real-world references to understand shape, flow, and expression - Animating hands with intent, and thinking about function, emotion, and silhouette - Avoiding counter-animation and keeping poses functional and readable

  • SECTION 09
    Conclusion
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    • 15. Course Recap & Final Words- What studios are looking for in mechanics shots - How knowledge from this class can be applied to your portfolio

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