characteranimator,alexiswanneroy2 Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Instructor introduction - Learning objectives of this course
- SECTION 02
Introduction
02. Plugins, Scripts, and Tools- Getting familiar with Maya - Why Maya is still considered the industry standard - Demo of tools and scripts for efficient animation
03. Workflow+Rig Overview- Demo of the workflow used in studios for strong mechanics shots - How to use the rigs in this class
- SECTION 03
Full Workflow Demo: Parkour Shot
04. Full Demo with No Cuts- Showing all the steps from blocking to final polish - Uncut, behind-the-scenes look at decision-making throughout the process
- SECTION 04
Shot Breakdown: Combo Attack
05. Posing- Principles of strong, appealing poses - Building dynamic body poses with clarity and intention - Tips for avoiding stiffness in poses
06. Blocking- Showing all the steps from blocking to final polish - Breaking down movements into simple blocks - Iterating and refining blocking stages
07. Spline & Cleanup- Techniques for refining animations in spline mode - Showcasing the entire process and addressing common issues
08. Polish: FX, BG, Hardware Fog- Showcasing examples of various student shots
- SECTION 05
Camera & Composition
09. Framing Dynamic Action for Maximum Impact- Using Maya to frame and animate dynamic action shots - Breaking down strong composition and posing through examples - How to boost a shot's energy levels with cutting and timing
- SECTION 06
Quadruped Locomotion
10. Understanding Quadruped Motion- Studying animal motion through references - Breaking down timing, rhythm, and weight distribution
11. Quadruped Walk Cycle- Building a clean, believable walk cycle - Controlling body parts and maintaining rhythm - Reference analysis and animation refinement
12. Quadruped Trot & Gallop Cycles- Building clean, believable trot and gallop cycles - Controlling body parts and maintaining rhythm - Reference analysis and animation refinement
- SECTION 07
IK/FK and Clean Rigging Workflows
13. Smooth IK/FK Transitions & Clean Parenting- Switching between IK and FK cleanly - Using simple tools to manage parenting and re-parenting - Best practices for scene management and rig predictability
- SECTION 08
Hand Animation
14. Hand Animation: Appeal & Control- Observing real-world references to understand shape, flow, and expression - Animating hands with intent, and thinking about function, emotion, and silhouette - Avoiding counter-animation and keeping poses functional and readable
- SECTION 09
Conclusion
15. Course Recap & Final Words- What studios are looking for in mechanics shots - How knowledge from this class can be applied to your portfolio