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Creating Efficient 3D Backgrounds for Comics in Blender

CartoonistShiomiya
  • Now Available


Class Details

  • Now Available
  • Beginner~Advanced
  • Total 29 videos, 15Hours
  • Japanese
  • English, Traditional Chinese
  • Class materials included



cartoonist,shiomiya_시오미야JP Details

Class Details
You'll Learn
Modeling With Clean Lines
Modeling With Clean LinesSee how to set the number of vertices for more clean-looking Freestyle lines and explore modeling techniques that ensure the form does not look too detailed. You’ll also work on exercises to practice adjustment methods for producing the desired line art without focusing too much on creating a realistic look.
Creation Techniques Based on Scale
Creation Techniques Based on ScaleLearn how to create props, furniture and backgrounds based on your drawings, rather than on real-world dimensions.
Scene Organization and Optimization
Scene Organization and OptimizationFor a smooth cartoon creation process, you need to manage scenes by page or panel while preventing extreme workloads and enormous files sizes. Find out how you can use features like Collection and Render Layer to finish your work more efficiently.
Blender Skills Tailored to Comics
Blender Skills Tailored to ComicsSee how to use Blender efficiently by focusing on camera settings and angles specifically for comic production, not CG.
Tone Down the 3D Look and Make It Seem Hand Drawn
Tone Down the 3D Look and Make It Seem Hand DrawnSee techniques that allow you to create 3D art with a hand-drawn look, including adjusting line thickness and using line to create a sense of perspective. With Shiomiya’s 3D rendering techniques, you’ll be able to create 3D images that seamlessly blend into your artwork.
Improving Efficiency Using Nodes and Add-ons
Improving Efficiency Using Nodes and Add-onsMaster the skills for speeding up your workflow and ensuring quality, from setting up nodes to reduce repetitive work to using add-ons and shortcuts tailored to manga creation.
Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    Class Overview
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    • 1. Class & Instructor Introduction- Self-introduction - About 3D samples - Advantages of using Blender - What you’ll learn in this class - Our goal - Stop thinking 3D is difficult!

  • Section 02
    Blender Setup and Basic Commands
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    • 2. Basic Settings in Blender- Startup screen - Preferences - Adding extensions - Recommended add-ons - Setting up shortcuts

    • 3. Basic Features and UI of Blender- Blender essentials - Changing the layout - Basic features of Blender - Objects vs. meshes

  • Section 03
    Creating (Shaping) Assets Tailored to Cartoons
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    • 4. Creating Small Objects 1- Adjusting settings to create the desired color - Creating a mug - Comparing two methods

    • 5. Creating Small Objects 2- Creating a glass - Creating a straw - Using shape keys - Making a parent-child relationship (parenting objects)

    • 6. Creating Medium-Sized Objects 1- Scaling based on characters - Creating a sofa

    • 7. Creating Medium-Sized Objects 2- Creating a table - Creating a menu board and other props

    • 8. Creating Large Objects- Walls and windows - Creating a room interior

  • Section 04
    Setting up Materials (Applying Color and Shadow)
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    • 9. Setting up Toon Materials- Making basic toon shaders - Applying textures - Adding eye-catching fake highlights

    • 10. Setting up Materials for Glass- Making transparent materials - Adding patterns to glass - Registering materials to the asset library

    • 11. Setting up Materials for Clip Studio Paint- Setting up materials to be used as Clip Studio Paint assets - From Blender to Modeler - Registering materials as assets in Clip Studio Paint

    • 12. Creating Halftone Materials for Cartoons Using an Add-on- How to use a material add-on - What you can do with this add-on

    • 13. Process of Adding Materials to Backgrounds- Applying materials to the created background

  • Section 05
    Rendering
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    • 14. Using a Camera- Basics of using a camera - Setting up perspective - Tips for making it easier to find eye level

    • 15. Using a Camera Control Add-ons- How to use a camera add-on - What you can do with this add-on

    • 16. Adjusting the Underdrawing to the Rendered Size- About scenes and view layers - Cropping the underdrawing - Setting the rough sketch as the underdrawing for the camera - Adjusting the underdrawing to the rendered size

    • 17. Setting up Freestyle- Basic settings - How to give a hand-drawn look to lines - Varying the thickness of lines by distance

    • 18. Using a Support Add-on for Creating Manga- How to use a support add-on - What you can do with this add-on

  • Section 06
    Creating Rough Models
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    • 19. Creating Rough Models 1- Creating rough models - Creating models of characters without bones

    • 20. Creating Rough Models 2- Creating rough models, continued

    • 21. Creating Rough Models 3- Refining the created models

    • 22. Various Settings for Rough Models- Setting up Freestyle for rough models - Moving objects in random ways - Rotating a model in a certain direction

  • Section 07
    Setting up the Compositor
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    • 23. About the Compositor- Exporting files automatically - Exporting by object (character or background) - Exporting line art and materials separately

    • 24. Practical Usage of the Compositor- Cutting out background parts from a character

    • 25. Refined Techniques for the Compositor- Fisheye lens style - Creating a sense of perspective with mist - Adding white outlines to characters

  • Section 08
    Creating Comics
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    • 26. Practical Comic Creation Process Using the Models 1- Adjusting 3D backgrounds and creating additional ones

    • 27. Practical Comic Creation Process Using the Models 2- Creating different patterns for the rough models - Setting up layouts based on the storyboard - Placing the exported 3D work in your manga

    • 28. Practical Comic Creation Process Using the Models 3- Tracing underdrawings and lines on the 3D work

    • 29. Practical Comic Creation Process Using the Models 4- Overall adjustment - Finishing up the comic

Required Tools

This course will use Blender 4.5 and CLIP STUDIO PAINT EX Ver.4.
Please purchase and install these program(s) for an optimized chapter experience.

[Add-ons to Support Production (Optional, Explained in the Course)]

- Chapter 12: Manga Tone Generator Add-on “ManTone!” (https://shiomid.booth.pm/items/2396791)

- Chapter 15: Camera Control Add-on “ManCame!” (https://shiomid.booth.pm/items/2364927)

- Chapter 18: Manga Production Support Add-on “ManSapo!” (https://shiomid.booth.pm/items/2393545)

- The above three add-ons as a set (https://shiomid.booth.pm/items/2421150)

*These programs and/or materials will not be provided with the chapter.
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