[Dictionary]arttoyartist,tobey_KR Details
1st Release (Ch. 1 - Ch. 10) : 2025. 10. 29 (UTC-8)
2nd Release (Ch. 11 - Ch. 70) : 2025. 11. 26 (UTC-8)
**Class release dates and content are subject to change without prior notice.
- Section 01
Opening
1. Orientation- Class overview and objectives
2. Analyzing the Latest Trends- Analyzing trends in the global art toy market - Setting the direction of your work
- Section 02
ZBrush Basics
3. The UI of ZBrush- Introduction to ZBrush menus - Familiarizing yourself with the interface
4. Navigating Though ZBrush- Understanding the viewport and object control in ZBrush
5. Sculpting Basics- Familiarizing yourself with basic sculpting tools - Learning basic modeling through sculpting
6. Gizmo 3D Basics- The basics of using the Gizmo 3D - Moving, resizing, and rotating objects
7. The Basics of Symmetry- How to use Symmetry for more efficient modeling
8. Aligning Symmetry with Mirror and Weld- Duplicating and combining objects to create a symmetrical shape
9. Managing Objects Using Subtools- The basics of using SubTools for more efficient management and editing of complex models - Understanding the structure of SubTools - Model management methods using SubTools
10. Creating a Simple Character with Shapes- Creating a character’s form by combining basic shapes - Creating a simple character
- Section 03
Sketch Modeling
11. Understanding the Concept of DynaMesh- Understanding the concept of DynaMesh, a tool for free-form sculpting - Changing the density and form of meshes - How to utilize DynaMesh
12. Main Brush Types and Their Features- Understanding main brush types - The characteristics and usage of each brush
13. Partial Modeling Using Masking- Understanding the concept of masking, a tool for selective protection and editing - Masking for more detailed editing - Practicing masking techniques and various ways to utilize them
14. Select Editing Tools- Exploring efficient modeling tools for selecting and editing certain areas
15. Cutting Objects- Exploring various crop tools for slicing and splitting forms in detail
16. Efficient Object Management with Poly Groups- Understanding Polygroups, which make it easier to edit specific faces of complex models - How to optimize selection/editing through grouping
17. Gizmo 3D Customization- Convenient ways to transform objects
18. Body Design Basics- Building basic character body proportions - Shaping the overall body by adjusting and arranging objects
19. Creating Coloso-Exclusive Character 1: Sketch Modeling of the Head- Visualizing the early concept of the work - Sketch modeling of the head
20. Creating Coloso-Exclusive Character 2: Sketch Modeling of the Body- Shaping the body by adding shapes
21. Creating Coloso-Exclusive Character 3: Sketch Modeling of Clothes- Conceptualizing the desired clothes by adding shapes
- Section 04
Advanced Modeling
22. Understanding Division Modeling- Understanding the concept of division modeling, which gradually increases a model’s resolution while adding details
23. The Division Modeling Process- Creating details through division modeling - Reinforcing detailed modeling skills
24. DynaMesh vs. Division Modeling- Key differences between DynaMesh vs. Division Modeling - Understanding the basis for choosing each technique - Optimizing your work process
25. Attaching Objects in Division Modeling- Natural and efficient methods for combining objects - Techniques for seamlessly connecting parts
26. Creating the Hand 1- Modeling the basic shape of the character’s hand - Understanding hand modeling and basic sculpting
27. Creating the Hand 2- Completing the detailed features and anatomy of the hand - Seamlessly connecting the fingers, back of the hand, and wrist
28. Creating Simple Shapes Using the ShadowBox Feature- Creating simple object forms using masking - Converting logos and fonts into objects and incorporating them into your work
29. Customizing ZBrush UI and Setting Shortcuts- Setting up the UI and shortcuts for user convenience - Improving workflow speed
30. Tobey’s UI and Shortcut Guide- Customizing the UI and shortcuts based on features mainly used by Tobey
31. Polygon Modeling with ZModeler- Understanding the basics of polygon modeling instead of sculpting - Learning commonly used ZModeler functions
32. Understanding Curve Brushes- learning how to use main curve brushes - Creating various object shapes along drawn lines
33. Creating New Objects on Surfaces Using the 'Extract' Function- Drawing on an object’s surface with masking to create new geometry
34. Dynamic Subdivision 01- Utilizing one of ZBrush’s powerful features, Dynamic Subdivision
35. Dynamic Subdivision 02- Exploring advanced uses of ZBrush’s Dynamic Subdivision feature
36. Creating Clothes for Your Model- Making clothing using the 'Extract' function
37. Recording Layers and Managing Modeling Progress- Efficiently recording each modeling stage with layer registration
38. Creating Shoes- Making parts using the Extract function - Generating new components such as shoes
39. Subtractive Modeling with 'Boolean'- Learning the essential Boolean function for art toy part creation
40. Creating Joints for Model Assembly- Designing joints for separated model parts
41. Applying Joint Creation- Studying real models to create practical joint structures
42. Preparing for 3D Printing- Setting up your model for 3D printing output
43. Creating a Coloso-Exclusive Character: Clean Modeling with Divide- Refining a sketch-modeled character using divide modeling
44. Creating a Coloso-Exclusive Character: Advanced Clothing Design- Designing clothing using advanced modeling techniques
45. Creating a Coloso-Exclusive Character: Making a Hat- Crafting hats through advanced modeling features
46. Creating a Coloso-Exclusive Character: Making a Bag- Creating a bag using advanced modeling methods
47. Creating a Coloso-Exclusive Character: Hand Posing- Modeling the hands and refining the overall body form
48. Creating a Coloso-Exclusive Character: Making Shoes- Designing shoes that fit the sample character
- Section 05
Modeling Completion
49. Creating a Coloso-Exclusive Character: Refining the Model- Refining details for the final modeling completion
50. Creating a Coloso-Exclusive Character: Making a Can and Sleeve Folds- Creating a can and clothing sleeves using ZModeler
51.Creating a Coloso-Exclusive Character: Making Clothing and Sock Folds- Learning folding techniques to add realistic details to the model
52. Creating a Coloso-Exclusive Character: Attaching Hands, Making Bag Straps, and Grips- Attaching posed hand components to complete the model - Creating bag straps using the Curve Brush
53. Creating a Coloso-Exclusive Character: Finalizing the Model- Completing and checking the model before parting design
- Section 06
Parting and Joint Design
54. Creating a Coloso-Exclusive Character: Modeling Parting 1- Dividing the completed model into assembly-ready parts
55. Creating a Coloso-Exclusive Character: Modeling Parting 2- Dividing the completed model into assembly-ready parts
56. Creating a Coloso-Exclusive Character: Modeling Parting 3- Dividing the completed model into assembly-ready parts
57. Creating a Coloso-Exclusive Character: Modeling Parting 4- Dividing the completed model into assembly-ready parts
58. Creating a Coloso-Exclusive Character: Creating Joints 1- Adding joints to parted models to make them connectable
59. Creating a Coloso-Exclusive Character: Creating Joints 2- Adding joints to parted models to make them connectable
60. Creating a Coloso-Exclusive Character: Creating Joints 3- Adding joints to parted models to make them connectable
61 Creating a Coloso-Exclusive Character: Creating Joints 4- Adding joints to parted models to make them connectable
62. Creating a Coloso-Exclusive Character: Preparing for 3D Printing- Setting up the example model for 3D printing
- Section 07
The Work Process for Creating Physical Art Toys
63. Creating a Coloso-Exclusive Character Post-Processing 01: Surface Polishing- Smoothing the surface of the printed art toy
64. Creating a Coloso-Exclusive Character Post-Processing 02: Surface Surfacer Work- Removing minor flaws by applying surfacer on the surface - Ensuring that the work is in the best condition for painting
65. Creating a Coloso-Exclusive Character Coloring 01: Applying Paint with an Airbrush- Airbrush techniques for more even and professional-looking painting
66. Creating a Coloso-Exclusive Character Coloring 02: Brush Painting with Acrylics- Brush painting techniques using acrylic paint for a more detailed look
67. Creating a Coloso-Exclusive Character Coloring 03: Finishing and Preservation with Clear Coats- How to protect the painting and improve its durability - How to apply a clear finish for the final texture
68. Creating a Coloso-Exclusive Character: Bonding (Assembly)- Bonding techniques for solid, clean joining of multiple art toy parts
- Section 08
From Creator to Artist: Practical Branding
69. Creating a Coloso-Exclusive Character: Using SNS – Instagram & Behance- Photographing and retouching tips to maximize the appeal of your work - Creating eye-catching images for the web
70. Creating a Coloso-Exclusive Character: Soft Skills- Effective ways to promote your work on Instagram and Behance - Strategies for communicating with potential clients and coworkers



























