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The Ultimate Roadmap to Creating Your Own 3D Art Toy

Art Toy ArtistTobey
  • Now Available


Class Details

  • Now Available
  • Basic~Advanced
  • Total 70 videos, 25Hours 6Minutes
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Dictionary]arttoyartist,tobey_KR Details

Curriculum
In-Depth Look

1st Release (Ch. 1 - Ch. 10) : 2025. 10. 29 (UTC-8)
2nd Release (Ch. 11 - Ch. 70) : 2025. 11. 26 (UTC-8)

**Class release dates and content are subject to change without prior notice.

  • Section 01
    Opening
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    • 1. Orientation- Class overview and objectives

    • 2. Analyzing the Latest Trends- Analyzing trends in the global art toy market - Setting the direction of your work

  • Section 02
    ZBrush Basics
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    • 3. The UI of ZBrush- Introduction to ZBrush menus - Familiarizing yourself with the interface

    • 4. Navigating Though ZBrush- Understanding the viewport and object control in ZBrush

    • 5. Sculpting Basics- Familiarizing yourself with basic sculpting tools - Learning basic modeling through sculpting

    • 6. Gizmo 3D Basics- The basics of using the Gizmo 3D - Moving, resizing, and rotating objects

    • 7. The Basics of Symmetry- How to use Symmetry for more efficient modeling

    • 8. Aligning Symmetry with Mirror and Weld- Duplicating and combining objects to create a symmetrical shape

    • 9. Managing Objects Using Subtools- The basics of using SubTools for more efficient management and editing of complex models - Understanding the structure of SubTools - Model management methods using SubTools

    • 10. Creating a Simple Character with Shapes- Creating a character’s form by combining basic shapes - Creating a simple character

  • Section 03
    Sketch Modeling
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    • 11. Understanding the Concept of DynaMesh- Understanding the concept of DynaMesh, a tool for free-form sculpting - Changing the density and form of meshes - How to utilize DynaMesh

    • 12. Main Brush Types and Their Features- Understanding main brush types - The characteristics and usage of each brush

    • 13. Partial Modeling Using Masking- Understanding the concept of masking, a tool for selective protection and editing - Masking for more detailed editing - Practicing masking techniques and various ways to utilize them

    • 14. Select Editing Tools- Exploring efficient modeling tools for selecting and editing certain areas

    • 15. Cutting Objects- Exploring various crop tools for slicing and splitting forms in detail

    • 16. Efficient Object Management with Poly Groups- Understanding Polygroups, which make it easier to edit specific faces of complex models - How to optimize selection/editing through grouping

    • 17. Gizmo 3D Customization- Convenient ways to transform objects

    • 18. Body Design Basics- Building basic character body proportions - Shaping the overall body by adjusting and arranging objects

    • 19. Creating Coloso-Exclusive Character 1: Sketch Modeling of the Head- Visualizing the early concept of the work - Sketch modeling of the head

    • 20. Creating Coloso-Exclusive Character 2: Sketch Modeling of the Body- Shaping the body by adding shapes

    • 21. Creating Coloso-Exclusive Character 3: Sketch Modeling of Clothes- Conceptualizing the desired clothes by adding shapes

  • Section 04
    Advanced Modeling
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    • 22. Understanding Division Modeling- Understanding the concept of division modeling, which gradually increases a model’s resolution while adding details

    • 23. The Division Modeling Process- Creating details through division modeling - Reinforcing detailed modeling skills

    • 24. DynaMesh vs. Division Modeling- Key differences between DynaMesh vs. Division Modeling - Understanding the basis for choosing each technique - Optimizing your work process

    • 25. Attaching Objects in Division Modeling- Natural and efficient methods for combining objects - Techniques for seamlessly connecting parts

    • 26. Creating the Hand 1- Modeling the basic shape of the character’s hand - Understanding hand modeling and basic sculpting

    • 27. Creating the Hand 2- Completing the detailed features and anatomy of the hand - Seamlessly connecting the fingers, back of the hand, and wrist

    • 28. Creating Simple Shapes Using the ShadowBox Feature- Creating simple object forms using masking - Converting logos and fonts into objects and incorporating them into your work

    • 29. Customizing ZBrush UI and Setting Shortcuts- Setting up the UI and shortcuts for user convenience - Improving workflow speed

    • 30. Tobey’s UI and Shortcut Guide- Customizing the UI and shortcuts based on features mainly used by Tobey

    • 31. Polygon Modeling with ZModeler- Understanding the basics of polygon modeling instead of sculpting - Learning commonly used ZModeler functions

    • 32. Understanding Curve Brushes- learning how to use main curve brushes - Creating various object shapes along drawn lines

    • 33. Creating New Objects on Surfaces Using the 'Extract' Function- Drawing on an object’s surface with masking to create new geometry

    • 34. Dynamic Subdivision 01- Utilizing one of ZBrush’s powerful features, Dynamic Subdivision

    • 35. Dynamic Subdivision 02- Exploring advanced uses of ZBrush’s Dynamic Subdivision feature

    • 36. Creating Clothes for Your Model- Making clothing using the 'Extract' function

    • 37. Recording Layers and Managing Modeling Progress- Efficiently recording each modeling stage with layer registration

    • 38. Creating Shoes- Making parts using the Extract function - Generating new components such as shoes

    • 39. Subtractive Modeling with 'Boolean'- Learning the essential Boolean function for art toy part creation

    • 40. Creating Joints for Model Assembly- Designing joints for separated model parts

    • 41. Applying Joint Creation- Studying real models to create practical joint structures

    • 42. Preparing for 3D Printing- Setting up your model for 3D printing output

    • 43. Creating a Coloso-Exclusive Character: Clean Modeling with Divide- Refining a sketch-modeled character using divide modeling

    • 44. Creating a Coloso-Exclusive Character: Advanced Clothing Design- Designing clothing using advanced modeling techniques

    • 45. Creating a Coloso-Exclusive Character: Making a Hat- Crafting hats through advanced modeling features

    • 46. Creating a Coloso-Exclusive Character: Making a Bag- Creating a bag using advanced modeling methods

    • 47. Creating a Coloso-Exclusive Character: Hand Posing- Modeling the hands and refining the overall body form

    • 48. Creating a Coloso-Exclusive Character: Making Shoes- Designing shoes that fit the sample character

  • Section 05
    Modeling Completion
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    • 49. Creating a Coloso-Exclusive Character: Refining the Model- Refining details for the final modeling completion

    • 50. Creating a Coloso-Exclusive Character: Making a Can and Sleeve Folds- Creating a can and clothing sleeves using ZModeler

    • 51.Creating a Coloso-Exclusive Character: Making Clothing and Sock Folds- Learning folding techniques to add realistic details to the model

    • 52. Creating a Coloso-Exclusive Character: Attaching Hands, Making Bag Straps, and Grips- Attaching posed hand components to complete the model - Creating bag straps using the Curve Brush

    • 53. Creating a Coloso-Exclusive Character: Finalizing the Model- Completing and checking the model before parting design

  • Section 06
    Parting and Joint Design
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    • 54. Creating a Coloso-Exclusive Character: Modeling Parting 1- Dividing the completed model into assembly-ready parts

    • 55. Creating a Coloso-Exclusive Character: Modeling Parting 2- Dividing the completed model into assembly-ready parts

    • 56. Creating a Coloso-Exclusive Character: Modeling Parting 3- Dividing the completed model into assembly-ready parts

    • 57. Creating a Coloso-Exclusive Character: Modeling Parting 4- Dividing the completed model into assembly-ready parts

    • 58. Creating a Coloso-Exclusive Character: Creating Joints 1- Adding joints to parted models to make them connectable

    • 59. Creating a Coloso-Exclusive Character: Creating Joints 2- Adding joints to parted models to make them connectable

    • 60. Creating a Coloso-Exclusive Character: Creating Joints 3- Adding joints to parted models to make them connectable

    • 61 Creating a Coloso-Exclusive Character: Creating Joints 4- Adding joints to parted models to make them connectable

    • 62. Creating a Coloso-Exclusive Character: Preparing for 3D Printing- Setting up the example model for 3D printing

  • Section 07
    The Work Process for Creating Physical Art Toys
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    • 63. Creating a Coloso-Exclusive Character Post-Processing 01: Surface Polishing- Smoothing the surface of the printed art toy

    • 64. Creating a Coloso-Exclusive Character Post-Processing 02: Surface Surfacer Work- Removing minor flaws by applying surfacer on the surface - Ensuring that the work is in the best condition for painting

    • 65. Creating a Coloso-Exclusive Character Coloring 01: Applying Paint with an Airbrush- Airbrush techniques for more even and professional-looking painting

    • 66. Creating a Coloso-Exclusive Character Coloring 02: Brush Painting with Acrylics- Brush painting techniques using acrylic paint for a more detailed look

    • 67. Creating a Coloso-Exclusive Character Coloring 03: Finishing and Preservation with Clear Coats- How to protect the painting and improve its durability - How to apply a clear finish for the final texture

    • 68. Creating a Coloso-Exclusive Character: Bonding (Assembly)- Bonding techniques for solid, clean joining of multiple art toy parts

  • Section 08
    From Creator to Artist: Practical Branding
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    • 69. Creating a Coloso-Exclusive Character: Using SNS – Instagram & Behance- Photographing and retouching tips to maximize the appeal of your work - Creating eye-catching images for the web

    • 70. Creating a Coloso-Exclusive Character: Soft Skills- Effective ways to promote your work on Instagram and Behance - Strategies for communicating with potential clients and coworkers

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