3dcgmodeler,fusako_후사코JP Details
In-Depth Look
- SECTION 01
Overview
1. Introduction and Class Overview- Instructor introduction - Overview of the production process - Important info - Introduction to tools
- SECTION 02
Modeling + Rigging/Skinning
2. Face (Rough)- Creating the face with Sculptris - Key points to watch for in the silhouette
03. Face Details- Retopology - Creating parts such as eyelashes and eyebrows
04. Temporary Face Texture- Creating a temporary face texture using the UV Projection Modifier
5. Head (Rough)- Part segmentation and silhouette - Topology
6. Body (Rough)- Subtle points in the silhouette
7. Body Modeling- Retopology - Weight
8. Modeling the Hands- Modeling - Weight
9. Modeling Clothing- Shirt, skirt, etc.
10. Modeling Extra Items- Ribbons, accessories, etc.
11. Hair (Detail)- Creating hair strands and detailed styling
12. Weight for Swaying Objects- Head bones, weight - Skirt bones, weight
- SECTION 03
Texture
13. UV Mapping- UV unwrapping for the entire model - Tips for efficient layout and alignment
14. Texture Painting Part 1- Preparing textures - Creating the base
15. Texture Painting Part 2- Drawing in skin and hair - Useful generators
16. Texture Painting Part 3- Drawing clothing and accessories - How to draw shadows
- SECTION 04
Creating Facial Expressions and Organizing Data
17. Facial Expression Setup- Creating expressions with shape keys - Vowel sounds, emotions, eye blinks
18. Model Adjustment and Organization- Renaming and organizing data
- SECTION 05
Unity Setup
19. Unity Setup- Importing Unity and UniVRM - Shader settings
20. Unity Setup Continued- Swaying object settings - Creating BlendShape clips for facial expressions
21. Update and Revision Workflow- Checking using software - Model modification
- SECTION 06
Wrap-up
22. Final Thoughts