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3D Anime Avatars with Blender: The Full Workflow

3D ArtistKeeki
  • Now Available


Class Details

  • Now Available
  • Basic~Advanced
  • Total 48 videos, 27Hours 28Minutes
  • English
  • English, Traditional Chinese [Auto], Thai [Auto]
  • Class materials included



3dartist,keeki Details

Class Details
You'll Learn

Modeling High-Quality Avatars in Blender

Learn everything you need to know to start modeling anime avatars in Blender. You will discover how to use Blender efficiently and professionally, from building the base mesh to UV unwrapping. Let’s model every part from scratch in Blender.

Recognize and Fix Common Mistakes

Sometimes something about your avatars looks off, but you can't quite put your finger on it. In this course, we will review common design mistakes in modeling, texturing, and rigging to help you avoid common pitfalls.

Blend Shapes for Face Tracking, Toggles, and Modifications

We will create all the necessary and commonly used blend shapes for avatars. You will learn how to create toggles, prevent clipping, and set up the 52 ARKit shape keys commonly used for face tracking in VTuber avatars.

<p><strong>Substance Painter for Beautiful Textures</strong></p>

Substance Painter for Beautiful Textures

Learn everything about the texturing process with Substance Painter. You will explore how to mix hand-painted textures with mesh maps. You will also discover ways to achieve a believable anime look while working in a non-destructive workflow that allows adjustments at any point.

Setting Up Your Avatar for VRChat and Warudo

Most characters will either end up in Warudo or VRChat. This course covers character preparation for both platforms. You will learn how to set up a Unity project, implement physics and materials. For Warudo, you will even learn how to set up cloth physics with Magica Cloth 2 as well as configure a complete Warudo scene.

Efficient Rigging with Auto Rig Pro

This course covers everything about rigging. You will learn how to use Auto Rig Pro to create a solid rig for your character. Learn to add physics bones, and manage different physical parts such as hair or skirts.

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class - Course goals - Setting up Blender

  • Section 02
    Building the Foundation
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    • 02. Character Creation Workflow- Common workflow for 3D characters

  • Section 03
    Head Modeling
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    • 03. Head Modeling 1- Starting from 1 Vertex - Measuring in Blender - Define your character’s height - Head proportions - Mirror Modifier - Subdivision Modifier - Working with references - Hard edges with the Subdivision Modifier - Improved Normals

    • 04. Head Modeling 2- Improved Viewport Shading - Head adjustments - Ears - Inner mouth

    • 05. Head Modeling 3- Eyelashes - Eyes

    • 06. Head Modeling: Common Mistakes & Solutions- Common beginner mistakes in head modeling and how to fix them

  • Section 04
    Body Modeling
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    • 07. Body Modeling 1- Body anatomy - Making the base body - A-pose vs. T-pose - Sculpting tools - Landmarks

    • 08. Body Modeling 2- Legs and feet refinement

    • 09. Body Modeling 3- Arms and hands refinement

    • 10. Common Body Modeling Mistakes- Common mistakes for body modeling and how to fix them

  • Section 05
    Hair Modeling
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    • 11. Planning the Hair- Curve to mesh workflow - Hair form - Curve profiles - Splits - Parts of the hair

    • 12. Hair Modeling 1- Making the front hair

    • 13. Hair Modeling 2- Making the side and back hair - Strands - Using lattices for the overall shape

    • 14. Common Hair Modeling Mistakes- Common mistakes for hair modeling and how to fix them

  • Section 06
    Cloth Modeling & Texture Preparation
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    • 15. Clothing 1- Modular clothing - Making the main clothing - Cloth topology flow

    • 16. Clothing 2- Making the shoes

    • 17. Clothing 3- Accessories - Cat ears

    • 18. Common Cloth Modeling Mistakes- Common mistakes for cloth modeling and how to fix them

    • 19. Wrapping Up- Checking and refining the character - Silhouette test - Optimization

    • 20. Texture Preparation in Blender- Creating high-poly models - UV unwrapping - Adding materials

  • Section 07
    Texturing with Substance Painter
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    • 21. Introduction to Substance Painter- Substance Painter overview - Setup and settings - Baking - Using non-destructive workflows

    • 22. Face Texturing 1- Base skin - Shadows - Blush

    • 23. Face Texturing 2- Anatomy of the eye - Painting believable eyes

    • 24. Face Texturing 3- Eyebrows - Eyelashes - Eyefolds - Inner mouth

    • 25. Body Texturing 1- Creating the base skin with generators - Baked stylized lighting filter - Light generator - Ambient occlusion

    • 26. Body Texturing 2- Adding hand-painted details - Knees, stomach, and collarbones

    • 27. Hair Texturing 1- Base colors - Gradation - Front hair

    • 28. Hair Texturing 2- Side and back hair - Refining with filters

    • 29. Cloth Texturing 1- Texturing the outfit - Combining generators and hand-painting - Painting seams

    • 30. Cloth Texturing 2- Accessories

    • 31. Texture Application in Blender- Applying textures in Blender - What is the Shader Editor - Using the Shader Editor

    • 32. Common Texturing Mistakes- Common texturing mistakes and how to fix them

  • Section 08
    Rigging: Give Your Character Life
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    • 33. Introduction to Rigging- What is rigging - Add-ons - Auto Rig Pro - Helpful tools

    • 34. Rigging 1- Body rig - Gradient tool - Physics bones - Parent bones - Mirroring bones and weights

    • 35. Rigging 2- Hair - Clothing - Weight data transfer

    • 36. Rigging 3- Skirt

    • 37. Common Rigging Mistakes- Common rigging mistakes and how to fix them

  • Section 09
    Shape Keys
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    • 38. General Shape Keys- Working with shape keys - Toggle shape keys - Anti-Culling shape keys

    • 39. ARKit: All Shape Keys- Demonstrating all 52-ARKit shape keys and providing tips on creating them

    • 40. Expressions & Visemes- Easy eye “look at” - Adding expressions - Create visemes

  • Section 10
    Warudo
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    • 41. Warudo Unity Project Setup- Setting up a Unity scene for Warudo - Showing a fast workflow that allows easy iteration - Character setup

    • 42. Poiyomi Shader- Poiyomi features - Creating materials

    • 43. MagicaCloth- Adding MagicaCloth physics to the character

    • 44. Character Setup in Warudo- Warudo overview - Blueprints - Pendulum physics - Character testing - Camera and post-process settings

  • Section 11
    VRChat
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    • 45. VRChat Unity Project Setup- Installing plugins - Character import - VRChat’s export window

    • 46. Character VRChat Setup- Character setup - Implementing toggles - Testing in Unity - Constraints for better rotations

    • 47. Implementing Physics- VRChat’s PhysBones - Collisions - Optimize collision usage with limits - Skirt rig

  • Section 12
    Final Words
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    • 48. Next Steps in Your Journey- Advice for future learning - Grow on social media - Doing commissions

Required Tools

This course will use:
- Blender 4.3
- Substance 3D Painter 11.0
- Unity 2022.3.22f1
- Auto Rig Pro 3.74.40

Other recommended softwares:
- Mio3 UV 1.5.1
- LoopTools 4.7.7
- Auto Reload 3.1.2

Please purchase and install these program(s) for an optimized chapter experience.

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