3dartist,keeki Details
Modeling High-Quality Avatars in Blender
Learn everything you need to know to start modeling anime avatars in Blender. You will discover how to use Blender efficiently and professionally, from building the base mesh to UV unwrapping. Let’s model every part from scratch in Blender.
Recognize and Fix Common Mistakes
Sometimes something about your avatars looks off, but you can't quite put your finger on it. In this course, we will review common design mistakes in modeling, texturing, and rigging to help you avoid common pitfalls.
Blend Shapes for Face Tracking, Toggles, and Modifications
We will create all the necessary and commonly used blend shapes for avatars. You will learn how to create toggles, prevent clipping, and set up the 52 ARKit shape keys commonly used for face tracking in VTuber avatars.

Substance Painter for Beautiful Textures
Learn everything about the texturing process with Substance Painter. You will explore how to mix hand-painted textures with mesh maps. You will also discover ways to achieve a believable anime look while working in a non-destructive workflow that allows adjustments at any point.
Setting Up Your Avatar for VRChat and Warudo
Most characters will either end up in Warudo or VRChat. This course covers character preparation for both platforms. You will learn how to set up a Unity project, implement physics and materials. For Warudo, you will even learn how to set up cloth physics with Magica Cloth 2 as well as configure a complete Warudo scene.
Efficient Rigging with Auto Rig Pro
This course covers everything about rigging. You will learn how to use Auto Rig Pro to create a solid rig for your character. Learn to add physics bones, and manage different physical parts such as hair or skirts.
- Section 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class - Course goals - Setting up Blender
- Section 02
Building the Foundation
02. Character Creation Workflow- Common workflow for 3D characters
- Section 03
Head Modeling
03. Head Modeling 1- Starting from 1 Vertex - Measuring in Blender - Define your character’s height - Head proportions - Mirror Modifier - Subdivision Modifier - Working with references - Hard edges with the Subdivision Modifier - Improved Normals
04. Head Modeling 2- Improved Viewport Shading - Head adjustments - Ears - Inner mouth
05. Head Modeling 3- Eyelashes - Eyes
06. Head Modeling: Common Mistakes & Solutions- Common beginner mistakes in head modeling and how to fix them
- Section 04
Body Modeling
07. Body Modeling 1- Body anatomy - Making the base body - A-pose vs. T-pose - Sculpting tools - Landmarks
08. Body Modeling 2- Legs and feet refinement
09. Body Modeling 3- Arms and hands refinement
10. Common Body Modeling Mistakes- Common mistakes for body modeling and how to fix them
- Section 05
Hair Modeling
11. Planning the Hair- Curve to mesh workflow - Hair form - Curve profiles - Splits - Parts of the hair
12. Hair Modeling 1- Making the front hair
13. Hair Modeling 2- Making the side and back hair - Strands - Using lattices for the overall shape
14. Common Hair Modeling Mistakes- Common mistakes for hair modeling and how to fix them
- Section 06
Cloth Modeling & Texture Preparation
15. Clothing 1- Modular clothing - Making the main clothing - Cloth topology flow
16. Clothing 2- Making the shoes
17. Clothing 3- Accessories - Cat ears
18. Common Cloth Modeling Mistakes- Common mistakes for cloth modeling and how to fix them
19. Wrapping Up- Checking and refining the character - Silhouette test - Optimization
20. Texture Preparation in Blender- Creating high-poly models - UV unwrapping - Adding materials
- Section 07
Texturing with Substance Painter
21. Introduction to Substance Painter- Substance Painter overview - Setup and settings - Baking - Using non-destructive workflows
22. Face Texturing 1- Base skin - Shadows - Blush
23. Face Texturing 2- Anatomy of the eye - Painting believable eyes
24. Face Texturing 3- Eyebrows - Eyelashes - Eyefolds - Inner mouth
25. Body Texturing 1- Creating the base skin with generators - Baked stylized lighting filter - Light generator - Ambient occlusion
26. Body Texturing 2- Adding hand-painted details - Knees, stomach, and collarbones
27. Hair Texturing 1- Base colors - Gradation - Front hair
28. Hair Texturing 2- Side and back hair - Refining with filters
29. Cloth Texturing 1- Texturing the outfit - Combining generators and hand-painting - Painting seams
30. Cloth Texturing 2- Accessories
31. Texture Application in Blender- Applying textures in Blender - What is the Shader Editor - Using the Shader Editor
32. Common Texturing Mistakes- Common texturing mistakes and how to fix them
- Section 08
Rigging: Give Your Character Life
33. Introduction to Rigging- What is rigging - Add-ons - Auto Rig Pro - Helpful tools
34. Rigging 1- Body rig - Gradient tool - Physics bones - Parent bones - Mirroring bones and weights
35. Rigging 2- Hair - Clothing - Weight data transfer
36. Rigging 3- Skirt
37. Common Rigging Mistakes- Common rigging mistakes and how to fix them
- Section 09
Shape Keys
38. General Shape Keys- Working with shape keys - Toggle shape keys - Anti-Culling shape keys
39. ARKit: All Shape Keys- Demonstrating all 52-ARKit shape keys and providing tips on creating them
40. Expressions & Visemes- Easy eye “look at” - Adding expressions - Create visemes
- Section 10
Warudo
41. Warudo Unity Project Setup- Setting up a Unity scene for Warudo - Showing a fast workflow that allows easy iteration - Character setup
42. Poiyomi Shader- Poiyomi features - Creating materials
43. MagicaCloth- Adding MagicaCloth physics to the character
44. Character Setup in Warudo- Warudo overview - Blueprints - Pendulum physics - Character testing - Camera and post-process settings
- Section 11
VRChat
45. VRChat Unity Project Setup- Installing plugins - Character import - VRChat’s export window
46. Character VRChat Setup- Character setup - Implementing toggles - Testing in Unity - Constraints for better rotations
47. Implementing Physics- VRChat’s PhysBones - Collisions - Optimize collision usage with limits - Skirt rig
- Section 12
Final Words
48. Next Steps in Your Journey- Advice for future learning - Grow on social media - Doing commissions
This course will use:
- Blender 4.3
- Substance 3D Painter 11.0
- Unity 2022.3.22f1
- Auto Rig Pro 3.74.40
Other recommended softwares:
- Mio3 UV 1.5.1
- LoopTools 4.7.7
- Auto Reload 3.1.2
Please purchase and install these program(s) for an optimized chapter experience.




























