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Advanced Character Animation: Stylized Realism in Motion

3D ArtistJOY of 3D
  • Now Available


Class Details

  • Now Available
  • Advanced
  • Total 19 videos
  • English
  • English [Auto], Traditional Chinese [Auto], Thai [Auto]
  • Class materials included



3dartist,joyof3d2 Details

Class Details
You'll Learn

Animation Foundations

Refreshing core animation fundamentals through body mechanics, rig anatomy, and FK/IK switching.

Perspective, Posing & Blocking

Animating the camera, using 3D space and scene layout effectively, and creating eye-catching poses.

Niche Animation Techniques

Smear frames, special constraints and parenting, mesh replacements, and intentional rule-breaking.

Acting & Performance

Creating gestures, lip sync, and facial expressions to craft convincing character moments.

<p><strong>Story, Layout &amp; Shot Clarity</strong></p>

Story, Layout & Shot Clarity

Applying story structure, pacing, and layout principles to guide shot choices across a sequence.

Finalizing a Full Sequence

Planning, executing, polishing, and editing a complete sequence of complex animated shots.

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    OT
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    • 01. Orientation- Instructor introduction - Class objectives and learning outcomes - Philosophy of character animation (movement vs. expression of movement)

  • Section 02
    Foundations
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    • 02. Fundamentals & Essentials- Understanding essential keyposes, timing, and workflow - Reviewing and polishing keyposes from a pre-made breakdance animation - Animating a bouncing ball as a recap of the basics

    • 03. Applying Our Fundamentals- Creating a breakdance animation from scratch - Understanding the fundamentals at work - Switching between IK and FK

    • 04. Animating with a Camera- Recreating the breakdance animation with a camera-driven approach - Posing the camera with our character - Creating an animation with dynamic poses

    • 05. Principles of Sakuga Animation- Understanding composition, dynamic perspective, and shape language to guide the viewer's eye - Animating the composition itself and treating the visual space as a character

    • 06. Animating with an Environment- Blocking shots that utilize 3D space in a 3D environment - Constraining the camera to our character for airborne action - Utilizing everything taught up to this point for a fun, simple shot

    • 07. Anticipation & Settle (Mini Lesson)- Reviewing another pre-made animation to study anticipation and settle techniques

  • Section 03
    Acting & Performance
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    • 08. Animating Acting: Reference, Props, Ideas- Finding and creating references - Using household props, and how to choose useful ones - Selecting an idea for an acting practice animation

    • 09. Animating Acting: Speech- Lip-sync animation - Creating mouth-shape keyposes

    • 10. Animating Acting: Gestures- Creating keyposes when they all feel "essential" - Blocking an acting shot and understanding "staging" and "keep-alive" - Learning how to act so our animations feel alive

    • 11. Animating Acting: Polishing- Polishing and finishing our acting practice animation

  • Section 04
    Story, Layout & Shot Clarity
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    • 12. Pose & Shot Changes (Mini Lesson)- Understanding pose changes and body mechanics that feel alive - Understanding shot changes: How does pacing and composition affect clarity and storytelling?

    • 13. Story Structure & Animation- A complete overview of JOY's story-blocking methodology - How story structure knowledge informs our animations - Understanding how even a simple animation curve is a story: different curves have different personalities, and different personalities express different stories

    • 14. How to Break the Rules (Mini Lesson)- Breaking the rig - Cheating for the camera - Smearing the character or the entire frame - Replacing objects in the scene - Understanding why intention matters when breaking rules and how it affects the shot

  • Section 05
    Final Sequence & Workflow
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    • 15. Planning out a Big Sequence- Building an idea for a fully fleshed-out animation sequence that brings together everything we've learned - Planning our shots with storyboards, drawings, and an Excel/Google Sheet - Gathering and creating references and preparing a mockup shot

    • 16. Blocking a Full Sequence- Blocking a sequence of different shots that together tell a story - Understanding our workflow so we can estimate how long a sequence will take and when to take breaks

    • 17. Polishing a Full Sequence- Polishing a sequence of different shots that together tell a story

    • 18. Finalizing Our Shot- Tips, tricks, and resources for finalizing our shot with VFX, compositing, and smears

    • 19. Course Wrap-up & Goodbye- Editing our shot together in DaVinci Resolve - Reviewing what we learned and created - Introducing JOY's Discord server and available free resources

Required Tools

This course will use Blender, Krita, and DaVinci Resolve. For the best learning experience, students should also prepare Alpha & Beta rigs by Agora.community and Sprite Fright rigs by Blender Studio.

Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

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