3dartist,crazyjn_ZH Details
In-Depth Look
- SECTION 01
Character Design
01. Course Overview- Understand the learning objectives and full workflow of the course - Get an overview of each chapter and its key focus
02. Blocking & Volume Basics- Learn the fundamentals of character structure using basic forms - Practice controlling proportions and volume
03. Basic Upper Body Character Design- Explore basic proportions for upper body (half-body) designs - Create a simple upper body character concept
04. Upper Body Character Design: Diver Concept- Apply diver-themed elements to design an upper body character
05. Upper Body Character Design: Scottish Theme- Apply Scottish-inspired elements to develop a unique character design
06. Elderly Character with Ring – Design Process- Design facial features and silhouette for an elderly character - Determine ring accessory placement and proportion for visual balance
07. Recommended Tool: Reference Board – PureRef- Learn PureRef’s core features for reference management - Import, arrange, and organize visual references efficiently
08. Recommended Tool: Visual Note-taking – Mubu- Understand key features of Mubu for outlining and brainstorming - Create collaborative visual notes for project planning
09. Recommended Tool: Image Viewer – Massigra- Explore Massigra’s key functions for quick image viewing - Use tagging and batch browsing for efficient file management
- SECTION 02
ZBrush Sculpting: Getting Started
10. Interface, Viewport & Hotkeys- Explain ZBrush’s viewport and interface layout - List commonly used hotkeys
11. File Formats & Auto-Save- Differentiate common file formats - Demonstrate how to set up autosave
12. Basic Brushes, RGB & Material Modes- List basic brushes in ZBrush - Explain how to switch between RGB and M modes
13. Sculpting, Subdivision, DynaMesh & Sculptris Pro- Explain the purposes of DynaMesh and subdivision - Demonstrate how to apply different subdivision methods
14. Masking, Hiding & SubTools- Demonstrate basic masking and hiding operations - Explain how to switch between SubTools
15. Freezing Subdivisions- Introduce the concept of freezing subdivisions - Demonstrate the effects of subdivision after freezing
- SECTION 03
ZBrush Sculpting: Beginner Practice Model
16. Sculpting an Elderly Woman- Demonstrate the facial sculpting process of the elderly woman - Showcase both basic and detailed sculpting techniques
17. Game of Thrones: The Hound Sculpt- Demonstrate the sculpting process of the Hound - Showcase both basic and detailed sculpting techniques
18. Astronaut Character Sculpting- Demonstrate head sculpting for the astronaut character - Showcase both basic and detailed sculpting techniques
- SECTION 04
Blender Modeling: Basic Operations
19. Coordinate System in Blender- Explain the difference between world and local coordinate systems and how to switch between them - Demonstrate how to use alignment tools
20. Selection & Snapping Tools- Compare different selection modes - Demonstrate vertex, edge, and face snapping techniques
21. Core Modeling Commands- List essential modeling commands - Demonstrate the modeling workflow step by step
22. Using Modifiers in Blender- Explain the functions of modifiers in Blender
23. Vehicle Modeling Breakdown- Introduce the vehicle model concept - Demonstrate the vehicle modeling process
24. Creating Hair in Blender- Explain the approach to generating hair - Demonstrate the basic hairstyle creation workflow
25. Topology Tips & Modeling Workflow- Explain the principles of topology for modeling
26. Modeling Collars, Scarves & Accessories- Demonstrate how to model collars and scarves
27. Boolean Operations for Modeling- Explain the concept of Boolean operations - Demonstrate the Boolean modeling workflow
- SECTION 05
Blender Modeling: Add-ons & Case Studies
28. Built-in Add-ons & M3 Toolkit- Introduce how to enable built-in add-ons - Demonstrate installation and basic use of the M3 add-on
29. Pipeline Add-on: CABLERATOR+- Demonstrate how to enable and use Cablerator+
30. Powerful Hard Surface Modeling Add-ons- Showcase add-on activation and basic operations
31. Astronaut Modeling: Part 1- Demonstrate how to build the astronaut model
32. Astronaut Modeling: Part 2- Showcase sculpting of detailed model features
- SECTION 06
Model Organization & Refinement Techniques
33. Axis Tools & Action Master- Demonstrate the workflow for Axis and Action Master tools
34. Modeling Brushes & IMM Brushes- Demonstrate the IMM brush workflow
35. Curve Brushes: Creation & Application- Explain the application process of curve brushes
36. Creating Bandages & Chainmail- Demonstrate how to model bandages and chainmail
37. Cloth Simulation in ZBrush- Showcase the cloth simulation feature in ZBrush
38. Using Deformers for Sculpting- Explain how to use deformers effectively
39. Stroke Modes & LazyMouse Settings- Demonstrate stroke modes and LazyMouse configuration
40. Freezing Subdivisions: Advanced Use- Demonstrate how to reapply edits after freezing subdivisions
41. VDM Brush Techniques- Demonstrate how to use VDM brushes
42. UV Mapping & Seamless Textures- Introduce UV unwrapping and seamless texture setup
43. NanoMesh: Creating Chainmail & Coin Piles- Demonstrate how to generate chainmail and coin piles using NanoMesh
44. ZBrush 2022: Practical Features- Explain the major new features in ZBrush 2022
- SECTION 07
Model Organization & Refinement: Case Study
45. Astronaut Model Refinement: Part 1- Demonstrate the astronaut model refinement process: Part 1
46. Astronaut Model Refinement: Part 2- Demonstrate the astronaut model refinement process: Part 2
47. The Hound: Cleanup & Refinement- Showcase refinement and cleanup of the Hound model
48. Mongolian Character Concept- Present detailing techniques for the Mongolian character model
49. Elderly Man with Ring: Modeling Phase- Demonstrate final detailing for the Elderly Man with Ring model
- SECTION 08
Rendering: Materials & Settings
50. Light & Shadow Theory- Explain the fundamentals of lighting and shadow theory
51. Color Theory for 3D Artists- Describe color relationships and principles of color harmony
52. Polypainting Techniques in ZBrush- Demonstrate polypainting techniques in ZBrush and various coloring methods
53. Final Touches Before Rendering- Introduce the rendering output workflow
54. Camera & Lighting Setup: EEVEE Render- Demonstrate camera and lighting setup in EEVEE
55. Introduction to Shader Nodes- Explain the basics of using shader nodes
56. Material Setup with EEVEE- Demonstrate how to adjust material settings in EEVEE
57. Rendering with Cycles Engine- Showcase rendering settings in Cycles
58. Magic Sphere with Nodes- Present the “Magic Sphere” example using nodes
- SECTION 09
Rendering: Advanced Features
59. Decals & Medals Creation- Demonstrate how to create decal and medal textures
60. Custom Sticker Design- Explain the workflow for creating sticker materials
61. Toon Shading 2.0 & Light Blockers- Demonstrate toon shading techniques and how to use light blockers
62. Turntable Animation in Blender- Showcase the turntable animation rendering process
63. Sequence Rendering for Turntable Animation- Introduce the method for sequence rendering
64. Turntable Animation in ZBrush- Demonstrate how to export turntable animations in ZBrush
65. Material Add-on: Fluent- Explain how to apply materials using the Fluent add-on
66. Weathering Techniques by TOPUPU- Describe weathered material creation techniques
67. Vertex Color to Texture Map in ZBrush- Demonstrate the process of converting vertex colors to texture maps
68. Compositor Nodes for Final Touches- Introduce the basics of compositor nodes
69. Peppa Concert Scene: Rendering & Compositing- Showcase rendering and compositing for the Peipei concert scene
- SECTION 10
Sculpting: Theory & Post-Processing
70. Sculpting Theory & Principles- Explain the sculpting process and key techniques
71. Project Breakdown: General Case- Introduce methods for analyzing project case studies
72. Project Breakdown: “Glory” Concept- Describe the post-production workflow for the “Glory” project
73. Post-Processing Techniques- Demonstrate common post-processing techniques
74. VFX Color Design- Explain color design methods for visual effects
75. VFX Painting Techniques- Demonstrate the painting process for visual effects
- SECTION 11
Sculpting: Case Study
76. Astronaut: Detailing & Layout Design- Demonstrate the layout process after refining the astronaut model
77. Mongolian Character Sculpting- Showcase sculpting details for the Mongolian-themed character
78. Wild Boar Sculpting- Demonstrate sculpting techniques for the wild boar model
79. Elderly Man with Ring: Full Workflow- Review the full sculpting workflow for the Elderly Man with Ring project
- SECTION 12
Environment & VFX in 3D
80. Volume & Mesh-Based Clouds- Simulate volume and mesh-based clouds - Introduce how volumetric mesh techniques are used for cloud creatio
81. Terrain Creation: Landscape Generator- Demonstrate the terrain creation process using a landscape generator
82. Terrain Creation: Blender’s Built-in Presets- Use preset assets to quickly generate terrain examples
83. Terrain Creation: Quick Scatter Tool- Showcase how to use a scatter tool for efficient environment distribution
84. Geometry Nodes: Basic Applications- Explain the basic functions and interface of geometry nodes
85. Geometry Nodes: Advanced Techniques- Demonstrate how to build complex geometry node networks
86. Particle System for Architecture (Less Efficient Than Geometry Nodes)- Apply a particle system to create architectural massing effects
87. Environment Design: Case Study- Analyze the full workflow of environment scene creation
88. Rigid Body Simulation: Fracture Effects- Demonstrate fracture simulation techniques
89. Rigid Body Simulation: Animation Workflow- Showcase animation creation using rigid body dynamics
90. Fluid Simulation: Liquid Effects- Introduce the process of creating liquid effects with fluid simulation
- SECTION 13
Illustration Poses: Design Theory
91. Dynamic Pose Theory- Explain the principles of dynamic motion in illustration poses
92. Design Principles & Color Schemes- Discuss color theory and how to establish visual focus
93. Composition Theory- Introduce composition rules and techniques for guiding the viewer’s eye
94. Design Analysis: Part 1- Analyze key design elements in sample works: Part 1
95. Design Analysis: Part 2- Analyze key design elements in sample works: Part 2
- SECTION 14
3D Composition for Illustration Poses: Practical Workflow
96. How to Use Rigged Files- Demonstrate how to load and manage rigged files
97. Base Body Rigging- Explain the basic rigging workflow for base body models
98. Puppet-Style Character Rigging- Demonstrate puppet-style rigging and weight painting
99. Mechanical Skeleton Setup & Rigging- Showcase mechanical rigging techniques and joint setup
100. ZSphere Basics- Explain posing and manipulation techniques using sphere-based models
101. Adaptive Skin Workflow- Demonstrate mesh generation using Adaptive Skin
102. ZSphere T-Rex Sculpting- Show how to build a basic T-Rex model with ZSpheres
103. Peipei: Final Touches for Standing Illustration- Showcase model completion for the Peipei illustration pose
104. DAZ Hand Gesture Posing- Explain how to import and apply hand gestures from DAZ
105. DESIGNDOLL (Optional – Download Separately)- Introduce DesignDoll and its use cases in pose planning
- SECTION 15
3D Composition for Illustration Poses: Case Study
106. 3D Illustration Pose: Creative Approach- Outline the full workflow of 3D illustration poses from concept to completion
107. Fat Thor: Composition Techniques- Demonstrate composition and layout for the “Fat Thor” character
108. Delivery Agent: 3D Composition & Related Techniques- Showcase the composition and related tools used in the Delivery Agent scene
109. Desert Voyager: Character Sculpting- Explain character shaping and pose adjustment techniques
110. Qingshan Fish Market: Composition Design- Demonstrate key composition techniques for the Qingshan Fish Market scene
111. How to Train Your Dragon: Composition Breakdown- Showcase character and environment design for How to Train Your Dragon
- SECTION 16
3D Illustration Pose: Detailing
112. Illustration Pose Work: Design Analysis- Analyze detailing techniques in a sample illustration pose
113. Wind-Sea Flight Scene: Full Technical Breakdown- Explain key technical points of the “Wind-Sea Flight” project
114. Space Café: High-Poly Modeling Breakdown- Demonstrate high-poly detailing for the Space Café scene
115. Desert Voyager: Mechanical Asset Creation- Showcase mechanical part refinement for the Desert Voyager
116. Desert Voyager: Character Detailing- Demonstrate step-by-step character detailing for the Desert Voyager
117. Frog Warrior Character Design- Explain the modeling workflow for the Frog Warrior character
- SECTION 17
3D Illustration: Case Study
118. Peipei Concert: Overall Composition- Demonstrate the overall layout of the Peipei concert scene
119. Peipei Concert: Scene Breakdown- Break down the visual elements of the concert environment
120. Peipei Concert: Layered Rendering- Showcase the layered rendering workflow
121. Peipei Concert: Detailing Pass- Demonstrate detailing techniques for the concert scene
122. Peipei Concert: Final Illustration- Present the final render and post-production compositing process
123. Qingshan Fish Market: Supporting Character Design- Explain the modeling workflow for supporting characters
124. Qingshan Fish Market: Composition Detailing A- Demonstrate composition refinement method A
125. Qingshan Fish Market: Composition Detailing B- Demonstrate composition refinement method B
126. Qingshan Fish Market: Rendering & Compositing- Showcase the scene rendering and compositing process
127. Space Café: Illustrated Version- Present illustration-style rendering for the Space Café project
128. Azshara Character Detailing- Demonstrate character detailing techniques for Azshara