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The Ultimate Beginner's Guide to 3D Character & Scene Creation

3D Artist, CrazyJN




Class Details


  • Beginner~Advanced
  • Total 128 videos
  • Chinese (Mandarin)
  • English [Auto]
  • Class materials included



3dartist,crazyjn_ZH Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Character Design
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    • 01. Course Overview- Understand the learning objectives and full workflow of the course - Get an overview of each chapter and its key focus

    • 02. Blocking & Volume Basics- Learn the fundamentals of character structure using basic forms - Practice controlling proportions and volume

    • 03. Basic Upper Body Character Design- Explore basic proportions for upper body (half-body) designs - Create a simple upper body character concept

    • 04. Upper Body Character Design: Diver Concept- Apply diver-themed elements to design an upper body character

    • 05. Upper Body Character Design: Scottish Theme- Apply Scottish-inspired elements to develop a unique character design

    • 06. Elderly Character with Ring – Design Process- Design facial features and silhouette for an elderly character - Determine ring accessory placement and proportion for visual balance

    • 07. Recommended Tool: Reference Board – PureRef- Learn PureRef’s core features for reference management - Import, arrange, and organize visual references efficiently

    • 08. Recommended Tool: Visual Note-taking – Mubu- Understand key features of Mubu for outlining and brainstorming - Create collaborative visual notes for project planning

    • 09. Recommended Tool: Image Viewer – Massigra- Explore Massigra’s key functions for quick image viewing - Use tagging and batch browsing for efficient file management

  • SECTION 02
    ZBrush Sculpting: Getting Started
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    • 10. Interface, Viewport & Hotkeys- Explain ZBrush’s viewport and interface layout - List commonly used hotkeys

    • 11. File Formats & Auto-Save- Differentiate common file formats - Demonstrate how to set up autosave

    • 12. Basic Brushes, RGB & Material Modes- List basic brushes in ZBrush - Explain how to switch between RGB and M modes

    • 13. Sculpting, Subdivision, DynaMesh & Sculptris Pro- Explain the purposes of DynaMesh and subdivision - Demonstrate how to apply different subdivision methods

    • 14. Masking, Hiding & SubTools- Demonstrate basic masking and hiding operations - Explain how to switch between SubTools

    • 15. Freezing Subdivisions- Introduce the concept of freezing subdivisions - Demonstrate the effects of subdivision after freezing

  • SECTION 03
    ZBrush Sculpting: Beginner Practice Model
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    • 16. Sculpting an Elderly Woman- Demonstrate the facial sculpting process of the elderly woman - Showcase both basic and detailed sculpting techniques

    • 17. Game of Thrones: The Hound Sculpt- Demonstrate the sculpting process of the Hound - Showcase both basic and detailed sculpting techniques

    • 18. Astronaut Character Sculpting- Demonstrate head sculpting for the astronaut character - Showcase both basic and detailed sculpting techniques

  • SECTION 04
    Blender Modeling: Basic Operations
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    • 19. Coordinate System in Blender- Explain the difference between world and local coordinate systems and how to switch between them - Demonstrate how to use alignment tools

    • 20. Selection & Snapping Tools- Compare different selection modes - Demonstrate vertex, edge, and face snapping techniques

    • 21. Core Modeling Commands- List essential modeling commands - Demonstrate the modeling workflow step by step

    • 22. Using Modifiers in Blender- Explain the functions of modifiers in Blender

    • 23. Vehicle Modeling Breakdown- Introduce the vehicle model concept - Demonstrate the vehicle modeling process

    • 24. Creating Hair in Blender- Explain the approach to generating hair - Demonstrate the basic hairstyle creation workflow

    • 25. Topology Tips & Modeling Workflow- Explain the principles of topology for modeling

    • 26. Modeling Collars, Scarves & Accessories- Demonstrate how to model collars and scarves

    • 27. Boolean Operations for Modeling- Explain the concept of Boolean operations - Demonstrate the Boolean modeling workflow

  • SECTION 05
    Blender Modeling: Add-ons & Case Studies
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    • 28. Built-in Add-ons & M3 Toolkit- Introduce how to enable built-in add-ons - Demonstrate installation and basic use of the M3 add-on

    • 29. Pipeline Add-on: CABLERATOR+- Demonstrate how to enable and use Cablerator+

    • 30. Powerful Hard Surface Modeling Add-ons- Showcase add-on activation and basic operations

    • 31. Astronaut Modeling: Part 1- Demonstrate how to build the astronaut model

    • 32. Astronaut Modeling: Part 2- Showcase sculpting of detailed model features

  • SECTION 06
    Model Organization & Refinement Techniques
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    • 33. Axis Tools & Action Master- Demonstrate the workflow for Axis and Action Master tools

    • 34. Modeling Brushes & IMM Brushes- Demonstrate the IMM brush workflow

    • 35. Curve Brushes: Creation & Application- Explain the application process of curve brushes

    • 36. Creating Bandages & Chainmail- Demonstrate how to model bandages and chainmail

    • 37. Cloth Simulation in ZBrush- Showcase the cloth simulation feature in ZBrush

    • 38. Using Deformers for Sculpting- Explain how to use deformers effectively

    • 39. Stroke Modes & LazyMouse Settings- Demonstrate stroke modes and LazyMouse configuration

    • 40. Freezing Subdivisions: Advanced Use- Demonstrate how to reapply edits after freezing subdivisions

    • 41. VDM Brush Techniques- Demonstrate how to use VDM brushes

    • 42. UV Mapping & Seamless Textures- Introduce UV unwrapping and seamless texture setup

    • 43. NanoMesh: Creating Chainmail & Coin Piles- Demonstrate how to generate chainmail and coin piles using NanoMesh

    • 44. ZBrush 2022: Practical Features- Explain the major new features in ZBrush 2022

  • SECTION 07
    Model Organization & Refinement: Case Study
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    • 45. Astronaut Model Refinement: Part 1- Demonstrate the astronaut model refinement process: Part 1

    • 46. Astronaut Model Refinement: Part 2- Demonstrate the astronaut model refinement process: Part 2

    • 47. The Hound: Cleanup & Refinement- Showcase refinement and cleanup of the Hound model

    • 48. Mongolian Character Concept- Present detailing techniques for the Mongolian character model

    • 49. Elderly Man with Ring: Modeling Phase- Demonstrate final detailing for the Elderly Man with Ring model

  • SECTION 08
    Rendering: Materials & Settings
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    • 50. Light & Shadow Theory- Explain the fundamentals of lighting and shadow theory

    • 51. Color Theory for 3D Artists- Describe color relationships and principles of color harmony

    • 52. Polypainting Techniques in ZBrush- Demonstrate polypainting techniques in ZBrush and various coloring methods

    • 53. Final Touches Before Rendering- Introduce the rendering output workflow

    • 54. Camera & Lighting Setup: EEVEE Render- Demonstrate camera and lighting setup in EEVEE

    • 55. Introduction to Shader Nodes- Explain the basics of using shader nodes

    • 56. Material Setup with EEVEE- Demonstrate how to adjust material settings in EEVEE

    • 57. Rendering with Cycles Engine- Showcase rendering settings in Cycles

    • 58. Magic Sphere with Nodes- Present the “Magic Sphere” example using nodes

  • SECTION 09
    Rendering: Advanced Features
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    • 59. Decals & Medals Creation- Demonstrate how to create decal and medal textures

    • 60. Custom Sticker Design- Explain the workflow for creating sticker materials

    • 61. Toon Shading 2.0 & Light Blockers- Demonstrate toon shading techniques and how to use light blockers

    • 62. Turntable Animation in Blender- Showcase the turntable animation rendering process

    • 63. Sequence Rendering for Turntable Animation- Introduce the method for sequence rendering

    • 64. Turntable Animation in ZBrush- Demonstrate how to export turntable animations in ZBrush

    • 65. Material Add-on: Fluent- Explain how to apply materials using the Fluent add-on

    • 66. Weathering Techniques by TOPUPU- Describe weathered material creation techniques

    • 67. Vertex Color to Texture Map in ZBrush- Demonstrate the process of converting vertex colors to texture maps

    • 68. Compositor Nodes for Final Touches- Introduce the basics of compositor nodes

    • 69. Peppa Concert Scene: Rendering & Compositing- Showcase rendering and compositing for the Peipei concert scene

  • SECTION 10
    Sculpting: Theory & Post-Processing
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    • 70. Sculpting Theory & Principles- Explain the sculpting process and key techniques

    • 71. Project Breakdown: General Case- Introduce methods for analyzing project case studies

    • 72. Project Breakdown: “Glory” Concept- Describe the post-production workflow for the “Glory” project

    • 73. Post-Processing Techniques- Demonstrate common post-processing techniques

    • 74. VFX Color Design- Explain color design methods for visual effects

    • 75. VFX Painting Techniques- Demonstrate the painting process for visual effects

  • SECTION 11
    Sculpting: Case Study
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    • 76. Astronaut: Detailing & Layout Design- Demonstrate the layout process after refining the astronaut model

    • 77. Mongolian Character Sculpting- Showcase sculpting details for the Mongolian-themed character

    • 78. Wild Boar Sculpting- Demonstrate sculpting techniques for the wild boar model

    • 79. Elderly Man with Ring: Full Workflow- Review the full sculpting workflow for the Elderly Man with Ring project

  • SECTION 12
    Environment & VFX in 3D
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    • 80. Volume & Mesh-Based Clouds- Simulate volume and mesh-based clouds - Introduce how volumetric mesh techniques are used for cloud creatio

    • 81. Terrain Creation: Landscape Generator- Demonstrate the terrain creation process using a landscape generator

    • 82. Terrain Creation: Blender’s Built-in Presets- Use preset assets to quickly generate terrain examples

    • 83. Terrain Creation: Quick Scatter Tool- Showcase how to use a scatter tool for efficient environment distribution

    • 84. Geometry Nodes: Basic Applications- Explain the basic functions and interface of geometry nodes

    • 85. Geometry Nodes: Advanced Techniques- Demonstrate how to build complex geometry node networks

    • 86. Particle System for Architecture (Less Efficient Than Geometry Nodes)- Apply a particle system to create architectural massing effects

    • 87. Environment Design: Case Study- Analyze the full workflow of environment scene creation

    • 88. Rigid Body Simulation: Fracture Effects- Demonstrate fracture simulation techniques

    • 89. Rigid Body Simulation: Animation Workflow- Showcase animation creation using rigid body dynamics

    • 90. Fluid Simulation: Liquid Effects- Introduce the process of creating liquid effects with fluid simulation

  • SECTION 13
    Illustration Poses: Design Theory
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    • 91. Dynamic Pose Theory- Explain the principles of dynamic motion in illustration poses

    • 92. Design Principles & Color Schemes- Discuss color theory and how to establish visual focus

    • 93. Composition Theory- Introduce composition rules and techniques for guiding the viewer’s eye

    • 94. Design Analysis: Part 1- Analyze key design elements in sample works: Part 1

    • 95. Design Analysis: Part 2- Analyze key design elements in sample works: Part 2

  • SECTION 14
    3D Composition for Illustration Poses: Practical Workflow
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    • 96. How to Use Rigged Files- Demonstrate how to load and manage rigged files

    • 97. Base Body Rigging- Explain the basic rigging workflow for base body models

    • 98. Puppet-Style Character Rigging- Demonstrate puppet-style rigging and weight painting

    • 99. Mechanical Skeleton Setup & Rigging- Showcase mechanical rigging techniques and joint setup

    • 100. ZSphere Basics- Explain posing and manipulation techniques using sphere-based models

    • 101. Adaptive Skin Workflow- Demonstrate mesh generation using Adaptive Skin

    • 102. ZSphere T-Rex Sculpting- Show how to build a basic T-Rex model with ZSpheres

    • 103. Peipei: Final Touches for Standing Illustration- Showcase model completion for the Peipei illustration pose

    • 104. DAZ Hand Gesture Posing- Explain how to import and apply hand gestures from DAZ

    • 105. DESIGNDOLL (Optional – Download Separately)- Introduce DesignDoll and its use cases in pose planning

  • SECTION 15
    3D Composition for Illustration Poses: Case Study
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    • 106. 3D Illustration Pose: Creative Approach- Outline the full workflow of 3D illustration poses from concept to completion

    • 107. Fat Thor: Composition Techniques- Demonstrate composition and layout for the “Fat Thor” character

    • 108. Delivery Agent: 3D Composition & Related Techniques- Showcase the composition and related tools used in the Delivery Agent scene

    • 109. Desert Voyager: Character Sculpting- Explain character shaping and pose adjustment techniques

    • 110. Qingshan Fish Market: Composition Design- Demonstrate key composition techniques for the Qingshan Fish Market scene

    • 111. How to Train Your Dragon: Composition Breakdown- Showcase character and environment design for How to Train Your Dragon

  • SECTION 16
    3D Illustration Pose: Detailing
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    • 112. Illustration Pose Work: Design Analysis- Analyze detailing techniques in a sample illustration pose

    • 113. Wind-Sea Flight Scene: Full Technical Breakdown- Explain key technical points of the “Wind-Sea Flight” project

    • 114. Space Café: High-Poly Modeling Breakdown- Demonstrate high-poly detailing for the Space Café scene

    • 115. Desert Voyager: Mechanical Asset Creation- Showcase mechanical part refinement for the Desert Voyager

    • 116. Desert Voyager: Character Detailing- Demonstrate step-by-step character detailing for the Desert Voyager

    • 117. Frog Warrior Character Design- Explain the modeling workflow for the Frog Warrior character

  • SECTION 17
    3D Illustration: Case Study
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    • 118. Peipei Concert: Overall Composition- Demonstrate the overall layout of the Peipei concert scene

    • 119. Peipei Concert: Scene Breakdown- Break down the visual elements of the concert environment

    • 120. Peipei Concert: Layered Rendering- Showcase the layered rendering workflow

    • 121. Peipei Concert: Detailing Pass- Demonstrate detailing techniques for the concert scene

    • 122. Peipei Concert: Final Illustration- Present the final render and post-production compositing process

    • 123. Qingshan Fish Market: Supporting Character Design- Explain the modeling workflow for supporting characters

    • 124. Qingshan Fish Market: Composition Detailing A- Demonstrate composition refinement method A

    • 125. Qingshan Fish Market: Composition Detailing B- Demonstrate composition refinement method B

    • 126. Qingshan Fish Market: Rendering & Compositing- Showcase the scene rendering and compositing process

    • 127. Space Café: Illustrated Version- Present illustration-style rendering for the Space Café project

    • 128. Azshara Character Detailing- Demonstrate character detailing techniques for Azshara

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