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Animating a Fight Scene from A to Z

2D Animator Jin
  • Now Available


Class Details

  • Now Available
  • Beginner~Advanced
  • Total 28 videos, 11Hours 55Minutes
  • English
  • English, Traditional Chinese [Auto]
  • Class materials included



2danimator,jin Details

Class Details
You'll Learn
<p><strong>Reference</strong></p>

Reference

Study appropriate references and break them down to better understand movement

<p><strong>Storyboard</strong></p>

Storyboard

Prepare your animation with a storyboard to structure your workflow

<p><strong>Body Mechanics</strong></p>

Body Mechanics

Learn how joints and body parts move to create intricate animation sequences

Key Animation

Learn how to speed up your animation workflow by focusing on the most important frames of your animation

2D Effects

Learn how to draw 2D effects clearly and efficiently

Coloring

Learn how to color your animation efficiently according to your preferred style

Curriculum
In-Depth Look

**Class release dates and content are subject to change without prior notice.

  • Section 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class - Learn about the software (OpenToonz, Clip Studio)

  • Section 02
    Inspiration Through References
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    • 02. How to Find Ideas- Emphasis on how daily life and activities can spark ideas - What to think about, what you want to share, express, or portray through animation - How to use image and video references

    • 03. Where to Find References- Outlets and websites for gathering references - References can spark creativity and initiate new ideas (free stock websites, copyright-free)

    • 04. Create a Moodboard- Gather all the references in one place to clarify artistic direction - Art style, style of animation, type of shading, etc. (mention in the credits, ask permission, use free stock websites, copyright-free)

  • Section 03
    Storyboarding
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    • 05. What Is a Storyboard- The basics of a storyboard and its purpose - Examples of different storyboards

    • 06. Compositions for Storyboarding- How to panel a storyboard for animation (basics) - Understand how to compose a scene (perspective, camera angles, etc.)

    • 07. Timing in Storyboarding- The most common timing techniques in animation - Time your own animation for storyboarding

    • 08. How to Build an Animatic- The process of making a quick animatic that gives an overview of what your animation will be like

  • Section 04
    Anatomy
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    • 09. Basics of Anatomy- The anatomy of the body in a semi-realistic form using references - Important bones, muscles, and structures of the body

    • 10. Build Anatomy for Animation- Anime characters and real-life human references (original sketches, copyright-free image bank) - Break down the shape of the body - Figure drawing for animation - How anatomy can be simplified to facilitate animation

    • 11. Create Original Characters- Apply previous lessons to create original characters for your animation

  • Section 05
    Body Mechanics
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    • 12. Principles of Physics in Animation- Weight, spacing, ease-in and ease-out - Animation principles that are considered the most important - Real-life physics principles and how they transfer to animation

    • 13. Spacing- The space between drawings can impact your animation

    • 14. Arc- The value of using arcs to portray realistic movement

    • 15. Walk Cycle- The walk cycle and body mechanics - Different types of walk cycles

    • 16. Hand Mechanics- Overview of hand mechanics

  • Section 06
    Key Animation
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    • 17. Introduction to Keyframes- What a keyframe is and how it is used - How to plan your animation pose to pose with keyframes

    • 18. Inbetweening- How inbetweening can change depending on what is to be animated - How the inbetween process happens in the industry with a few examples

    • 19. Keyframing - Layout- Draw layout, rough animations of the scene - Explanation of the layout process while drawing a few frames (the remaining process will be shown in a time-lapse)

    • 20. Keyframing - Clean Up- How to clean up your keyframes - Step-by-step explanation of the process (the remaining process will be shown in a time-lapse)

  • Section 07
    2D FX Mechanics
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    • 21. Global Form of FX- Showcase effects and overall analysis - The principles of effects movement and how they are perceived

    • 22. Smoke FX- Smoke FX mechanics - Demonstration of how to animate smoke - Breakdown, tips and tricks

    • 23. Fire FX- Fire FX mechanics - Demonstration of how to animate fire - Break down, tips and tricks

    • 24. Liquid FX- Liquid FX mechanics

  • Section 08
    Shading
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    • 25. Shading - Animation- Demonstration of how to approach shading, lighting, and other factors in animation to keep consistency - Anime shading methods - Timelapse of the shading process

  • Section 09
    Coloring
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    • 26. Coloring in Animation- What to keep in mind when coloring

  • Section 10
    Outro
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    • 27. My Journey as an Artist- Personal milestones and challenges in becoming a professional artist - Reflection on the growth and lessons learned throughout the journey - Advice for aspiring artists based on real-world experience

    • 28. Final Words- Career advice for learning artists - The steps you can take to establish yourself in the industry

Required Tools

This course will use OpenToonz and Clipstudio Paint EX.
Please purchase and install these program(s) for an optimized chapter experience.

*These programs and/or materials will not be provided with the chapter.

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Important Notice

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