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Mastering 3D VTuber Modeling with Blender

3DCG Modeler, Yatsurugi




Detalles de la clase


  • Básico~Avanzado
  • Videos totales: 20
  • Japonés
  • Inglés, Chino tradicional [Auto]
  • Material de clase incluido



[Course]3dcgmodeler,yatsurugi_야츠루기JP Details

Plan de estudios
Plan de estudios

Mirada en profundidad

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Self-Introduction & Course Overview
    curriculum_3dcgmodeler_yatsurugi_jp_01.webp
    • 1. Self-Introduction & Course Overview- Course Overview - Portfolio - Self-Introduction

  • SECTION 02
    Character Design
    curriculum_3dcgmodeler_yatsurugi_jp_02.webp
    • 2. What is a VTuber- What is a VTuber - Pros and cons of 3D models for VTubers - Explanation of equipment - Try it out (using the course sample model)

    • 3. Character Design for VTubers 1- Character design for VTubers - Stream-friendly design - Complex design elements - Options and items

    • 4. Character Design for VTubers 2- Requesting a character design - Character design used in this course

  • SECTION 03
    Mindset for Improving Quality
    curriculum_3dcgmodeler_yatsurugi_jp_03.webp
    • 5. Mindset and Preparation- Don’t aim for perfection - Understand the specifications - Understand the workflow

    • 6. Daily Practice- Modeling ability is essential - Painting requires illustrator-level skills - The usefulness of sketching

  • SECTION 04
    Basics of Improving 3D Model Quality
    curriculum_3dcgmodeler_yatsurugi_jp_04.webp
    • 7. Fundamentals Matter- Are triangles okay in topology? - Keep topology clean - Be mindful of perspective - Illustration-based orthographic views are not technical blueprints

  • SECTION 05
    Base Body Modeling
    curriculum_3dcgmodeler_yatsurugi_jp_05.webp
    • 8. Head Modeling- Key shape points based on viewing angle - Facial topology

    • 9. Hair Modeling- Silhouette and volume with skull structure in mind - Part separation (bangs, sides, back) - Bang volume from angled views - Tips for various hairstyles (short / long / braids / flipped-out & curled)

    • 10. Body Modeling- Understanding joint positions and structure - How muscles are attached

  • SECTION 06
    Outfit Modeling
    curriculum_3dcgmodeler_yatsurugi_jp_06.webp
    • 11. Preparation and Basics for Creating Outfits- Preparation before modeling is important - Explanation of the completed design illustration - Interpreting the illustration and design - Creating designs suited to your own modeling skill level

    • 12. Tips for Outfit Modeling- Silhouette with body shape in mind - Being aware of clothing structure - About folds and wrinkles - Skirts – Frills – Shoes

  • SECTION 07
    Materials & UV Unwrapping
    curriculum_3dcgmodeler_yatsurugi_jp_07.webp
    • 13. Basics of Materials and UV Unwrapping- Basics of materials - Seam placement - UV unwrapping - Points to watch out for in UV unwrapping - UV layout, image size, texel density - Use of 3D painting tools like Substance Painter (brief mention only)

  • SECTION 08
    Texture
    curriculum_3dcgmodeler_yatsurugi_jp_08.webp
    • 14 Basics of Texturing- Use flat color layers as the foundation - Separate layers based on types of light - Elements to paint into the texture vs. elements not to paint

  • SECTION 09
    Bones & Weights
    curriculum_3dcgmodeler_yatsurugi_jp_09.webp
    • 15. Basics of Bones and Weights- Topology, bones, and weights - Bones for skirts

  • SECTION 10
    Facial Expressions
    curriculum_3dcgmodeler_yatsurugi_jp_10.webp
    • 16. Creating Facial Expressions- Basics of BlendShapes (ShapeKeys) - Eye-closing expressions - Mouth-related expressions

  • SECTION 11
    Setup
    curriculum_3dcgmodeler_yatsurugi_jp_11.webp
    • 17. Setup- From Blender to Unity - VRM setup

  • SECTION 12
    EX
    curriculum_3dcgmodeler_yatsurugi_jp_12.webp
    • 18. Finishing Touches- Shading control - Using curves and modifiers

    • 19. Tips to Speed Up Modeling- Basic operations - Utilizing shortcut keys - Understanding tools - Add-ons

    • 20. Course Summary- What makes a good or bad model - Overall summary of the course

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