spatialdesigner,horie_호리에JP Details
In-Depth Look
- SECTION 01
Introduction
01. Self-introduction & Course Overview- About the instructor - Portfolio and past works - Who this course is for - What you’ll learn throughout the course - The fun of expressing your ideas visually
02. Introduction to the Software & Their Roles- Basics of 3DCG - The scope of what you’ll do in Blender - The strengths of Unreal Engine
03. Workflow Overview- Gathering reference materials - Designing and modeling in Blender - Environment creation, lighting, and rendering in Unreal Engine - Video editing in DaVinci Resolve
- SECTION 02
Understanding How Architecture Is Made
04. How Are Buildings Constructed?- Elements of architecture: finishes / structure / equipment - Scale and dimensions: how structure influences size - Techniques used to create large spaces
05. Key Points for Making Realistic Architecture in CG- Getting material scale right - How the same material looks different depending on where it’s used - Separating material boundaries properly - Why perfect right angles don’t exist in reality
- SECTION 03
Blender Basics
06. Learning Blender’s Basic Operations- Interface overview - Object placement and transformations
07. Practice Modeling Simple Objects- Modeling a desk (with UV unwrapping) - Modeling a sofa - Modeling a kitchen faucet and sink
- SECTION 04
Thinking About Architecture & Space
08. Gathering References- Collecting examples on Pinterest - Managing images with viewer software like PureRef
09. Defining the Design Direction- Sorting references by element - Analyzing the sorted materials - Deciding on an overall direction
- SECTION 05
Designing Architecture in Blender
10. Terrain Modeling- Creating simple block models in Blender based on references - Setting up environmental lighting
11. Rough Architectural Design: Form Studies- Modeling while considering building exteriors - Creating key camera cuts for each option - Producing at least three rough design options
12. Rough Architectural Design: Basic Materials- Assigning simple flat-color materials to check atmosphere
13. Finalizing the Design- Comparing and reviewing all proposals side by side
- SECTION 06
Building Architectural Models in Blender
14. Tips for Making More Realistic Architectural Models- Architectural components and how they’re made - Modeling methods and data structuring for UE editing
15. Developing Rough Designs into Detailed Models (1)- Improving design accuracy
16. Developing Rough Designs into Detailed Models (2)- Modeling foundations
17. Developing Rough Designs into Detailed Models (3)- Modeling columns and beams
18. Developing Rough Designs into Detailed Models (4)- Modeling roofs
19. Developing Rough Designs into Detailed Models (5)- Modeling windows
20. Developing Rough Designs into Detailed Models (6)- Modeling exterior doors
21. Developing Rough Designs into Detailed Models (7)- Modeling exterior walls
22. Developing Rough Designs into Detailed Models (8)- Modeling interior partition walls
23. Developing Rough Designs into Detailed Models (9)- Modeling floors
24. Developing Rough Designs into Detailed Models (10)- Modeling interior doors
25. Developing Rough Designs into Detailed Models (11)- Modeling ceiling and floor trims
26. Developing Rough Designs into Detailed Models (12)- Modeling kitchens
27. Developing Rough Designs into Detailed Models (13)- Modeling built-in furniture
28. Developing Rough Designs into Detailed Models (14)- Adding finer details
29. Learning Unreal Engine Basics- Interface overview - Features of UE5: Nanite and Lumen
30. Learning the Basics of Realistic Materials- Fundamentals of material creation - Creating master materials for projects
31. Importing 3D Models from Blender to Unreal Engine- Exporting Blender models with gLTF - Importing into Unreal Engine
32. Creating Realistic Terrain- Using the Landscape feature to build terrain and rivers - Preparing Landscape materials - Planting vegetation - Placing riverside rocks
33. Finalizing the Architectural Model- Creating glass materials - Applying material realism with master materials - Adding lighting
- SECTION 07
Capturing Videos in Unreal Engine
34. Shooting Architecture as Video- Creating cutscenes with Sequencer - Editing to match music - Adjusting environments to fit camera shots
35. Exporting Videos- Sequential frame export settings - Rendering settings - Exporting video as image sequences
36. Editing Videos- Syncing to music in DaVinci Resolve - Color grading in DaVinci Resolve - Final video export
- SECTION 08
Bonus: Rendering Still Images in Blender
37. Creating Architectural Perspectives in Blender- What is an architectural perspective rendering? - The potential of still images (and side jobs!) - Blender workflow for still image creation - Making realistic materials in Blender - Lighting setups in Blender - Setting up cameras and rendering stills