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Photorealistic Architectural Visualization with Blender & Unreal Engine

Spatial Designer, Horie




Class Details


  • Beginner~Advanced
  • Total 24 videos
  • Japanese
  • English, Traditional Chinese [Auto]
  • Class materials included



spatialdesigner,horie_호리에JP Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Introduction
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    • 01. Self-introduction & Course Overview- About the instructor - Portfolio and past works - Who this course is for - What you’ll learn throughout the course - The fun of expressing your ideas visually

    • 02. Introduction to the Software & Their Roles- Basics of 3DCG - The scope of what you’ll do in Blender - The strengths of Unreal Engine

    • 03. Workflow Overview- Gathering reference materials - Designing and modeling in Blender - Environment creation, lighting, and rendering in Unreal Engine - Video editing in DaVinci Resolve

  • SECTION 02
    Understanding How Architecture Is Made
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    • 04. How Are Buildings Constructed?- Elements of architecture: finishes / structure / equipment - Scale and dimensions: how structure influences size - Techniques used to create large spaces

    • 05. Key Points for Making Realistic Architecture in CG- Getting material scale right - How the same material looks different depending on where it’s used - Separating material boundaries properly - Why perfect right angles don’t exist in reality

  • SECTION 03
    Blender Basics
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    • 06. Learning Blender’s Basic Operations- Interface overview - Object placement and transformations

    • 07. Practice Modeling Simple Objects- Modeling a desk (with UV unwrapping) - Modeling a sofa - Modeling a kitchen faucet and sink

  • SECTION 04
    Thinking About Architecture & Space
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    • 08. Gathering References- Collecting examples on Pinterest - Managing images with viewer software like PureRef

    • 09. Defining the Design Direction- Sorting references by element - Analyzing the sorted materials - Deciding on an overall direction

  • SECTION 05
    Designing Architecture in Blender
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    • 10. Terrain Modeling- Creating simple block models in Blender based on references - Setting up environmental lighting

    • 11. Rough Architectural Design: Form Studies- Modeling while considering building exteriors - Creating key camera cuts for each option - Producing at least three rough design options

    • 12. Rough Architectural Design: Basic Materials- Assigning simple flat-color materials to check atmosphere

    • 13. Finalizing the Design- Comparing and reviewing all proposals side by side

  • SECTION 06
    Building Architectural Models in Blender
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    • 14. Tips for Making More Realistic Architectural Models- Architectural components and how they’re made - Modeling methods and data structuring for UE editing

    • 15. Developing Rough Designs into Detailed Models (1)- Improving design accuracy

    • 16. Developing Rough Designs into Detailed Models (2)- Modeling foundations

    • 17. Developing Rough Designs into Detailed Models (3)- Modeling columns and beams

    • 18. Developing Rough Designs into Detailed Models (4)- Modeling roofs

    • 19. Developing Rough Designs into Detailed Models (5)- Modeling windows

    • 20. Developing Rough Designs into Detailed Models (6)- Modeling exterior doors

    • 21. Developing Rough Designs into Detailed Models (7)- Modeling exterior walls

    • 22. Developing Rough Designs into Detailed Models (8)- Modeling interior partition walls

    • 23. Developing Rough Designs into Detailed Models (9)- Modeling floors

    • 24. Developing Rough Designs into Detailed Models (10)- Modeling interior doors

    • 25. Developing Rough Designs into Detailed Models (11)- Modeling ceiling and floor trims

    • 26. Developing Rough Designs into Detailed Models (12)- Modeling kitchens

    • 27. Developing Rough Designs into Detailed Models (13)- Modeling built-in furniture

    • 28. Developing Rough Designs into Detailed Models (14)- Adding finer details

    • 29. Learning Unreal Engine Basics- Interface overview - Features of UE5: Nanite and Lumen

    • 30. Learning the Basics of Realistic Materials- Fundamentals of material creation - Creating master materials for projects

    • 31. Importing 3D Models from Blender to Unreal Engine- Exporting Blender models with gLTF - Importing into Unreal Engine

    • 32. Creating Realistic Terrain- Using the Landscape feature to build terrain and rivers - Preparing Landscape materials - Planting vegetation - Placing riverside rocks

    • 33. Finalizing the Architectural Model- Creating glass materials - Applying material realism with master materials - Adding lighting

  • SECTION 07
    Capturing Videos in Unreal Engine
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    • 34. Shooting Architecture as Video- Creating cutscenes with Sequencer - Editing to match music - Adjusting environments to fit camera shots

    • 35. Exporting Videos- Sequential frame export settings - Rendering settings - Exporting video as image sequences

    • 36. Editing Videos- Syncing to music in DaVinci Resolve - Color grading in DaVinci Resolve - Final video export

  • SECTION 08
    Bonus: Rendering Still Images in Blender
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    • 37. Creating Architectural Perspectives in Blender- What is an architectural perspective rendering? - The potential of still images (and side jobs!) - Blender workflow for still image creation - Making realistic materials in Blender - Lighting setups in Blender - Setting up cameras and rendering stills

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