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Complete Guide to Game Sound & Music from 20-Year Industry Veterans

Sound Artist, Geunhye Oh & Jungkun Park




Class Details


  • Beginner~Advanced
  • Total 27 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



soundartist,geunhyeoh,jungkunpark_오근혜,박정근KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch. 1 - Ch. 9) : 2025. 9. 11 (UTC-8) 2nd Release (Ch. 10 - Ch. 27) : 2025. 10. 20 (UTC-8) **Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Intro
    curriculum-gamesound-effect-01.webp
    • 01. Class Introduction- Class introduction - About the direction of this class Creating sounds for game design and application

    • 02. The Job and Role of Game Sound Design- The types of sound design jobs

    • 03. Skillsets for Game Sounds and Music Design- Development programs, audio middleware and how often they're used - About DAWs (Cubase, Protools, Reaper) - Using only a game engine vs. co-using an engine and middleware - The trade-off relationship between the costs of using middleware and development - About programs used in this class

    • 04. The Categories of Game Sounds- Main categories: Music, sound effects, voice - Sub-categories: World themes, movement, skills, etc. - The advantages of categorizing sounds - How to categorize sounds by genre

  • SECTION 02
    The Sound Features of Unreal Engine
    curriculum-gamesound-effect-02.webp
    • 05. Installing Unreal Engine- How to install Unreal Engine

    • 06. The Sound Features of Unreal Engine 1- The basic features of Sound Cue

    • 07. The Sound Features of Unreal Engine 2- The basic features of MetaSounds 1

    • 08. The Sound Features of Unreal Engine 3- The basic features of MetaSounds 2

    • 09. The Sound Features of Unreal Engine 4- Classes - Mixing - Concurrency

  • SECTION 03
    The Sound Features of Unreal Engine and Wwise
    curriculum-gamesound-effect-03.webp
    • 10. Installing Wwise for Unreal Engine- The Unreal Engine + Wwise workflow

    • 11. The Sound Features of Unreal Engine + Wwise 1- Work unit - Master-mixer - Actor-mixer

    • 12. The Sound Features of Unreal Engine + Wwise 2- Interactive music

    • 13. The Sound Features of Unreal Engine + Wwise 3- Event

    • 14. The Sound Features of Unreal Engine + Wwise 4- Mixing - Gamesync

    • 15. The Sound Features of Unreal Engine + Wwise 5- Soundbank

  • SECTION 04
    How to Create and Apply Sounds
    curriculum-gamesound-effect-04.webp
    • 16. How to Apply Character Animation Sounds- How to create character animation sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 17. Creating and Applying Ambient Sounds- How to create ambient sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 18. Applying Reverb Volume- The concept of reverb volume - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 19. Applying Skill Sounds- How to create skill sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise - Checking the supply and demand of skill assets

    • 20. Applying Sound Effects and Music to UIs- How to create sound effects for UIs - How to create music for UIs (Login, character selection, lobby, main menu) - Understanding the concepts of UI sound effects and musical FX - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 21. Applying World Themes- How to create world themes - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 22. Applying Boss Themes- How to create boss themes - Application using Unreal Engine (First appearance scene, applying actors, creating states, etc.) - Application using Unreal Engine + Wwise

    • 23. Applying Cinematic Sounds- How to create cinematic sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise

    • 24. Sound Mixing and Mastering- Intro to the concept of dynamic mixing (Ducking, SideChain, HDR) - Application using Unreal Engine - Application using Unreal Engine + Wwise - About Loudness

  • SECTION 05
    Outro
    curriculum-gamesound-effect-05.webp
    • 25. Troubleshooting for Game Sound Development- Introducing common examples and solutions - Sound leak and infinite loop issues - About profiling and debugging

    • 26. The Game Sound Development Process- The role of different jobs, and teams to work with - R&R examples based on exercises - Introducing the cinematic creation process - Collaboration tools, documents, templates and more

    • 27. To Get a Job as a Game Sound Designer- Portfolios - Resumes and cover letters - About assignments - Preparing for a job interview

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