soundartist,geunhyeoh,jungkunpark_오근혜,박정근KR Details
In-Depth Look
- SECTION 01
Intro
01. Class Introduction- Class introduction - About the direction of this class Creating sounds for game design and application
02. The Job and Role of Game Sound Design- The types of sound design jobs
03. Skillsets for Game Sounds and Music Design- Development programs, audio middleware and how often they're used - About DAWs (Cubase, Protools, Reaper) - Using only a game engine vs. co-using an engine and middleware - The trade-off relationship between the costs of using middleware and development - About programs used in this class
04. The Categories of Game Sounds- Main categories: Music, sound effects, voice - Sub-categories: World themes, movement, skills, etc. - The advantages of categorizing sounds - How to categorize sounds by genre
- SECTION 02
The Sound Features of Unreal Engine
05. Installing Unreal Engine- How to install Unreal Engine
06. The Sound Features of Unreal Engine 1- The basic features of Sound Cue
07. The Sound Features of Unreal Engine 2- The basic features of MetaSounds 1
08. The Sound Features of Unreal Engine 3- The basic features of MetaSounds 2
09. The Sound Features of Unreal Engine 4- Classes - Mixing - Concurrency
- SECTION 03
The Sound Features of Unreal Engine and Wwise
10. Installing Wwise for Unreal Engine- The Unreal Engine + Wwise workflow
11. The Sound Features of Unreal Engine + Wwise 1- Work unit - Master-mixer - Actor-mixer
12. The Sound Features of Unreal Engine + Wwise 2- Interactive music
13. The Sound Features of Unreal Engine + Wwise 3- Event
14. The Sound Features of Unreal Engine + Wwise 4- Mixing - Gamesync
15. The Sound Features of Unreal Engine + Wwise 5- Soundbank
- SECTION 04
How to Create and Apply Sounds
16. How to Apply Character Animation Sounds- How to create character animation sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise
17. Creating and Applying Ambient Sounds- How to create ambient sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise
18. Applying Reverb Volume- The concept of reverb volume - Application using Unreal Engine - Application using Unreal Engine + Wwise
19. Applying Skill Sounds- How to create skill sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise - Checking the supply and demand of skill assets
20. Applying Sound Effects and Music to UIs- How to create sound effects for UIs - How to create music for UIs (Login, character selection, lobby, main menu) - Understanding the concepts of UI sound effects and musical FX - Application using Unreal Engine - Application using Unreal Engine + Wwise
21. Applying World Themes- How to create world themes - Application using Unreal Engine - Application using Unreal Engine + Wwise
22. Applying Boss Themes- How to create boss themes - Application using Unreal Engine (First appearance scene, applying actors, creating states, etc.) - Application using Unreal Engine + Wwise
23. Applying Cinematic Sounds- How to create cinematic sounds - Application using Unreal Engine - Application using Unreal Engine + Wwise
24. Sound Mixing and Mastering- Intro to the concept of dynamic mixing (Ducking, SideChain, HDR) - Application using Unreal Engine - Application using Unreal Engine + Wwise - About Loudness
- SECTION 05
Outro
25. Troubleshooting for Game Sound Development- Introducing common examples and solutions - Sound leak and infinite loop issues - About profiling and debugging
26. The Game Sound Development Process- The role of different jobs, and teams to work with - R&R examples based on exercises - Introducing the cinematic creation process - Collaboration tools, documents, templates and more
27. To Get a Job as a Game Sound Designer- Portfolios - Resumes and cover letters - About assignments - Preparing for a job interview