[Signature]vfxartist,kisonglee3_이기송3KR Details
In-Depth Look
- SECTION 01
Using the Sequencer Tool & Post-Process Materials
01. Course Introduction- Introduction to the course
02. Project Setup and Level Configuration- Adding character resource packages - Setting up example production levels
03. Introduction to the Sequencer Tool UI- Understanding and introduction to the Sequencer tool UI
04. Using the Sequencer Tool- Introduction to Sequencer tool operations - Understanding how to use the Sequencer tool
05. Understanding Post-Process Materials- Understanding the principles of post-process effects - Understanding the camera shake function
06. Applying Post-Process Materials- Creating zoom blur material
- SECTION 02
UV Coordinate Manipulation & Example 01: Sprite Skill Creation
07. Setting Up Character Sequencer- Setting up Sequencer direction for Sprite skill
08. Creating Texture Resources in Substance- Creating Sprite skill texture resources
09. Creating UV Coordinate Manipulation Materials in Unreal- Creating UV coordinate manipulation materials - Exploring other examples of UV coordinate manipulation
10. Creating Sprite Skill Effects with Unreal Niagara- Completing Sprite skill effects in Unreal Niagara
- SECTION 03
Example 02: Decal Skill Creation
11. Setting Up Character Sequencer- Setting up Sequencer direction for decal skill
12. Creating Decal Texture Resources in Substance- Creating texture resources for decals
13. Creating Resources in Houdini- Exploring Houdini RBD simulation - Creating physics animation resources
14. Creating Decal Skill Effects in Unreal- Creating decal materials in Unreal - Completing decal skill effects in Unreal Niagara
- SECTION 04
Advanced Niagara Module Techniques
15. Using Advanced Niagara Location Modules- Exploring static mesh location modules - Exploring skeletal mesh location modules
16. Using Niagara Texture Sample Modules- Using texture sample modules
17. Using Advanced Niagara Force Modules- Exploring various force-related modules - Exploring additional module applications
18. Using Vector Fields in Niagara- Creating vector field resources in Houdini - Exploring vector fields in Niagara
- SECTION 05
Example 03: Teleportation Skill Creation
19. Setting Up Character Sequencer- Setting up Sequencer direction for teleportation skill
20. Creating Teleportation Skill Materials in Unreal- Learning dissolve effects - Creating character dissolve effects
21. Creating Teleportation Skill Effects in Unreal- Completing teleportation skill effects in Unreal Niagara
- SECTION 06
Example 04: Gravity Explosion Skill Creation
22. Setting Up Character Sequencer- Setting Up Sequencer direction for gravity explosion skill
23. Creating Texture Resources in Substance- Creating lightning line texture resources - Creating lightning noise texture resources
24. Creating Resources in Houdini- Creating physics animation resources
25. Creating Gravity Concept Skill in Unreal- Creating gravity explosion skill materials in Unreal - Completing gravity explosion skill effects in Unreal Niagara