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Creating Skill Effects Using Unreal Niagara and Sequencer

VFX Artist, Kisong Lee




Class Details


  • Basic
  • Total 25 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



[Signature]vfxartist,kisonglee3_이기송3KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch. 1 - Ch. 12) : 2025. 7. 14 18:00 (UTC-8) 2nd Release (Ch. 13 - Ch. 25) : 2025. 9. 3 18:00 (UTC-8)
  • SECTION 01
    Using the Sequencer Tool & Post-Process Materials
    curriculum-signature-leekisong3-01.webp
    • 01. Course Introduction- Introduction to the course

    • 02. Project Setup and Level Configuration- Adding character resource packages - Setting up example production levels

    • 03. Introduction to the Sequencer Tool UI- Understanding and introduction to the Sequencer tool UI

    • 04. Using the Sequencer Tool- Introduction to Sequencer tool operations - Understanding how to use the Sequencer tool

    • 05. Understanding Post-Process Materials- Understanding the principles of post-process effects - Understanding the camera shake function

    • 06. Applying Post-Process Materials- Creating zoom blur material

  • SECTION 02
    UV Coordinate Manipulation & Example 01: Sprite Skill Creation
    curriculum-signature-leekisong3-02.webp
    • 07. Setting Up Character Sequencer- Setting up Sequencer direction for Sprite skill

    • 08. Creating Texture Resources in Substance- Creating Sprite skill texture resources

    • 09. Creating UV Coordinate Manipulation Materials in Unreal- Creating UV coordinate manipulation materials - Exploring other examples of UV coordinate manipulation

    • 10. Creating Sprite Skill Effects with Unreal Niagara- Completing Sprite skill effects in Unreal Niagara

  • SECTION 03
    Example 02: Decal Skill Creation
    curriculum-signature-leekisong3-03.webp
    • 11. Setting Up Character Sequencer- Setting up Sequencer direction for decal skill

    • 12. Creating Decal Texture Resources in Substance- Creating texture resources for decals

    • 13. Creating Resources in Houdini- Exploring Houdini RBD simulation - Creating physics animation resources

    • 14. Creating Decal Skill Effects in Unreal- Creating decal materials in Unreal - Completing decal skill effects in Unreal Niagara

  • SECTION 04
    Advanced Niagara Module Techniques
    curriculum-signature-leekisong3-04.webp
    • 15. Using Advanced Niagara Location Modules- Exploring static mesh location modules - Exploring skeletal mesh location modules

    • 16. Using Niagara Texture Sample Modules- Using texture sample modules

    • 17. Using Advanced Niagara Force Modules- Exploring various force-related modules - Exploring additional module applications

    • 18. Using Vector Fields in Niagara- Creating vector field resources in Houdini - Exploring vector fields in Niagara

  • SECTION 05
    Example 03: Teleportation Skill Creation
    curriculum-signature-leekisong3-05.webp
    • 19. Setting Up Character Sequencer- Setting up Sequencer direction for teleportation skill

    • 20. Creating Teleportation Skill Materials in Unreal- Learning dissolve effects - Creating character dissolve effects

    • 21. Creating Teleportation Skill Effects in Unreal- Completing teleportation skill effects in Unreal Niagara

  • SECTION 06
    Example 04: Gravity Explosion Skill Creation
    curriculum-signature-leekisong3-06.webp
    • 22. Setting Up Character Sequencer- Setting Up Sequencer direction for gravity explosion skill

    • 23. Creating Texture Resources in Substance- Creating lightning line texture resources - Creating lightning noise texture resources

    • 24. Creating Resources in Houdini- Creating physics animation resources

    • 25. Creating Gravity Concept Skill in Unreal- Creating gravity explosion skill materials in Unreal - Completing gravity explosion skill effects in Unreal Niagara

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