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Bring Your Artwork to Life with Live2D

Live2D AnimatorChaos Vermillion
  • Now Available


Class Details

  • Now Available
  • Basic~Advanced
  • Total 30 videos, 24Hours 39Minutes
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



live2danimator,chaosvermillion Details

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    Intro
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    • 01. Orientation - Who am I? - What programs are necessary for this class? - What will you be learning in the course?

  • Section 02
    Art Preparation
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    • 02. Rules for Layering and Cutting Art for Live2D- Art preparation, general rules for layering - Separation sheet for artists

    • 03. Overview of Clip Studio Tools- Intruction of tools used for preparing art for Live2D

    • 04. Separating the Head and Facial Features- Detailed layering of head assets

    • 05. Separating the Body and Clothes- Full layering process of the body parts and clothing items

    • 06. Layering for Backgrounds- Layering background assets

  • Section 03
    Intro to Live2D Rigging
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    • 07. Introduction to Live2D- How to import model files - Program layout and useful shortcuts

    • 08. Basic Tools in Live2D- Intro to Live2D tools, paramaters, deformers, and brush - Useful shortcuts to know

    • 09. Pre-Rigging Set Up- Organizing Live2D folders - Setting up texture sheets - Auto Meshing and Manual Meshing - How and when to use glue

    • 10. Introduction to Physics- Intro to the Physics Window - How to manipulate Pendulums

    • 11. The Important of a Deformer Hierarchy- Learn how to optimally organize your deformers

  • Section 04
    Rigging the Head and Facial Expressions
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    • 12. Rigging Eyes and Brows- Set up the deformer hierarchy for the eye - Rig eye forms and blinking - Add physics to the eyes to make them bounce

    • 13. Rigging the Mouth- Set up the deformer hierarchy for an expressive mouth - Rigging mouth forms for pronunciation

    • 14. Advanced Mouth Rigging and Facial Expression- Add additional mouth parameters and VBridger add-ons - Mouth X, lip press, cheekpuff, mouth shrug, mouth pucker and more - Making the face cute and squishy

    • 15. Head Angles- Rigging head angles with deformers - How to do angles on a asymmetrical head

    • 16. Head Corners- Fix up the head corner angles with perspective tool

    • 17. Rigging the Hair- Rigging hair angles

    • 18. Hair Physics- Short hair physics - Long hair physics - How to add gravity to the hair

    • 19. Animal features (Kemonomimi Ears and Tail Rigging)- Tips on rigging expressive and fluffy ears - How to create reactive tails

  • Section 05
    Body Rigging
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    • 20. Body Movement- Rigging the body with deformers to suit the illustration

    • 21. Body and Clothing Physics- Physics for a bouncy and reactive body - Physics of the clothes - Physics of accessories

  • Section 06
    Toggles and Expression
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    • 22. Toggles and Expressions- Setting up expression toggle parameters

  • Section 07
    Background and Animation
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    • 23. Intro to Animation- Intro to the animator window - Tips on creating looping animations

    • 24. Creating a Loop Animation- Making a simple loop/sleep animation for the model

    • 25. Background and Scene- Rigging background assets of an illustration

  • Section 08
    Setting Up the Model for Tracking
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    • 26. Guide to VTube Studio and VBridger- Exporting a Live2D model for runtime - Importing a model into VTube Studio - A breakdown of all the features in VTube Studio - A breakdown of all the features in VBridger

    • 27. How to Properly Set Up a Model for Tracking- Setting up a model in VTube Studio - Set up additional parameters in VBridger

  • Section 09
    Extra Model Animation
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    • 28. Extra: Polishing the Model and Other Useful Tips - Final adjustments to the model - How to import frame animations into Live2D - Easy ways to create backfills and shadow layers

    • 29. Extra: Advanced Animation- Using the ASMR model to create a looping animated illustration - Create complex animation like loading screens with your model

  • Section 10
    Outro
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    • 30. Final Words- Tips to improve in the future

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