live2danimator,chaosvermillion Details
- Section 01
Intro
01. Orientation - Who am I? - What programs are necessary for this class? - What will you be learning in the course?
- Section 02
Art Preparation
02. Rules for Layering and Cutting Art for Live2D- Art preparation, general rules for layering - Separation sheet for artists
03. Overview of Clip Studio Tools- Intruction of tools used for preparing art for Live2D
04. Separating the Head and Facial Features- Detailed layering of head assets
05. Separating the Body and Clothes- Full layering process of the body parts and clothing items
06. Layering for Backgrounds- Layering background assets
- Section 03
Intro to Live2D Rigging
07. Introduction to Live2D- How to import model files - Program layout and useful shortcuts
08. Basic Tools in Live2D- Intro to Live2D tools, paramaters, deformers, and brush - Useful shortcuts to know
09. Pre-Rigging Set Up- Organizing Live2D folders - Setting up texture sheets - Auto Meshing and Manual Meshing - How and when to use glue
10. Introduction to Physics- Intro to the Physics Window - How to manipulate Pendulums
11. The Important of a Deformer Hierarchy- Learn how to optimally organize your deformers
- Section 04
Rigging the Head and Facial Expressions
12. Rigging Eyes and Brows- Set up the deformer hierarchy for the eye - Rig eye forms and blinking - Add physics to the eyes to make them bounce
13. Rigging the Mouth- Set up the deformer hierarchy for an expressive mouth - Rigging mouth forms for pronunciation
14. Advanced Mouth Rigging and Facial Expression- Add additional mouth parameters and VBridger add-ons - Mouth X, lip press, cheekpuff, mouth shrug, mouth pucker and more - Making the face cute and squishy
15. Head Angles- Rigging head angles with deformers - How to do angles on a asymmetrical head
16. Head Corners- Fix up the head corner angles with perspective tool
17. Rigging the Hair- Rigging hair angles
18. Hair Physics- Short hair physics - Long hair physics - How to add gravity to the hair
19. Animal features (Kemonomimi Ears and Tail Rigging)- Tips on rigging expressive and fluffy ears - How to create reactive tails
- Section 05
Body Rigging
20. Body Movement- Rigging the body with deformers to suit the illustration
21. Body and Clothing Physics- Physics for a bouncy and reactive body - Physics of the clothes - Physics of accessories
- Section 06
Toggles and Expression
22. Toggles and Expressions- Setting up expression toggle parameters
- Section 07
Background and Animation
23. Intro to Animation- Intro to the animator window - Tips on creating looping animations
24. Creating a Loop Animation- Making a simple loop/sleep animation for the model
25. Background and Scene- Rigging background assets of an illustration
- Section 08
Setting Up the Model for Tracking
26. Guide to VTube Studio and VBridger- Exporting a Live2D model for runtime - Importing a model into VTube Studio - A breakdown of all the features in VTube Studio - A breakdown of all the features in VBridger
27. How to Properly Set Up a Model for Tracking- Setting up a model in VTube Studio - Set up additional parameters in VBridger
- Section 09
Extra Model Animation
28. Extra: Polishing the Model and Other Useful Tips - Final adjustments to the model - How to import frame animations into Live2D - Easy ways to create backfills and shadow layers
29. Extra: Advanced Animation- Using the ASMR model to create a looping animated illustration - Create complex animation like loading screens with your model
- Section 10
Outro
30. Final Words- Tips to improve in the future























