illustrator,kironfan Details

Exterior Line and the 3D Form
Learn drawing techniques for perspective rooted in geometry and intuition, focusing on how exterior lines define form and structure. You’ll practice constructing basic 3D primitives from any angle and develop the ability to create solid, three-dimensional drawings through observation.

Interior Shape and the 3D Form
Examine the theory and techniques behind painting objects in 3D perspective by focusing on interior shapes and planes that describe volume. You’ll also build a flexible brush toolkit and develop the ability to choose and apply different brushes effectively for a variety of rendering situations.

Character and Sci-Fi Worldbuilding
Explore how to create a strong design language and cohesive themes that naturally tell a story within a sci-fi world. Through research and iterative ideation, you’ll develop compelling characters while exploring how visual design and writing intersect to support narrative-driven concepts.

Mechanical Anatomy and Believable Machines
Understand how mechanical joints inspired by human and animal anatomy, functional design, and structural shells work together to create machines that move naturally, maintain believable range of motion, and form strong, readable silhouettes.

Detail: How to Add and Simplify
Build a strong visual library of mechanical details while learning how to break complex designs into clear, digestible forms.We will apply controlled realism to enhance mecha drawings while maintaining clarity and visual balance.

Light, Color, and Mood
Discover how lighting and color choices shape mood, atmosphere, and style across different design and concept work. We will develop practical tools and workflows for efficient color sketching and concepting, allowing ideas to be communicated clearly and effectively.
- Section 01
Orientation
01. Orientation- Meet your instructor - Learn about the class objectives, overview and learning outcomes
- Section 02
Drawing with Form
02. What is Form?- Explore the fundamental properties that define form in drawing
03. 3D Objects to 2D Drawings- ranslate observed objects into drawings with clear 3D form (demo)
04. 2D Drawings to 3D Objects- Construct basic 3D primitives from any angle to build spatial understanding (demo)
05. Primitive to Detailed- Add complexity to primitive forms through hierarchical structure (demo)
- Section 03
Painting with Form
06. Using Planes to Establish Form- Distinguish interior planes and exterior lines
07. Using Shape Drawing to Establish Form- Build form through changes in planes and value (demo)
08. Using Brushwork to Establish Form- Leverage the natural shape of a brush to strengthen form and expression - Evaluate brush properties as strengths or limitations in different contexts (demo) - Apply brushwork to represent a variety of materials
09. Putting It Together- Demonstrate how to combine knowledge of line, form and painting to begin studying mechanical objects
- Section 04
Silhouette and Character Design
10. Drawing vs. Designing- Emphasize gesture and impression before moving into practical realization - Approach design like writing, where strong ideas support a clear main concept
11. Paint Silhouettes Quickly and Effectively- Use painting techniques to draft a variety of silhouettes - Exercise how shape language can affect the impression of a character
12. Obtaining Reference- Understand the ethics of using references responsibly - Explore how references can generate new ideas and support concept development - Learn the fundamentals of building an effective mood board
13. Writing a Brief- Explore the intersection of writing and visual design - Understand the reciprocal relationship between storytelling and design - Examine how setting informs and strengthens design decisions
14. The Iterative Design Process- Start designing your final product's silhouette based on references
- Section 05
Mechanical Anatomy Part 1: The Frame
15. The Frame- Break down mecha design into layered systems of function, and articulation
16. Joints and Articulation- Demonstrate when to use different types of mechanical joints and how to recreate them
17. Inspiration from Human Anatomy- Don't reinvent the wheel, remix it - Draw parallels between human anatomy and mechanical counterparts - Demonstrate various examples of simplified human anatomies
18. Inspiration from Animal Anatomy- Draw parallels between animal anatomy and mechanical counterparts
19. Articulate Your Design- Draft how the final product articulates as a complete system
- Section 06
Mechanical Anatomy Part 2: The Shell
20. The Shell- Introduce armor construction concepts through visual examples
21. Armor Anatomy- Examine range of motion in shells and how they synergize with joints - Demonstrate how armor fills out a silhouette using elements such as pauldrons and faulds - Study historical examples of armor and conceptualize mechanical counterparts
22. Weapons and Functions- Examine how to add auxiliary parts like rocket boosters, weapons, etc
23. Armor Your Design- Refine the final silhouette by applying an armoring process
- Section 07
Adding Detail
24. Technology and Families of Design- Highlight the importance of visual consistency across a design - Examine mecha examples to understand repetition in design - Distinguish decorative details from functional details
25. Greebling- Introduce greebling and its role in concept art and mechanical design - Demonstrate how to use and reuse greebles - Create different types of greebles and develop variations (demo)
26. Kitbashing and Photobashing- Demonstrate how to speed up and enhance sketching using photos and assets - Apply assets seamlessly to drawings
27. Detail Your Design- Add surface details and greebles to the design
- Section 08
Lighting and Rendering
28. Coloring vs. Rendering- Distinguish the difference between local color, lighting and rendering -Examine how materials and light sources affect perceived color - Introduce concepts of reflected light, form shadow and cast shadow related to color - Explore ambient occlusion and its role in adding mechanical detail
29. Applying Local Color Schemes- Learn about local color and apply local colors that support a design - Observe how material and value influence color once rendered - Explore the relationship between local value and color - Examine how color schemes influence mood and atmosphere
30. Layer Styles and Layer Masks- Demonstrate how to use blending modes and layer masks to edit images non- destructively - Add color to the final drawing while maintaining flexibility
31. Light the Scene- Create a simple background using lighting and mood - Apply lighting procedurally to the final drawing
- Section 09
Post Processing
32. Rendering and Drawing vs. Editing- Introduce post-processing as part of the finishing workflow
33. Textures- Download, create, and incorporate texture assets into painting
34. Adjustment Layers and Effects- Apply adjustment layers such as gradient maps, tone curves, and color balance - Use filters to further enhance the drawing
35. Overpainting- Identify where to enhance your lines and withdraw - Details on when to stop overrendering - Use overpainting to add surface-level detail and refine forms
36. Find Your Own Process- Not every drawing follow the same roadmap - Find where to skip or reiterate steps - Observe how different projects will alter your process - Support continued growth and exploration beyond the course - Briefly demonstrate workflows in other software such as Blender and Feather
- Section 10
Outro
37. Patience is a Virtue- Share personal progress over the years - Emphasize consistency and discipline over sporadic inspiration - Results may not come quickly, but they will not come at all without time and effort
38. Professional Advice- Cover the basics of building a portfolio - Identify industry-relevant soft skills - Explore how to shape a personal niche within the industry
This course will use Clip Studio Paint Pro v. 1.13.2 or higher.
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.





















