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Lifetime Skills for Large-Scale Illustrations: Portrait Design & Blender Recipes

Illustrator, DABAEK




Class Details


  • Advanced
  • Total 41 videos
  • Korean
  • English, Traditional Chinese [Auto]
  • Class materials included



illustrator,dabaek2_다백2KR Details

Curriculum
Curriculum

In-Depth Look

1st Release (Ch. 1 - Ch. 6) : 2025. 10. 21 18:00 (UTC-8) 2nd Release (Ch. 7 - Ch. 28) : 2025. 12. 22 18:00 (UTC-8) 3rd Release (Ch. 29 - Ch. 41) : 2026. 2. 16 18:00 (UTC-8) **Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Intro
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    • 01. Hello! I'm DABAEK- A brief self-introduction & how this course is different from the first one - What you'll learn in this course - Explanation of portrait work - Why Blender is necessary

  • SECTION 02
    Fundamentals of Drawing: Perspective & Form
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    • 02. Perspective and 1, 2, 3, 4, and 5-Point Perspective Theory- Definition of perspective and its causes - Different types of perspective - Understanding linear perspective using simple shapes - Eye level / perspective lines / vanishing point / station point - 1-point, 2-point, 3-point, 4-point, and 5-point perspective - Understanding the cone of vision to avoid distortion

    • 03. Multiple Vanishing Points in One Space?! Theory of Curvilinear Perspective- What is curvilinear perspective? - Understanding the theory of curvilinear perspective - Simple application methods - Identifying it in photographs

    • 04. How to See Objects in Three Dimensions- Simplify as much as possible! - Identify the grid - Create orthographic views - Rotate to view from different angles

    • 05. [Practical Exercise] Placing Figures and Shapes According to Eye Level- Placing figures and shapes in 1-point, 2-point, and 3-point perspective - Practice method using photo studies

  • SECTION 03
    Fundamentals of Drawing: Lightness & Value
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    • 06. About Shadows- Basic types of shadows - Value changes in shadows depending on the angle - Principles of cast shadows - Shadows within shadows

    • 07. Understanding Light and Value Step by Step- 3-degree / 5-degree shading - Difference between lightness and value - Copying using value - Creating various color tones by adjusting luminance

    • 08. Color Contrast and Value Contrast- Color contrast shown through examples - The importance of value contrast - Two methods to distinguish parts

    • 09. Materials and Reflections- Differences between specular reflection, diffuse reflection, and scattering - Texture expression based on reflection type

  • SECTION 04
    Various Practice Examples for Illustration Production
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    • 10. Practicing Various Line Art- Types of line art - Creating your own rules - Important! Key areas to focus on in drawing

    • 11. Understanding Matte Painting- What is matte painting? - Benefits of using Blender alongside matte painting - Things to watch out for when selecting photos - Combining and retouching photos

    • 12. Getting Familiar with Texture Brushes- Frequently used brushes and their applications - Matte painting photo retouching practice

    • 13. Photo Source Retouching: Artifacts- Common artifacts - Precautions when retouching artifacts

    • 14. Photo Source Retouching: Natural Elements- Common natural elements - Precautions when retouching natural elements

    • 15. Blender Source Retouching and Layer Utilization- Retouching using Blender layers - Retouching according to different render styles - Exploring various correction tools

    • 16. Drawing Various Effects- Shaping effects using simple shapes - Drawing commonly used attributes

  • SECTION 05
    Conceptualizing Characters
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    • 17. Character Conceptualization 01- Understanding character concept design & world-building - Key points to consider when designing characters

    • 18. Character Conceptualization 02- Setting up character props and background - Designing front-view costumes - Color scheme work

    • 19. Creating Rough Line Art- Front, side, and back views for portrait work

  • SECTION 06
    Portrait Concept Work
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    • 20. Various Types of Concepts- How to block out using lines and planes - How to block out using Blender - Adjusting the eye level - Precautions when composing large-scale portraits

    • 21. Setting Light Direction- Differences in images based on different lighting setups - Setting up lighting to match the concept

    • 22. Working on Color Roughs- Reasons for creating detailed color roughs - Choosing mood based on purpose - How to utilize layers effectively

    • 23. Effect Placement Based on Composition Theory- The most stable methods for effect placement - Placement based on points, lines, and planes - Natural flow of effects according to movement

    • 24. Refining and Finalizing Concepts- How far should you take the rough sketch? - Recommended canvas sizes

  • SECTION 07
    Basic Blender Tool Usage for Illustration Work
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    • 25. Interface, Basic Settings, and Basic Operations- Understanding and customizing the Blender interface - Essential basic settings - Moving with G, R, S and axes - Understanding the differences between the three duplication methods

    • 26. Edit Mode and Modifiers- What is Edit Mode? - Commonly used Edit Mode features - Difference between G and E - Precautions when using the Extrude tool - Exploring modifier functions one by one - Frequently used features - Using shortcuts effectively

    • 27. Lighting and Camera Setup- Types and characteristics of lighting - Setting up the camera - Various camera controls

    • 28. Applying Simple Textures- What are add-ons? - How to set up internal add-ons for texture work - Introduction to the Shader Editor - Basic nodes - Color, roughness, and metallic textures

    • 29. Utilizing Assets! External Resources and Add-ons- Enabling internal add-ons for resource utilization - Recommended external asset websites - How to import external assets - Recommended asset add-ons - Extracting and freely placing assets

    • 30. Decorating a Virtual Room Using Assets- Creating walls and floors - Arranging using both internal and external resources - Setting up lighting

    • 31. Extracting Line Art with Grease Pencil & Types of Images Needed for Drawing- Extracting line art using Grease Pencil - Understanding different render types by engine - Exploring uses for rendered images with various settings

  • SECTION 08
    Concept Background Composition with Blender
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    • 32. Space Composition and Camera Setup- Setting the scope of work in Blender - How to import reference images - Adjusting camera eye level based on focal length and eye level

    • 33. Background Composition Using Assets 01- Creating a basic background framework - Camera placement and layout - Arranging using external assets

    • 34. Background Composition Using Assets 02- Setting up textures and lighting - Selecting the final renders

  • SECTION 09
    Portrait Work and Part Segmentation
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    • 35. Understanding Part Segmentation Work- Pros and cons of each stage in part segmentation - Commonly separated parts - Precautions when segmenting parts

    • 36. Creating Line Art- Creating line art with part segmentation in mind - Handling line art for hidden areas - Organizing layers

    • 37. Harmonizing Character and Background Coloring- Coloring method that preserves the rough sketch - Precautions when working on illustrations with backgrounds

    • 38. Retouching Blender Images and Photo Sources- Recommended photo source retouching methods (Photoshop/Clip Studio) - How to utilize different rendered images - Retouching workflow

    • 39. Post-Processing and Final Touches- Checking part segmentation - Adjusting contrast and color using tone curves - Final review

  • SECTION 10
    Outro
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    • 40. Q&A and Final Guidelines- Frequently asked questions during the workflow - Things to review during the final check

    • 41. Building a Strong Foundation! 30-Day Challenge- About the 30-day challenge - Recommended self-study routine

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