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Cinematic Character Illustration: World-Building to Portfolio Development

Illustrator, CHA WAK




Class Details


  • Basic~Advanced
  • Total 39 videos
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



illustrator,chawak Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Introduction and Course Goal- Overview of the course and what students will achieve - Breakdown of the final products: 1 character design + 2 full illustrations - Who this course is for: beginners to intermediate artists aiming for portfolio growth - Tools overview: Photoshop setup, brush types, layer organization - What makes this project "portfolio-ready" and relevant to industry pipelines

  • SECTION 02
    Art Fundamentals Refresher
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    • 02. Perspective Basics for Illustration- Demonstrating how to build simple environments using shapes - Showing how perspective affects storytelling and depth

    • 03. Anatomy Essentials for Character Posing and Balance (Daz Studio / Blender)- Using 3D tools to assist with complex angles and foreshortening

    • 04. Composition Theory: Rule of Thirds, Focal Point, Movement- Breaking down the rule of thirds for visual storytelling - Placing focal points to guide the viewer’s eye - Using shape rhythm and directional lines to create movement

    • 05. Light and Shadow Basics for Storytelling and Form- Understanding the light logic: key, fill, rim, ambient - Demonstrating cast shadows and form shadows - Explaining how light creates mood and 3D volume

    • 06. Quick Warm-Up Exercises for Lines, Shapes, and Values- Simple line confidence drills and shape control - Practicing value scales and light-to-dark transitions - Building control and observation before illustration work

  • SECTION 03
    Idea Development and References
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    • 07. How to Start: Finding Ideas and Themes- Brainstorming, keywords, or themes - Turning ideas into narrative visual goals

    • 08. Moodboarding with References from a Strong Visual Library- Understanding the types of references (pose, costume, mood) - Creating a moodboard with consistent tone and atmosphere - Separating references by design function - Preparing a reference set that supports your final illustration - Combining multiple references into original ideas

  • SECTION 04
    Character Design
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    • 09. Exploring Shapes and Silhouettes for Unique Characters- Studying how shape language affects character personality - Creating 3–5 silhouette variations for direction testing - Comparing silhouettes to decide visual strength

    • 10. Designing Costumes and Accessories with Story in Mind- Breaking down costume into functional layers - Designing gear and items based on character role or world - Using references to enrich storytelling through clothing

    • 11. Color Palette Setup that Fits the Overall World Tone- Selecting harmonious colors that match environment and mood - Testing contrast, material reflection, and skin/fabric tones

    • 12. Painting a Clean, Readable Character Sheet (Pose + Details)- Finalizing full-body render with readable pose and color - Simplifying details without losing character identity

    • 13. Preparing the Character Design for Use in Full Scenes- Breaking down the design into usable shapes for illustration - Making design adjustments for pose and lighting flexibility

  • SECTION 05
    Scene Planning
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    • 14. Thumbnailing Key Compositions for Mood and Story- Sketching 3–4 thumbnails with different compositions - Exploring angles, focus, and silhouette balance - Creating thumbnails or concept drafts using your reference board - Choosing one for final illustration

    • 15. Framing the Character within Their Environment- Using framing devices to support visual hierarchy

    • 16. Designing Background Elements to Support the Character- Managing negative space and depth - Simplifying details to keep character readable

    • 17. Planning Light Direction and Depth (Value Studies)- Mapping value groups for background, midground, and foreground - Directing viewer’s eye with lighting - Using grayscale pass to test light readability

    • 18. Matching Visual Tone Across Both Upcoming Illustrations- Reviewing palette and mood from moodboard - Planning consistent lighting and atmosphere between 2 artworks - Building color harmony for storytelling

  • SECTION 06
    Final Illustration # 1 - Wide Scene
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    • 19. Setting Up a Cinematic, Story-Driven Scene with Full Composition- Translating thumbnail to full-sized canvas - Reviewing chosen scene layout and focal points

    • 20. Sketching, Blocking, and Building Value- Blocking in shapes and forms with clean lines - Separating value zones for lighting clarity - Checking balance between elements before rendering

    • 21. Refining Shape Language and Perspective- Cleaning up rough shapes to match design intent - Strengthening silhouette readability for storytelling - Applying perspective correction for characters and props

    • 22. Rendering Background, Character, and Lighting in Harmony- Painting background, then layering character - Building light direction with consistent atmosphere

    • 23. Balancing Focus Between Subject and Environment- Using contrast, edges, and saturation to direct the eye - Ensuring character reads well in complex scenes

    • 24. Polishing Details While Keeping Clarity and Storytelling Intact- Final paintover and effects - Enhancing story elements

  • SECTION 07
    Final Illustration #2 - Close-Up Scene
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    • 25. Planning a Zoomed-In Scene for Emotional or Cinematic Impact- Selecting a moment or emotion to focus on - Choosing composition style (portrait, over-the-shoulder, etc.) - Planning narrative tone and lighting mood

    • 26. Reusing Character Design and Mood Palette From Previous Artwork- Keeping consistency in lighting and color - Adjusting pose and expression for emotion

    • 27. Sketching the Close-Up Scene with Intentional Emotion- Drafting a clean sketch based on selected thumbnail - Refining pose, facial expression, and gesture for emotional clarity - Adjusting balance between character, background, and lighting zones before rendering

    • 28. Adjusting Composition for Tighter Framing and Storytelling- Managing negative space and depth in tighter scenes - Using lighting to guide viewer focus

    • 29. Controlling Atmosphere and Edges for Strong Focus- Using blur, grain, and lost edges to direct attention - Enhancing emotional impact with light and fog - Balancing sharpness for realism and mood

    • 30. Final Polish and Subtle Effect (Glow, Grain, Texture)- Final paintover and refinement - Adding subtle overlays and cinematic effects - Exporting the close-up scene for final use

  • SECTION 08
    Rendering and Texture Techniques
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    • 31. How to Paint Realistic vs Stylized Materials- Comparing realism vs stylization in texture rendering - Analyzing material behavior in light/shadow - Planning brushwork style for mood and clarity

    • 32. Skin, Cloth, Metal, Leather, Hair, and Environmental Surfaces- Demonstrating surface qualities across various materials - Painting reflectivity, softness, and texture logic - Breaking down light behavior by surface type - Using brushwork and edge control to create texture

    • 33. Blending Techniques Without Losing Form- Using soft blends while preserving shape and structure - Avoiding muddy colors and flattened silhouettes - Best practices for transitional gradients

    • 34. When to Simplify vs When to Detail- Knowing where to lead the viewer’s eye - Using contrast and detail hierarchy for clarity - Case study: “readable” vs “overworked”

  • SECTION 09
    Final Touch and Portfolio Presentation
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    • 35. Color Grading Both Illustrations to Feel Unified- Matching overall tone, contrast, and saturation - Using adjustment layers for visual harmony - Ensuring both images feel like the same world

    • 36. Adding Storytelling Elements, Narrative Cues- Reinforcing emotion or backstory through detail

    • 37. Presenting Your Process: Thumbnails, Notes, and Final Work- Creating a clean presentation layout - Structuring your PSD or PDF to show your process clearly

    • 38. Tips on Standing Out in Portfolios for Games, Animation, or Personal IP- Staying authentic while showcasing your strengths - How to curate your work to tell a story about you as an artist - How to tailor your presentation depending on your goal: job hunting, pitching an IP, or freelance

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