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Modeling Techniques to Bring Out a Character’s Charm in 3D

Figure Modeler, Miro




Class Details


  • Beginner~Basic
  • Total 21 videos
  • Japanese
  • English, Traditional Chinese [Auto]
  • Class materials included



[Course]figuremodeler,miro_미로JP Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Instructor Introduction
    curriculum-figurecreator-miro-jp-01.webp
    • 1. My Profile and Portfolio- Self-introduction - About my career and creation motto - Class orientation

  • SECTION 02
    The Work Process and Fundamentals of Creating Figures and Garage Kits
    curriculum-figurecreator-miro-jp-02.webp
    • 2. The Work Process- Collecting resources and researching the character you’ll make - The work process: From the beginning to the final files

    • 3. Brushes Used in Class, Setting Up the UI, and Other Things to Note- Frequently used features and brushes (Features and brushes) - Things to note when making files (Thickness and splitting)

  • SECTION 03
    Modeling with Assignment Files: Character Stylization (Demonstration)
    curriculum-figurecreator-miro-jp-03.webp
    • 4. A Warm-Up with Stylized Characters: Making Rough Drafts- Familiarizing yourself with ZBrush using stylized characters

    • 5. A Warm-Up with Stylized Characters: Details and Splitting- Creating details - Simple splitting

  • SECTION 04
    Modeling with Assignment Files: From Base Models to Rough Drafts (Demonstration)
    curriculum-figurecreator-miro-jp-04.webp
    • 6. Creation: Base Models and Faces- Preparing a base model and starting the creation process - Creating the base model of a character’s face and body

    • 7. Setting Up Poses: What Makes a Pose Look Attractive?- How to set up and refine poses - What makes a pose look attractive - Creating a moderately exaggerated look

    • 8. Creating the Base of Hair and Clothing- A quick glimpse into ZModeler - Making a low-poly base for clothing - Making the base of hair

    • 9. Adjusting the Overall Balance- Adjusting the overall balance of a clothed character - Natural movement and angles

  • SECTION 05
    Modeling with Assignment Files: Adding Details (Demonstration)
    curriculum-figurecreator-miro-jp-05.webp
    • 10. Before Creating Details- Things to note when creating details - Cutting off and the depth of a model - Density - Always check the overall look

    • 11. Body Modeling- What makes a body look attractive: The desired direction of creation - Making changes referring to anatomy materials - Soft-looking parts and bony parts

    • 12. Cute Faces and Attractive Hair Texture- Cute faces (Hair around the face, the flow of back hair) - Exploring cute faces - Hair that flows beautifully in all angles

    • 13. Clothing Folds- Creating clothes - Imagining where folds form and hidden parts

    • 14. Decorations and Props- Creating accessories and objects

    • 15. Checking and Adjusting the Overall Balance- Checking the balance after making all parts - The overall silhouette - Flow of the eye and what you want to show

    • 16. Parts That Need Detailed Work- About DynaMesh - Adding details to the body, clothing, accessories, and hair

  • SECTION 06
    Modeling with Assignment Files: Improving Quality and Splitting (Demonstration)
    curriculum-figurecreator-miro-jp-06.webp
    • 17. Test Exporting to Final Adjustment- How to test export - Checklist for test exporting

    • 18. Splitting- Making split faces - Making assembled parts

  • SECTION 07
    Summary
    curriculum-figurecreator-miro-jp-07.webp
    • 19. Finishing Up- Class summary

  • SECTION 08
    (Bonus) Modeling with Assignment Files: The Process Up to the Garage Kit
    curriculum-figurecreator-miro-jp-08.webp
    • 20. Eye Decals- Creating eye files in Illustrator - Creating files - Printing - Making adjustments

    • 21. Exporting, Refining, and Duplication- Printing location - Checking connections - Refining tools and things to note - Duplication

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