[Course]figuremodeler,miro_미로JP Details
In-Depth Look
- SECTION 01
Instructor Introduction
1. My Profile and Portfolio- Self-introduction - About my career and creation motto - Class orientation
- SECTION 02
The Work Process and Fundamentals of Creating Figures and Garage Kits
2. The Work Process- Collecting resources and researching the character you’ll make - The work process: From the beginning to the final files
3. Brushes Used in Class, Setting Up the UI, and Other Things to Note- Frequently used features and brushes (Features and brushes) - Things to note when making files (Thickness and splitting)
- SECTION 03
Modeling with Assignment Files: Character Stylization (Demonstration)
4. A Warm-Up with Stylized Characters: Making Rough Drafts- Familiarizing yourself with ZBrush using stylized characters
5. A Warm-Up with Stylized Characters: Details and Splitting- Creating details - Simple splitting
- SECTION 04
Modeling with Assignment Files: From Base Models to Rough Drafts (Demonstration)
6. Creation: Base Models and Faces- Preparing a base model and starting the creation process - Creating the base model of a character’s face and body
7. Setting Up Poses: What Makes a Pose Look Attractive?- How to set up and refine poses - What makes a pose look attractive - Creating a moderately exaggerated look
8. Creating the Base of Hair and Clothing- A quick glimpse into ZModeler - Making a low-poly base for clothing - Making the base of hair
9. Adjusting the Overall Balance- Adjusting the overall balance of a clothed character - Natural movement and angles
- SECTION 05
Modeling with Assignment Files: Adding Details (Demonstration)
10. Before Creating Details- Things to note when creating details - Cutting off and the depth of a model - Density - Always check the overall look
11. Body Modeling- What makes a body look attractive: The desired direction of creation - Making changes referring to anatomy materials - Soft-looking parts and bony parts
12. Cute Faces and Attractive Hair Texture- Cute faces (Hair around the face, the flow of back hair) - Exploring cute faces - Hair that flows beautifully in all angles
13. Clothing Folds- Creating clothes - Imagining where folds form and hidden parts
14. Decorations and Props- Creating accessories and objects
15. Checking and Adjusting the Overall Balance- Checking the balance after making all parts - The overall silhouette - Flow of the eye and what you want to show
16. Parts That Need Detailed Work- About DynaMesh - Adding details to the body, clothing, accessories, and hair
- SECTION 06
Modeling with Assignment Files: Improving Quality and Splitting (Demonstration)
17. Test Exporting to Final Adjustment- How to test export - Checklist for test exporting
18. Splitting- Making split faces - Making assembled parts
- SECTION 07
Summary
19. Finishing Up- Class summary
- SECTION 08
(Bonus) Modeling with Assignment Files: The Process Up to the Garage Kit
20. Eye Decals- Creating eye files in Illustrator - Creating files - Printing - Making adjustments
21. Exporting, Refining, and Duplication- Printing location - Checking connections - Refining tools and things to note - Duplication