[Dictionary]drawingeducator,kouza Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and get an overview of the class. - Set up your workspace and follow along with Clip Studio Paint (or any other software).
- SECTION 02
3 Steps of Building Your Dummy System
02. Simplified Proportion System- Learn to apply a simplified proportion system using the grid.
03. Simplified Skeleton- Construct a level-1 skeleton from basic shapes.
04. Simplified Dummy- Build a dummy on top of the skeleton.
05. Grid Perspective, a Simple System- Learn to draw characters on a grid with accurate proportions (without focusing on perspective).
- SECTION 03
Anatomy Part 1 (Basic Human Structure)
06. Differences Between Men and Women- Learn the anatomical differences between male and female bodies, with emphasis on the torso and pelvis.
07. Head: Front, Side, 3/4 View- Learn multiple techniques for drawing the head and face.
08. Torso: Front, Back, 3/4 View- Explore different techniques and approaches to drawing the torso.
09. Pelvis: Front, Back, 3/4 View- Draw hips using several methods naturally and simply.
10. Legs: Front, Back, 3/4 View- Study leg anatomy and learn techniques to capture natural flow and structure.
11. Arms- Learn to draw arms using multiple techniques while enhancing muscular structure.
12. Hands & Feet- Learn tips for drawing hands and feet more easily.
- SECTION 04
Anatomy Part 2 (Upper & Lower Body Relationship)
13. How Muscles Are Attached to the Skeleton- Understand how bones and muscles attach to the skeleton and their importance for posing.
14. Helpful Online Anatomy References- Find reliable sources for anatomical references.
- SECTION 05
Drawing Gestures
15. Gestures- Understand what a good rhythm in drawing is and apply it effectively to your drawings.
16. Contrapposto- Learn contrapposto for natural and balanced poses.
17. The Secret of the S Line- Understand the 'S line' and its role in creating aesthetic appeal.
18. Foreshortening (Arms & Legs)- Manipulate cylinders in 3D space - Learn to calculate distance using perspective.
- SECTION 06
3D Models & References
19. Drawing on 3D Models- Draw using a 3D articulated skeleton puppet (puppet can be provided if needed).
20. Posing Characters With Reference- Draw simple poses with reference.
21. Articulated Dummy- Work with Body Kun/ Chan articulated mannequins.
22. Character Posing Without Reference- Learn a 3-step process to pose characters without reference.
- SECTION 07
Body Shapes
23. Stylized Characters- Iterate characters from semi-realistic to anime style.
24. Body Shapes: Heavy, Skinny, Long, Short- Explore diverse character shapes.
25. Line Projection- Draw lines from side and 3/4 views.
26. Line Weight- Use different line weights to emphasize design and separate elements.
- SECTION 08
Basic Poses (Character Posing Without References)
27. Standing & Idle Poses- Draw natural postures of the body. - Understand torso–hip relationships.
28. Sitting Poses- Draw relaxed and loose characters in seated poses.
29. Dynamic Poses- Break down movements to enhance understanding of dynamic illustrations.
- SECTION 09
Action Poses
30. Figthing Poses- Add impact and energy to fight scenes.
31. Multi-Characters Scene- Draw scenes with multi-character interactions.
32. Pushing the Limits of Your Poses- Exaggerate poses effectively without overdoing them.
- SECTION 10
Applying Perspective
33. One-Point & Two-Point Perspective- Apply one- and two-point perspective to character drawings.
34. Three-Point Perspective- Learn to draw characters using high- and low-angle perspectives.
35. Five-Point Perspective (Fisheye)- Learn how to use fisheye perspective.
- SECTION 11
Drawing Clothes
36. Basic Clothing (Tight on the Body)- Find tension points and seam folds.
37. Drawing Clothes Using Overlapping Shapes- Overlap clothing shapes to create direction.
38. Drawing Clothes Without Reference- Create clothing patterns without reference.
39. Drawing Clothes on a Dynamic Figure- Use clothing to emphasize character poses.
- SECTION 12
Final Project 1 (Character Illustration)
40. Final Project 1A (Sketch)- Apply your knowledge to illustrations through skeleton sketches.
41. Final Project 1B (Build Dummy)- Build dummies on the skeletons.
42. Final Project 1C (Final Drawing)- Draw your characters on the dummies.
43. Complete Final Project 1 (Render)- Make a simple black-and-white rendering in an inked drawing style.
- SECTION 13
Final Project 2 (Action Scene with Multiple Characters Using Fisheye Perspective)
44. Final Project 2A (Sketch)- Apply your knowledge to illustrations through skeleton sketches.
45. Final Project 2B (Dummy)- Build dummies on the skeletons
46. Final Project 2C (Final Drawing)- Draw your characters on the dummies.
47. Complete Final Project 2 (Render)- Make a simple black-and-white rendering in an inked drawing style.
- SECTION 14
Course Conclusion and Key Takeaways
48. Conclusion and Wrap-Up- Final summary of key learnings from this course