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Blender Character Sculpting Masterclass with an Industry Professional

Digital Sculptor, Yoo Dyth




Class Details


  • Basic~Advanced
  • Total 42 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Dictionary]digitalsculptor,yoodyth Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
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    • 01. Orientation- Meet your instructor and learn about the overview of this class - What the student's will learn from this course - List of softwares that we'll be using throughout the class

  • SECTION 02
    NESSI's Concept Art and Reference Analysis
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    • 02. Importance of References- Showing students the importance of using references and not just blindly working on something. It's always good to have something to remind yourself if you are uncertain about something. Especially for human anatomy

    • 03. Reference Gathering- Showing students where to get good references and how to assemble them

    • 04. Inspirations and Moodboards- Showing students how we will use references to create a specific look for our sculpt, colors, characteristics

    • 05. The Art of Translating 2D to 3D- Exploring the challenges that we may encounter when translating 2D concept into a complete 3D character sculpt

  • SECTION 03
    Softwares and UI Overviews
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    • 06. Blender UI Settings- Showing students how to change the User Preferences settings in Blender

    • 07. Zbrush UI Settings- Showing students how to import Custom UI in Zbrush

    • 08. Gimp for Final Compositing- Showing students that we will be using Gimp to composite the final images

  • SECTION 04
    Starting with Blocking Out the Female Body
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    • 09. Sculpting a Head from a Sphere- Demonstrating how to sculpt a head from a sphere

    • 10. Continuing with Sculpting the Body- Demonstrating how to sculpt a female body from basic primitives - Showing how to check for proportions using planes

    • 11. Anatomy Lessons and Refinement- While showing the process I will be giving you tips on human anatomy

  • SECTION 05
    Blocking Out the Necessary Parts of the Costume and Hair Blocking
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    • 12. Sculpting and Vertex Painting Parts of the Costume for Block Out- Demonstrating students how to blockout the necessary parts of the costume, we don't need to block out everything at this point. We will continue the rest of the costume in the posing stage

    • 13. Adding the Hair Block Out- Adding the hair block out using curves and custom bevel object

    • 14. Sculpting the High Heels- Demonstrating sculpting the high heels part

    • 15. Sculpting the Headwear- Demonstrating sculpting the character's headwear

    • 16. Sculpting the Earrings- Demonstrating sculpting the character's earrings

  • SECTION 06
    Posing the Character
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    • 17. Creating Basic Rigs for Posing- Showing how to use Rigify to create basic rig for easier posing

    • 18. Refining the Pose- Rigify is not perfect, so we need to refine the pose after

  • SECTION 07
    Blocking the Rest of the Costume
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    • 19. Blocking Out the Jacket- Demonstrating how to sketch out the jacket

    • 20. Blocking Out the Feathers- Demonstrating how to sculpt the feathers

    • 21. Blocking Out the Shoulder Armour- Demo on how to approach the shoulder armor pieces

    • 22. Blocking Out Leftover Parts- If there are any leftover parts, this is the chance to add them

  • SECTION 08
    Polishing and Refining
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    • 23. Refining and Detailing the Head- Demo on refining and detailing the head - Showing how to break up the face with asymmetry

    • 24. Refining and Detailing the Body- Demo on refining and detailing the body - Showing how to check proportion using planes and mirroring

    • 25. Sculpting the Cloth Details- Demo on refining and detailing the cloth

    • 26. Sculpting the Additional Accesories- Demo on adding the small additional accessories

    • 27. Refining and Detailing the Jacket- Demo on refining and detailing the jacket

    • 28. Detailing the Shoulder Armour- Demo on refining and detailing the shoulder armour

    • 29. Refining and Detailing the Feathers- Demo on refining and detailing the feathers part

    • 30. Sculpting the Hair Details- Demonstrating how to sculpt the hair flow - Demonstrating how to use Zbrush's clay polish to refine the hair

    • 31. Sculpting Any Leftover Parts- Demonstrating how to sculpt the leftover parts if there is any, making sure that everything is ready before moving into the coloring part

  • SECTION 09
    Adding Colors to Our Sculpt
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    • 32. Vertex Painting Gradients- Demo on showing how to add gradients to add break ups and add more depth

    • 33. Adding Ambient Occlusions- Demo on how to use Zbrush's ambient occlusion add-on to add more variations

    • 34. Adding Edgewear- Demo on how to add edgewear color to add more color variations

  • SECTION 10
    Rendering for Presentation
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    • 35. Making Materials- Demonstrating how to make interesting materials for rendering in Cycles

    • 36. Lighting Setup- Demonstrating how to light a character for sculpting presentation

    • 37. Render Setup- Demonstrating how to set up the render settings before hitting render

    • 38. Rendering- Demonstrating how to render the final image before compositing

  • SECTION 11
    Final Compositing
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    • 39. Compositing the Final Images- Demo on how to composite the final image for presentation

    • 40. Finishing Touches- Adding final touches to make sure that everything looks as good as possible

  • SECTION 12
    Outro
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    • 41. Journey Growing Up as an Artist- Sharing personal experiences learning and growing up as an artist - Sharing professional experiences as an artist - Offering advices for aspiring artists

    • 42. Final Words- Next steps to take after taking this class - Thank you and good bye!

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