[Dictionary]digitalsculptor,yoodyth Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class - What the student's will learn from this course - List of softwares that we'll be using throughout the class
- SECTION 02
NESSI's Concept Art and Reference Analysis
02. Importance of References- Showing students the importance of using references and not just blindly working on something. It's always good to have something to remind yourself if you are uncertain about something. Especially for human anatomy
03. Reference Gathering- Showing students where to get good references and how to assemble them
04. Inspirations and Moodboards- Showing students how we will use references to create a specific look for our sculpt, colors, characteristics
05. The Art of Translating 2D to 3D- Exploring the challenges that we may encounter when translating 2D concept into a complete 3D character sculpt
- SECTION 03
Softwares and UI Overviews
06. Blender UI Settings- Showing students how to change the User Preferences settings in Blender
07. Zbrush UI Settings- Showing students how to import Custom UI in Zbrush
08. Gimp for Final Compositing- Showing students that we will be using Gimp to composite the final images
- SECTION 04
Starting with Blocking Out the Female Body
09. Sculpting a Head from a Sphere- Demonstrating how to sculpt a head from a sphere
10. Continuing with Sculpting the Body- Demonstrating how to sculpt a female body from basic primitives - Showing how to check for proportions using planes
11. Anatomy Lessons and Refinement- While showing the process I will be giving you tips on human anatomy
- SECTION 05
Blocking Out the Necessary Parts of the Costume and Hair Blocking
12. Sculpting and Vertex Painting Parts of the Costume for Block Out- Demonstrating students how to blockout the necessary parts of the costume, we don't need to block out everything at this point. We will continue the rest of the costume in the posing stage
13. Adding the Hair Block Out- Adding the hair block out using curves and custom bevel object
14. Sculpting the High Heels- Demonstrating sculpting the high heels part
15. Sculpting the Headwear- Demonstrating sculpting the character's headwear
16. Sculpting the Earrings- Demonstrating sculpting the character's earrings
- SECTION 06
Posing the Character
17. Creating Basic Rigs for Posing- Showing how to use Rigify to create basic rig for easier posing
18. Refining the Pose- Rigify is not perfect, so we need to refine the pose after
- SECTION 07
Blocking the Rest of the Costume
19. Blocking Out the Jacket- Demonstrating how to sketch out the jacket
20. Blocking Out the Feathers- Demonstrating how to sculpt the feathers
21. Blocking Out the Shoulder Armour- Demo on how to approach the shoulder armor pieces
22. Blocking Out Leftover Parts- If there are any leftover parts, this is the chance to add them
- SECTION 08
Polishing and Refining
23. Refining and Detailing the Head- Demo on refining and detailing the head - Showing how to break up the face with asymmetry
24. Refining and Detailing the Body- Demo on refining and detailing the body - Showing how to check proportion using planes and mirroring
25. Sculpting the Cloth Details- Demo on refining and detailing the cloth
26. Sculpting the Additional Accesories- Demo on adding the small additional accessories
27. Refining and Detailing the Jacket- Demo on refining and detailing the jacket
28. Detailing the Shoulder Armour- Demo on refining and detailing the shoulder armour
29. Refining and Detailing the Feathers- Demo on refining and detailing the feathers part
30. Sculpting the Hair Details- Demonstrating how to sculpt the hair flow - Demonstrating how to use Zbrush's clay polish to refine the hair
31. Sculpting Any Leftover Parts- Demonstrating how to sculpt the leftover parts if there is any, making sure that everything is ready before moving into the coloring part
- SECTION 09
Adding Colors to Our Sculpt
32. Vertex Painting Gradients- Demo on showing how to add gradients to add break ups and add more depth
33. Adding Ambient Occlusions- Demo on how to use Zbrush's ambient occlusion add-on to add more variations
34. Adding Edgewear- Demo on how to add edgewear color to add more color variations
- SECTION 10
Rendering for Presentation
35. Making Materials- Demonstrating how to make interesting materials for rendering in Cycles
36. Lighting Setup- Demonstrating how to light a character for sculpting presentation
37. Render Setup- Demonstrating how to set up the render settings before hitting render
38. Rendering- Demonstrating how to render the final image before compositing
- SECTION 11
Final Compositing
39. Compositing the Final Images- Demo on how to composite the final image for presentation
40. Finishing Touches- Adding final touches to make sure that everything looks as good as possible
- SECTION 12
Outro
41. Journey Growing Up as an Artist- Sharing personal experiences learning and growing up as an artist - Sharing professional experiences as an artist - Offering advices for aspiring artists
42. Final Words- Next steps to take after taking this class - Thank you and good bye!