conceptartist,yuhongding Details
Efficient Workflow for Character Painting
Efficient Workflow for Character Painting
From initial sketch to the final polished artwork, Yuhong will guide you step-by-step through a professional and efficient workflow, to help you achieve impressive, industry-ready results

Strategies for Complex Light Sources
Master how to use light to define form, volume, and personality. Painting with multiple light sources can be challenging, but Yuhong will break it down into clear, practical strategies you can apply immediately.

Designing Values and Shapes
Learn how to simplify the overwhelming details in your references, and transform them into strong, intentional value and shape designs, with your own artistic taste and visual appeal.

Observation and Detail Rendering
Refine your character to the highest result possible. With keen observation and execution, Yuhong will show you how to make your designs more convincing, alive, and emotionally engaging to your audience.

Realism-Based Color Theory
While color choice is subjective, this class focuses on the theories and logic behind realistic color application — teaching you how to achieve lifelike skin tones, accurate lighting and believable materials.

Career Insights and Professional Advice
Yuhong shares his personal journey from student to professional artist, offering guidance on navigating the entertainment art industry. Learn what it takes to build a sustainable creative career, overcome challenges, and grow as an artist.
- Section 01
Introduction
01. Orientation- Overview of character illustration - Why painting ability is important in the industry - Problems this course helps you to solve - Difference between design and illustration
02. Software Set-Up- Photoshop set-up - Brush guide
03. Build Visual Library From Masters- Introducing artists that have great influence on Yuhong, and what to learn from them
- Section 02
Sketch and Gesture
04. General Intro of My Process- Introduce my process: moodboard, line sketch, quick block-in, detailed line on top, and refining
05. Gesture- Perspective, gesture, and trend - How to apply C, S, I, D, and Z shapes - How to use straight lines and curved lines
06. Demo of Sketches- Three quick sketches based on reference for character brainstorming
- Section 03
Line Art and Shape Design
07. Shapes- Good shape and bad shape - Large, medium, and small shapes - Rhythm of long and short lines - Realistic shape and stylized shape - Using shape to deliver more information
08. Trend and Path- Introducing “trend” as a shape design technique - Arranging shapes with line of sight - Using lines to show structure
09. Demo of Line Art 1- Drawing a simple object from reference - Drawing lines for future reference
10. Demo of Line Art 2- From rough sketch to refined line art - Using reference and making decisions with shapes
- Section 04
Value and Lighting
11. Simplifying Light Sources- Analyzing different types of light sources - Volumetric light and effect light - Setting up multiple light sources without getting lost - Light fading and ambient occlusion
12. Core Theory of Lighting- Simplifying form and value - Deciding value shapes - Creating variation in local color - Value control
13. Color Shapes- Analyzing and applying color shapes
14. Demo of Value Block-In- Blocking in light and shadow with layers based on line art
- Section 05
Color Theory
15. Color Harmony- Analyzing how ambient light influences the environment - Using photos and paintings for ambient light analysis - Using color harmony to unify different local colors
16. How to Paint Realistic Color- Adding color based on local color change and environmental influence - Using the color wheel for color decisions - Finding reference to build a visual library for realistic color - Importance of screencap studies
17. Beyond Reality- Learning from traditional painters - Applying master painters’ palettes
18. Demo of Coloring Technique 1- Adding color variation with layers
19. Demo of Coloring Technique 2- Adding color based on lighting set-up from value block-in - Starting the early refining stage - Cleaning up brush strokes
- Section 06
Refining Details
20. Core Theory of Refining- Understanding nature and personal expression in refining - Choosing reference and recognizing the existence of detail - Different levels of refining for different requirements
21. Technique of Painting Texture- Creating realistic textures - Painting common textures such as skin, hair, and fabric
22. Demo of Refining- Long demo showing the full refining process
- Section 07
Bonus: Career Insight
23. My Learning Journey and Style Choice- Learning experience from the past decade - Breaking through skill plateaus
24. Freelance Guide- Deciding whether you should become a freelance artist - What freelance life feels like - Finding clients - Deciding whether to take a job - Pricing strategy and contracts - Scam awareness
25. Permanent Job- Interview process - What to do and not to do in interviews - Art tests - Struggles and challenges when you cannot find a job
26. Career Beyond the Industry- Career development as an artist - Current situation of AI and personal thoughts - Balancing income - Defining your unique selling point - Subject choice - Personal IP development - Fan art strategy - Suggestions and conclusion
This course will use Photoshop
Please purchase and install these program(s) for an optimized chapter experience.
*These programs and/or materials will not be provided with the chapter.




























