[Course]conceptartist,kevingnutzmans Details
In-Depth Look
- SECTION 01
Laying the Bedrock of Your Narrative
01. Course Overview & Workflow Map- Getting to know the instructor - Required tools - How 3D and Paint-overs save time
02. Defining a Story- Creating storylines - Location vs. Experience - Literal vs. Subjective
03. Drawing with Intention- Emotion - Exaggeration - Contrast
04. Mood-Boarding & Hunting for References- What to look for and where to look when gathering references - How to organize your PureRef - Developing your mood board
- SECTION 02
Visual Storytelling & Composition
05. The Camera: Your Window into the Story- Long lens vs. Wide Lens - High, eye-level, and low angles explained - Cropping
06. Perspective- The role of the vanishing point and horizon line - 1, 2, and 3-point perspective explained - Eye level: how we frame the world
07. Dimensionality Principles- Wrapping lines - Overlappings - Atmospheric perspective - Soft vs. Hard edges: DOF
08. Values that Carry Emotion- Local values and emotion - Light and shadow values - Silhouette
09. Lines and Visual Vectors- Lines and motion - Guiding the eye with intentional lines and shapes
10. Hierarchy and Pattern- The Human brain is wired to create patterns - Creating contrast by grouping visual information - Visual hierarchy through value and form
11. Color and Mood- Relationship of color and emotion - Assigning meaning to color - Color psychology
12. Storyboarding Essentials- Maintaining continuity and visual flow - Effective staging - The Dan Harmon story structure
13. Thumbnail Power Moves- Understanding the 3 value concept - An optimized process for thumbnailing - Thumbnailing demo
- SECTION 03
Blender: Zero to Ready
14. Blender First steps: Interface and Basic tools- Basic tools and addons - Navigation - Origin, cursor and basic modeling principles - Transformation and alignment
15. Edit Mode- Basic Tools and addons - Navigation - Origin, cursor and basic modeling principles - Transformation and alignment
16. Procedural Modeling I- Array, boolean - Mirror and solidify - Screw, subdivision surface
17. Procedural Modeling II- Working with curves - Using displacement - Lattice and simple deform tools
18. Physics- Particle system demo: grass and stones - Cloth and collision: pillows and flags - Rigid body physics: breaking, exploding, and falling objects
- SECTION 04
Sketching in Space (3D Thumbnailing)
19. Using Primitives as Stand-Ins- Blocking things out with primitives - Using scale references - Procedural tricks and tips
20. Cinematic Camera Work- Types of lens - Depth of field - Using multiple cameras
21. Story-Driven Lighting Techniques- Types of light - Key light and fill light effects - HDRI and shadow effects - Day light, night light and sunset effect
22. Atmosphere and Depth Passes- World atmosphere - Fog effects and god rays
- SECTION 05
Model to Masterpiece
23. Adding Details to Your Story- Medium and small shapes - Extra bevelling - Repeating shapes
24. Texturing Without UV Painting- Smart Procedural textures - Image Textures - Extra details with Textures
25. 3D Composition Adjustments- Camera positioning - Atmosphere and fog effects - Foreground, middle ground and background
26. From Render to Photoshop- How to organize your 3D file - Using shadow and mist passes - ID pass for easy Photoshop selections - Layering: separating elements in 3D
- SECTION 06
The Magic of Paint-Overs
27. What Makes Art Look 3D?- Breaking the edges - Broken colors - Bounce Light Accents - Setting the atmosphere
28. Brushwork and Simplification- Layer modes: lighten and darken - Nature brushes: grass, leaves and rocks - Lasso tool
29. Photoshop Power Tips & Tricks- Using the cutout filter - How to adjust hue, saturation, and value - Color balance basics
30. Final Effects and Polish- Glows, dust, and particles - Lens flare - Layer style - Bloom and chromatic aberration
- SECTION 07
Conclusion
31. Industry Tips & Farewell