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3D to 2D Made Easy: Environment Workshop with Blender & Photoshop

Concept ArtistKevin Gnutzmans
  • Now Available


Class Details

  • Now Available
  • Beginner~Advanced
  • Total 24 videos, 21Hours 44Minutes
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



[Course]conceptartist,kevingnutzmans Details

Curriculum
In-Depth Look
**Class release dates and content are subject to change without prior notice.
  • Section 01
    Laying the Bedrock of Your Narrative
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    • 01. Course Overview & Workflow Map- Getting to know the instructor - Required tools - How 3D and Paint-overs save time

    • 02. Defining a Story- Creating storylines - Location vs. Experience - Literal vs. Subjective

    • 03. Reference Hunt & Mood-Boarding- What and where to look for when gathering references - How to organize your PureRef - Evolving mood board

  • Section 02
    Visual Storytelling & Composition
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    • 04. Perspective- The role of the vanishing point and horizon line - 1, 2, and 3-point perspective explained - Eye level: how we frame the world

    • 05. Dimensionality Principles- Wrapping lines - Overlappings - Atmospheric perspective - Soft vs. Hard edges: DOF

    • 06. Values That Carry Emotion- Local values and emotion - Light and shadow values - Silhouette

    • 07. Lines & Visual Vectors- Lines and motion - Guiding the eye with intentional lines and shapes

    • 08. Hierarchy and Pattern- The human brain is wired to create patterns - Creating contrast by grouping visual information - Visual hierarchy through value and form

    • 09. Playing with Color and Light to Tell a Story- Color and Emotion - Assigning meaning to color - Color Psychology

    • 10. Storyboarding Essentials- Maintaining continuity and visual flow - Effective staging - The Dan Harmon story structure

    • 11. Thumbnail Power Moves- Understanding the 3 value concept - An optimized process for thumbnailing - Thumbnailing demo

    • 12. Blender First Steps: Interface & Basic Tools- Basic tools and addons - Navigation - Origin, cursor, and basic modeling principles - Transformation and alignment

  • Section 03
    Blender: Zero to Ready
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    • 13. Edit Mode- Modeling: extrude, bevel, and edge Tools - Selection - Face, edges, and vertex - Normals

    • 14. Procedural Modeling I- Array, boolean - Mirror and solidify - Screw, subdivision surface

    • 15. Procedural Modeling II- Working with curves - Using displacement - Lattice and simple deform tools

    • 16. Physics- Particle system demo: grass and stones - Cloth and collision: pillows and flags - Rigid body physics: breaking, exploding, and falling objects

    • 17. Story-Driven Lighting Techniques- Types of light - Key light and fill light effects - HDRI and shadow effects - Day light, night light and sunset effect - World atmosphere - Fog and god rays

    • 18. Texturing Without UV Painting- Smart procedural textures - Image textures - Extra details with textures

  • Section 04
    Sketching in Space (3D Thumbnailing)
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    • 19. 3D Thumbnails- Lens types - Depth of field - Multiple cameras - Blocking things out with primitives - Scale references - Procedural tricks and tips

    • 20. Final 3D Scene: Assembling a Scene- Medium and small shapes - Extra bevelling - Assembling a scene - Camera positioning - Atmosphere and fog - Foreground, middle ground, and background

  • Section 05
    The Magic of Paint-Overs
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    • 21. Render to Photoshop- Organizing your 3D file - Shadow and mist pass - ID pass: easy Photoshop selections - Layering: separating elements in 3D

    • 22. From a Rough 3D Look to a Natural 2D Painting- Breaking the edges - Broken colors - Bounce-light accents - Atmosphere

    • 23. Achieving the Final Look- Filters: cutout - Hue saturation value - Color balance

  • Section 06
    Conclusion
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    • 24. Industry Tips & Farewell- Glows, dust, particles - Lens flare - Layer style - Bloom and chromatic aberration

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