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Total Lip Sync: Masterclass for Feature Animation

Animation SupervisorLaurent Rossi
  • Now Available


Class Details

  • Now Available
  • Pro
  • Total 15 videos, 10Hours 46Minutes
  • English
  • English, Traditional Chinese [Auto]
  • Class materials included



animationsupervisor,laurentrossi Details

Class Details
You'll Learn
Analyzing Dialogue for Believable Lip Sync
Analyzing Dialogue for Believable Lip SyncAs is the case with many disciplines, we always want to jump to the fun stuff first, and in animation, that means moving things around. But before moving anything, we need to understand what we are actually trying to communicate and how to interpret it. Understanding the way our character is talking and how they’re using their mouth is the vital first step before animating anything.
Shape Placement & Understanding the Why
Shape Placement & Understanding the WhyYou’d think after over 100 years of animation, people would have settled on an agreed-upon answer to the question, “Where do we put the shapes?” Depending on the studio or even your lead, everyone may give a different answer—often without a legitimate explanation, just repeating what they’ve been told. You will learn the best method to time and place your shapes and why it works so you can approach your scenes with confidence.
Creating Appeal in the Image & the Motion
Creating Appeal in the Image & the MotionEvery frame of animation is your canvas, an opportunity to make an artistic statement. The care that goes into the silhouette, rhythms, and posing of the body should also go into the posing of the mouth. When all these shapes flow together, we get motion, and the principles you apply to body animation apply to the mouth and lower face as well. With the perfect shape, motion, and phrasing, your lip sync will sing—metaphorically, and maybe literally.
Building a Feature-Quality Lip Sync Library
Building a Feature-Quality Lip Sync LibraryA well-crafted library saves time and makes animating dialogue fun and effortless. It ensures characters stay on model and consistent across shots, and that whoever animates the character will have clean, appealing shapes. How many shapes do we need? How do you break down the phonemes? How do you ensure every shape blends correctly with proper travel and arcs? It’s all here.
Application: Producing a Dialogue Test
Application: Producing a Dialogue TestTake everything you’ve learned and use your crafted library to animate a dialogue test. Get comfortable using a library and applying techniques to blend shapes effectively, simulating a real feature production workflow.
Reviewing Work & Communicating Feedback
Reviewing Work & Communicating FeedbackBeing able to see your work with fresh eyes and having a checklist for notes ensures your shot is in the best possible place before showing it to your lead. Animation is a team game, and knowing how to give others feedback is essential for progressing into leadership roles. Learn from my experience as a lead and supervisor how to evaluate animation and provide constructive notes.
Curriculum
In-Depth Look

Release (Ch. 1 - Ch. 15) : 2025. 12. 30
**Class release dates and content are subject to change without prior notice.

  • Section 01
    OT
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    • 01. Orientation- Instructor introduction - Class objectives and learning outcomes

  • Section 02
    Foundations of Dialogue & Shape Placement
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    • 02. Accents & Dialogue Analysis- What to pay attention to when analyzing and interpreting dialogue - Overview of the learning material provided for the first exercise

    • 03. Shape Placement: The "Where & Why"- THE BEST way to place your shapes and WHY it's the best way - In-depth demonstration using the Jieun rig from Wonderwell

    • 04. Exercise: Shape Placement- Animating a dialogue clip in Maya and incorporating shape placement principles

  • Section 03
    Visual Appeal & Phoneme Theory
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    • 05. Visual Appeal: Image- Understanding what makes an image visually appealing - Drawing sessions exploring design principles and aesthetics

    • 06. Exercise: Visual Appeal- Practical draw-over assignments to develop the animator's visual language - 3D image matching exercise to develop observational skills - Tutorial on how to use Krita for animation and drawing

    • 07. Phoneme Theory- Core principles of phonemes in animation and analysis of their usage, complemented by examples

  • Section 04
    Building a Lip Sync Library
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    • 08. The Lip Sync Library - Part 1- In-depth look at the instructor’s method for creating specific phonemes in facial animation libraries - How a library can be used to store shapes for a streamlined workflow - Tutorial on how to use Studio Library

    • 09. The Lip Sync Library - Part 2- Understanding the nuances of phoneme creation and variations of those phonemes for feature films - Key considerations when developing a lip sync library

  • Section 05
    Motion & Performance Test
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    • 10. Visual Appeal: Motion- Exploring motion appeal and its role in lip sync believability through various examples

    • 11. Intent: Deep Dive- Delving deeper into intent when it comes to feature animation - How breakdowns can change the intention of a performance

    • 12. Animation Test- How lip sync integrates into production workflows - Animating a complete dialogue test with full phoneme application using the Leo rig from Wonderwell - Application of all the principles to culminate in students' final outcome

  • Section 06
    Review & Industry-Level Application
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    • 13. Review Session- Breakdown of beginner, student & professional scenes, analyzing where lip sync succeeded and where it could be improved

    • 14. Exercise: Review Session- Reviewing your own work - Tutorial on how to use SyncSketch - Practicing giving and receiving actionable feedback

  • Section 07
    Conclusion
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    • 15. Summary- Key takeaways from the course - Checklist of best practices for believable lip sync - Last words on lip sync for feature animation

Required Tools
This course will use Maya 2022 with Animbot and Studio Library, but students can follow along using Blender and an equivalent animation library tool. The 2D portions will use Krita and SyncSketch. Please install these programs in advance, as they will not be provided with the course.

For the best learning experience, students are also encouraged to purchase the Leo or JiEun rig from Wonderwell, for which a discount code will be provided as a class perk.
*These programs and/or materials will not be provided with the chapter.
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