animationsupervisor,laurentrossi Details






Release (Ch. 1 - Ch. 15) : 2025. 12. 30
**Class release dates and content are subject to change without prior notice.
- Section 01
OT
01. Orientation- Instructor introduction - Class objectives and learning outcomes
- Section 02
Foundations of Dialogue & Shape Placement
02. Accents & Dialogue Analysis- What to pay attention to when analyzing and interpreting dialogue - Overview of the learning material provided for the first exercise
03. Shape Placement: The "Where & Why"- THE BEST way to place your shapes and WHY it's the best way - In-depth demonstration using the Jieun rig from Wonderwell
04. Exercise: Shape Placement- Animating a dialogue clip in Maya and incorporating shape placement principles
- Section 03
Visual Appeal & Phoneme Theory
05. Visual Appeal: Image- Understanding what makes an image visually appealing - Drawing sessions exploring design principles and aesthetics
06. Exercise: Visual Appeal- Practical draw-over assignments to develop the animator's visual language - 3D image matching exercise to develop observational skills - Tutorial on how to use Krita for animation and drawing
07. Phoneme Theory- Core principles of phonemes in animation and analysis of their usage, complemented by examples
- Section 04
Building a Lip Sync Library
08. The Lip Sync Library - Part 1- In-depth look at the instructor’s method for creating specific phonemes in facial animation libraries - How a library can be used to store shapes for a streamlined workflow - Tutorial on how to use Studio Library
09. The Lip Sync Library - Part 2- Understanding the nuances of phoneme creation and variations of those phonemes for feature films - Key considerations when developing a lip sync library
- Section 05
Motion & Performance Test
10. Visual Appeal: Motion- Exploring motion appeal and its role in lip sync believability through various examples
11. Intent: Deep Dive- Delving deeper into intent when it comes to feature animation - How breakdowns can change the intention of a performance
12. Animation Test- How lip sync integrates into production workflows - Animating a complete dialogue test with full phoneme application using the Leo rig from Wonderwell - Application of all the principles to culminate in students' final outcome
- Section 06
Review & Industry-Level Application
13. Review Session- Breakdown of beginner, student & professional scenes, analyzing where lip sync succeeded and where it could be improved
14. Exercise: Review Session- Reviewing your own work - Tutorial on how to use SyncSketch - Practicing giving and receiving actionable feedback
- Section 07
Conclusion
15. Summary- Key takeaways from the course - Checklist of best practices for believable lip sync - Last words on lip sync for feature animation
For the best learning experience, students are also encouraged to purchase the Leo or JiEun rig from Wonderwell, for which a discount code will be provided as a class perk.



















