[Course]3dcharacterartist,vsquadstudio Details
In-Depth Look
- SECTION 01
OT
01. Introduction to 3D Character Modeling- Meet your instructor and learn about the overview of this class
- SECTION 02
Foundation
02. Gathering References and Analyze the Concept- Finding good references and creating boards - Analyzing concept - Configuration for optimal workflow
03. Navigation and Customization of Zbrush- Navigation in Zbrush, menus and hotkeys - Customization
04. Basic Sculpting- Brushes in Zbrush, masks, basic tools and hotkeys - Creating speedsculpt for demonstration
05. Creating the Project and Setup References- Creating project - Material for sculpting and checking yourself - Naming of your project, versions
- SECTION 03
Character Anatomy
06. Simple Female Blocking- Body structure, big muscle shapes, silhouette basics
07. Proportion Rules and Measuring Tools- Measuring tricksand tools to fit concept proportions
08. Advanced Body Blocking- Low poly blocking finish, proportion and concept check
09. Torso Advanced- Anatomy of torso, back and breasts
10. Legs Advanced - Anatomy of legs
11. Arms Advanced- Anatomy of arms
12. Hand Advanced- Anatomy of hands
13. Head Advanced- Anatomy of head
14. Face Detailing- Anatomy of face
15. Hair Cleanup- Clean up of hair, flow and haircut silhouette
- SECTION 04
Armor Blocking in Zbrush
16. Ways of Armor Creations- Explaining ways to create clean armor with help of Zbrush tools and Maya retopology
17. Basic Armor Blocking- Extruding armor pieces from the body mesh - Creating basic blocking of armor, checing silhouette - Basics of Zmodeler tool - Working wiht low topo pieces
18. Advanced Armor Blocking (1)- Creating more clean and understandable shapes - Learn how to use symmetry tool for bracers, shoulder armor - Creating more refine silhouette - Creating IMM brush for repeating elements
19. Advanced Armor Blocking (2)- Creating more clean and understandable shapes - Learn how to use symmetry tool for bracers, shoulder armor - Creating more refine silhouette
- SECTION 05
Armor Cleanup
20. Armor Cleanup Basics- Clean up with Zbrush Zmodeler - Clean up brushes and tricks - Subdividing, creases and bevels
21. Armor Cleanup with Maya (1)- Basics of Maya Cleanup - Exporting and importing model to other software - Basic retopology in Maya
22. Armor Cleanup with Maya (2)- Working on difficult shapes - Creating clean base for Zbrush
23. Advanced Cleanup in Zbrush- Polygroups and Zremesher tools for cleanup - Adjusting base clean models in Zbrush - Refining and subdividing tools
24. Armor Details- Creating some damage on armor - Brushes and tricks for armor imperfections - Finilizing shapes - Checking intersections
- SECTION 06
Weapons and Advanced Armor
25. Weapon Blocking in Maya- Basic modeling tools - Creating simple sword base - Checking shape language
26. Weapon Detailing in Zbrush- Creating finished model in Zbrush - Adding elements to fit the concept - Adding some imperfections - Scale weapon to character
- SECTION 07
Texturing and Presentation
27. Polypaint Basics- Polypaint techniques and brushes - Material for polypaint - Color switching - Basic color theory
28. Advanced Polypaint- Painting character - Advanced face painting, make up tricks - Armor and weapon painting, masks for painting
29. Zbrush Posing- Tpose mesh tool - Posing character in Zbrush with mask - Rules of character pose
30. Marmoset Basics- Decimation master tool - Exporting mesh with polypaint - Setting scene, materials, navigation of Marmoset 5 - Lighting of Marmoset 5
31. Presentation and Final Renders- Light and material setup - Post-processing techniques - Creating portfolio-ready images