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AAA Character Sculpting Bootcamp: From Zero to Hero

3D Character Artist, VSQUAD STUDIO




Class Details


  • Beginner~Advanced
  • Total 31 videos
  • English
  • Traditional Chinese [Auto]
  • Class materials included



[Course]3dcharacterartist,vsquadstudio Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    OT
    curriculum-3dcharacterartist-vsquadstudio-us-section01.webp
    • 01. Introduction to 3D Character Modeling- Meet your instructor and learn about the overview of this class

  • SECTION 02
    Foundation
    curriculum-3dcharacterartist-vsquadstudio-us-section02.webp
    • 02. Gathering References and Analyze the Concept- Finding good references and creating boards - Analyzing concept - Configuration for optimal workflow

    • 03. Navigation and Customization of Zbrush- Navigation in Zbrush, menus and hotkeys - Customization

    • 04. Basic Sculpting- Brushes in Zbrush, masks, basic tools and hotkeys - Creating speedsculpt for demonstration

    • 05. Creating the Project and Setup References- Creating project - Material for sculpting and checking yourself - Naming of your project, versions

  • SECTION 03
    Character Anatomy
    curriculum-3dcharacterartist-vsquadstudio-us-section03.webp
    • 06. Simple Female Blocking- Body structure, big muscle shapes, silhouette basics

    • 07. Proportion Rules and Measuring Tools- Measuring tricksand tools to fit concept proportions

    • 08. Advanced Body Blocking- Low poly blocking finish, proportion and concept check

    • 09. Torso Advanced- Anatomy of torso, back and breasts

    • 10. Legs Advanced - Anatomy of legs

    • 11. Arms Advanced- Anatomy of arms

    • 12. Hand Advanced- Anatomy of hands

    • 13. Head Advanced- Anatomy of head

    • 14. Face Detailing- Anatomy of face

    • 15. Hair Cleanup- Clean up of hair, flow and haircut silhouette

  • SECTION 04
    Armor Blocking in Zbrush
    curriculum-3dcharacterartist-vsquadstudio-us-section04.webp
    • 16. Ways of Armor Creations- Explaining ways to create clean armor with help of Zbrush tools and Maya retopology

    • 17. Basic Armor Blocking- Extruding armor pieces from the body mesh - Creating basic blocking of armor, checing silhouette - Basics of Zmodeler tool - Working wiht low topo pieces

    • 18. Advanced Armor Blocking (1)- Creating more clean and understandable shapes - Learn how to use symmetry tool for bracers, shoulder armor - Creating more refine silhouette - Creating IMM brush for repeating elements

    • 19. Advanced Armor Blocking (2)- Creating more clean and understandable shapes - Learn how to use symmetry tool for bracers, shoulder armor - Creating more refine silhouette

  • SECTION 05
    Armor Cleanup
    curriculum-3dcharacterartist-vsquadstudio-us-section05.webp
    • 20. Armor Cleanup Basics- Clean up with Zbrush Zmodeler - Clean up brushes and tricks - Subdividing, creases and bevels

    • 21. Armor Cleanup with Maya (1)- Basics of Maya Cleanup - Exporting and importing model to other software - Basic retopology in Maya

    • 22. Armor Cleanup with Maya (2)- Working on difficult shapes - Creating clean base for Zbrush

    • 23. Advanced Cleanup in Zbrush- Polygroups and Zremesher tools for cleanup - Adjusting base clean models in Zbrush - Refining and subdividing tools

    • 24. Armor Details- Creating some damage on armor - Brushes and tricks for armor imperfections - Finilizing shapes - Checking intersections

  • SECTION 06
    Weapons and Advanced Armor
    curriculum-3dcharacterartist-vsquadstudio-us-section06.webp
    • 25. Weapon Blocking in Maya- Basic modeling tools - Creating simple sword base - Checking shape language

    • 26. Weapon Detailing in Zbrush- Creating finished model in Zbrush - Adding elements to fit the concept - Adding some imperfections - Scale weapon to character

  • SECTION 07
    Texturing and Presentation
    curriculum-3dcharacterartist-vsquadstudio-us-section07.webp
    • 27. Polypaint Basics- Polypaint techniques and brushes - Material for polypaint - Color switching - Basic color theory

    • 28. Advanced Polypaint- Painting character - Advanced face painting, make up tricks - Armor and weapon painting, masks for painting

    • 29. Zbrush Posing- Tpose mesh tool - Posing character in Zbrush with mask - Rules of character pose

    • 30. Marmoset Basics- Decimation master tool - Exporting mesh with polypaint - Setting scene, materials, navigation of Marmoset 5 - Lighting of Marmoset 5

    • 31. Presentation and Final Renders- Light and material setup - Post-processing techniques - Creating portfolio-ready images

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