3dcgmodeler,fusako_후사코JP Details
2nd Release (Ch. 8 - Ch. 31) : 2025. 11. 24 18:00 (UTC-8)
※Some parts of the course are demonstrated at 4–5x speed. (Verbal explanations are included as needed during the demonstrations.)
**Class release dates and content are subject to change without prior notice.
- Section 01
Overview
1. Introduction and Class Overview- Instructor introduction - Overview of the production process - Important info - Introduction to tools
- Section 02
Modeling + Rigging/Skinning
2. Face (Rough)- Creating the face with Sculptris - Key points to watch for in the silhouette
3. Face (Details)- Retopology - Creating parts such as eyelashes and eyebrows (※Certain scenes are sped up and explained verbally.)
4. Temporary Face Texture- Creating a temporary face texture using the UV Projection Modifier
5. Head (Rough)- Part segmentation and silhouette - Topology
6. Body (Rough)- Subtle points in the silhouette (※Certain scenes are sped up and explained verbally.)
7. Body Modeling- Retopology - Weighting
8. Hand Modeling- Modeling - Weighting (※Certain scenes are sped up and explained verbally.)
9. Outfit Modeling Part 1- Shirt, skirt, etc.
10. Outfit Modeling Part 2- Shoes, sleeves, etc.
11. Accessory Modeling Part 1- Hats, ribbons, etc.
12. Accessory Modeling Part 2- Frills, shorts, etc.
13. Hair Detailing Part 1- Front hair, side hair, back hair detailing
14. Hair Detailing Part 2- Braid detailing
15. Clothing Shape Adjustment & Weighting Part 1- Merging top parts & weighting
16. Clothing Shape Adjustment & Weighting Part 2- Merging frills & weighting
17. Physics Weighting- Rigging & weighting for hair and skirts
- Section 03
UV Unwrapping
18. Face UV Unwrapping- Face UV unwrapping - Key points to watch out for
19. Hair UV Unwrapping- Hair UV unwrapping - Tips for alignment
20. Body & Clothing UV Unwrapping- Body and clothing UV unwrapping - Efficient unwrapping using add-ons
- Section 04
Textures
21. Introduction to Texture Painting- Texture preparation - Baking - Useful generators & filters
22. Face Texture Painting- Base creation - Face painting
23. Hair Texture Painting- Hair painting
24. Clothing Texture Painting- Clothing / skin / decorations painting
- Section 05
Facial Expressions
25. Creating Expressions Part 1- Creating expressions with shape keys - Blinking, mouth shapes (a-i-u-e-o), and basic emotions (joy, anger, sorrow, pleasure)
26. Creating Expressions Part 2- Additional expressions such as blushing or turning pale
- Section 06
Unity Setup
27. Model Adjustment & Cleanup- Data cleanup - Checking mesh errors
28. Basics of Unity- Importing with Unity & UniVRM - Creating an outline mask
29. Shader Setup- Shader configuration - Creating shadow color maps / SG maps
30. Dynamic Objects & Facial Settings- Setting up physics - Creating blend shape clips for expression - How to adjust the model
- Section 07
Wrap-up
31. Final Thoughts- Course wrap-up






