3dartist,nganhoang Details
In-Depth Look
- SECTION 01
Orientation
Overview- Meet your instructor and learn about the overview of this class.
- SECTION 02
Concept & References
Collecting references- Learn how to gather strong references to guide your 3D character design.
Creating your own concept art (Time Lapse Video)- Time-lapse of creating concept art from scratch in Clip Studio Paint.
- SECTION 03
Sculpting
Head sculpting- Sculpt a detailed character head using ZBrush techniques.
Body sculpting- Shape the full body anatomy and proportions.
Creating the costume and accessories- Design and sculpt costumes - Using cloth simulation inside Marvelous Designer - Sculpting props to complete your character.
- SECTION 04
Asset Modeling
Sculpting organic assets- Build additional organic elements like props - Sculpting environment details.
Polymodeling- Precise polymodeling techniques.
- SECTION 05
Rigging & Posing
Rigging for a modeler- Rigging basics to pose your character for presentation.
Rigging with Advanced Skeleton- Set up a flexible rig with the Advanced Skeleton tool in Maya.
Creating a dynamic pose- Pose your character dynamically to enhance storytelling.
Correction and refinement- Refine the posed model and fix any sculpting issues.
Sculpting details after posing- Adding final sculpted details.
- SECTION 06
UV Unwrapping
Blocking out the hair for grooming- Create a base hair volume to prepare for realistic grooming.
Importance of clean UVs and texel density- Understanding how clean UVs affect texturing quality.
Unwrapping the head- Creating efficient UVs for the head to hold high detail.
Unwrapping the body- Unwrap the body UVs for optimal texture painting.
- SECTION 07
Grooming
Setting up XGen- Prepare XGen for realistic hair and fur creation.
Grooming the face- Add facial hair and fine details for realism.
Grooming the hair base- Create the main hair shape and flow. Grooming for the shot.
Adding details and realism to the hair- Refine and detail the hair for a natural finish.
- SECTION 08
Texturing
Texturing the face with projection- Use projection methods to paint realistic facial textures.
Texturing the eyes- Paint detailed, lifelike eyes for your character.
Texturing the body- Texture the body skin and features realistically.
Adding realism and interest to the costume- Enhance your costume with detailed textures and wear.
- SECTION 09
Lookdev & Lighting
The importance of iterations- Learn why testing and iterating are key for believable results.
Setting up the skin shader- Create realistic skin materials with proper shading.
Skin displacement- Add displacement maps for extra skin detail.
Eye shader- Build a convincing eye shader for lifelike eyes.
Procedural shaders and effects- Use procedural techniques for extra surface detail.
- SECTION 10
Outro
My experience as a 2D to 3D artist- Hear insights from the instructor’s journey transitioning from 2D to 3D.
Storytelling in 3D art- Understand how to use your 3D art to tell compelling stories.