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Transforming Your Sketch Into a Cinematic 3D Character

3D Artist, Ngan Hoang




Class Details


  • Advanced
  • Total 32 videos
  • English
  • English [Auto], Traditional Chinese [Auto]
  • Class materials included



3dartist,nganhoang Details

Curriculum
Curriculum

In-Depth Look

**Class release dates and content are subject to change without prior notice.
  • SECTION 01
    Orientation
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    • Overview- Meet your instructor and learn about the overview of this class.

  • SECTION 02
    Concept & References
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    • Collecting references- Learn how to gather strong references to guide your 3D character design.

    • Creating your own concept art (Time Lapse Video)- Time-lapse of creating concept art from scratch in Clip Studio Paint.

  • SECTION 03
    Sculpting
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    curriculum-3dartist-nganhoang-us_3-2.webp
    • Head sculpting- Sculpt a detailed character head using ZBrush techniques.

    • Body sculpting- Shape the full body anatomy and proportions.

    • Creating the costume and accessories- Design and sculpt costumes - Using cloth simulation inside Marvelous Designer - Sculpting props to complete your character.

  • SECTION 04
    Asset Modeling
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    • Sculpting organic assets- Build additional organic elements like props - Sculpting environment details.

    • Polymodeling- Precise polymodeling techniques.

  • SECTION 05
    Rigging & Posing
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    • Rigging for a modeler- Rigging basics to pose your character for presentation.

    • Rigging with Advanced Skeleton- Set up a flexible rig with the Advanced Skeleton tool in Maya.

    • Creating a dynamic pose- Pose your character dynamically to enhance storytelling.

    • Correction and refinement- Refine the posed model and fix any sculpting issues.

    • Sculpting details after posing- Adding final sculpted details.

  • SECTION 06
    UV Unwrapping
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    • Blocking out the hair for grooming- Create a base hair volume to prepare for realistic grooming.

    • Importance of clean UVs and texel density- Understanding how clean UVs affect texturing quality.

    • Unwrapping the head- Creating efficient UVs for the head to hold high detail.

    • Unwrapping the body- Unwrap the body UVs for optimal texture painting.

  • SECTION 07
    Grooming
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    • Setting up XGen- Prepare XGen for realistic hair and fur creation.

    • Grooming the face- Add facial hair and fine details for realism.

    • Grooming the hair base- Create the main hair shape and flow. Grooming for the shot.

    • Adding details and realism to the hair- Refine and detail the hair for a natural finish.

  • SECTION 08
    Texturing
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    • Texturing the face with projection- Use projection methods to paint realistic facial textures.

    • Texturing the eyes- Paint detailed, lifelike eyes for your character.

    • Texturing the body- Texture the body skin and features realistically.

    • Adding realism and interest to the costume- Enhance your costume with detailed textures and wear.

  • SECTION 09
    Lookdev & Lighting
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    • The importance of iterations- Learn why testing and iterating are key for believable results.

    • Setting up the skin shader- Create realistic skin materials with proper shading.

    • Skin displacement- Add displacement maps for extra skin detail.

    • Eye shader- Build a convincing eye shader for lifelike eyes.

    • Procedural shaders and effects- Use procedural techniques for extra surface detail.

  • SECTION 10
    Outro
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    • My experience as a 2D to 3D artist- Hear insights from the instructor’s journey transitioning from 2D to 3D.

    • Storytelling in 3D art- Understand how to use your 3D art to tell compelling stories.

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