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Fundamentals of Stylized Character Art

Illustrator, Mogoon




Class Details




Illustrator,Mogoon_모군 Details

Intro

Class Intro
Illustrator, Mogoon

"I am going to teach you art fundamentals
and how to implement them
as we draw stylized characters."

Class Preview
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Chapter 13.
Light and Color 2: Diffused Reflection 1

1. Lambert’s cosine law
2. How to draw a shadow with depth

Coloso Mogoon Fundamentals of Stylized Character Art

Learn the techniques developed by Mogoon
through his experience creating video game artwork
for Girls' Frontline and Azur Lane,
and official artwork for
Netmarble and NetEase Games
to efficiently complete stylized character work!

Class
Breakdown

Coloso Class Breakdown Details 1
Content

Length: 25 videos
(24h 52m)
Difficulty: Beginner
Unlimited views

Coloso Class Breakdown Details 2
Video Details

Audio: Korean
Subtitles: English

Coloso Class Breakdown Details 3
Software Required

Wacom Intuos
Adobe Photoshop CC

Coloso Class Breakdown Details 4
Perks

1 Practice exercise
5 PSD files

Illustrator,
Mogoon's Profile & Portfolio

Instructor

Mogoon
Illustrator


Hello, I am Illustrator Mogoon.
I am an artist that specializes
in stylized character art
and I have been communicating
with a large number of fans through
my Twitch streams
and as an in-person art instructor.

I drew numerous illustrations
as a freelancer, and with
the knowledge and techniques
I have built, created this online class.

With this class, I am going to
teach you the fundamentals of art
and how to implement them
as we create stylized
character drawings together.

My class can help you find
the answers to learning
how to make good illustrations,
and how to draw
quickly and efficiently.

If you're curious about
the techniques I use to create
the high-quality character art
loved by my fans, please take my class.

Background images
Coloso Mogoon
Illustrator,
Mogoon

[Current]
Freelance Illustrator

Recognizable
Projects & Awards

[Video Games]
Netmarble - Nights Chronicle (Character Art)
Artery Gear (Artwork)
NetEase Games- Artwork for Games such as Onmyoji, Eternal City, etc.

[Novels]
Murim Girls' Academy
0.0000001% Demon Lord

Twitter

Complete
1 Stylized Character

Mogoon Class exercises

Understanding Space

Mogoon Class exercises

Understanding Perspective

Mogoon Class exercises

Perspective Techniques

Mogoon Class exercises

Understanding Basic Shapes

Mogoon Class exercises

Shaping Objects

Mogoon Class exercises

Human Body Stylization & Shaping

Mogoon Class exercises

Diffused Reflection

Mogoon Class exercises

Drawing Textures

Mogoon Class exercises

Implementing Art Fundamentals

Mogoon Class exercises

Lineart Techniques

Mogoon Class exercises

Adding Details with Coloring

Mogoon Class exercises

Complete Illustration

Highlights

Class Highlights

Learn From an Illustrator with 1M+ Followers

Obtain drawing skills straight from an artist who's worked on a variety of illustrations and videogame artwork for Netmarble and NetEase.

Coloso Mogoon Introduction

Art Fundamentals From Basics to Implementation

Learn art fundamentals such as space perception, perspective, shapes, light and color and implement the core ideas from each chapter to your own character.

Coloso Mogoon Introduction

Tips and Techniques For Creating Stylized Character Art

Throughout this class, you will create one complete stylized character that is continuously improved upon as you progress.

Coloso Mogoon Introduction

Class Details
You'll Learn

*Shown Images are examples to give a better understanding of this class.


(자동 구성) 가격이 인상됩니다.

지금이 최저가!
Curriculum

Curriculum
In-Depth Look

SECTION 01. What is a Good Drawing?

01. Understanding Commercial Art

  1. Knowing is half the battle, what are we doing?
  2. Perspectives on commercial art
  3. Making a universally acceptable definition
  4. Understanding the Japanese illustration industry

02. What is a Good Drawing?

  1. What is a good drawing?
  2. How drawings change depending on the target
  3. Understanding the thoughts of the spectator
  4. The objective matters most

03. Logically Planning an Illustration

  1. The importance of planning
  2. Choosing the theme and material
  3. Composition sketch
  4. Contemplating the process-before working on the details
SECTION 02. Why Do We Draw This Way? Fundamentals 1: Space

04. Space 1: Perspective

  1. What is space?
  2. The cube
  3. Why do we have to study perspective?

05. Space 2: Basic Perspective

  1. How to draw in perspective
  2. 1, 2, and 3-point perspective
  3. 4, and 5-point perspective

06. Space 3: Perspective Techniques

  1. How to easily draw perspectives
  2. Measuring perspective (angle, length)
  3. Perspective techniques
  4. Applying those techniques
SECTION 03. Why Do We Draw This Way? Fundamentals 2: Shapes

07. Shapes 1: Shape and Volume

  1. What are the basics of shapes?
  2. Cylinders and spheres
  3. Shaping methods

08. Shapes 2: Drawing Faces

  1. Facial structure
  2. Face shape
  3. Face stylization

09. Shapes 3: Human Body Overview

  1. Body proportions
  2. Body structure
  3. Body stylization

10. Shapes 4: Shaping the Human Body

  1. Shaping the human body
  2. Drawing the human body with shapes
  3. From shapes to the human body

11. More Shapes: Lineart

  1. Lineart techniques
SECTION 04. Why Do We Draw This Way? Fundamentals 3: Light and Color

12. Light and Color 1: Light

  1. What is light? Understanding light
  2. Properties of light: Reflection and refraction
  3. Diffused and specular reflection

13. Light and Color 2: Diffused Reflection 1

  1. Lambert’s cosine law
  2. How to draw a shadow with depth

14. Light and Color 3: Diffused Reflection 2

  1. Reflected light, ambient occlusion
  2. Drawing texture with diffused reflection

15. Light and Color 4: Specular Reflection and Refraction

  1. Flat, concave, & convex surface
  2. Refraction

16. Light and Color 5: Combining Colors

  1. Local colors and the color of light
  2. Combining colors

17. Light and Color 6: Expressive Colors

  1. Color expression
  2. Color stylization
SECTION 05. Why Do We Draw This Way? Fundamentals 4: Integral Thinking

18. Mixing it Up

  1. Drawing space, shapes, and light (balance)

19. Adding the Finishing Touches

  1. Combining theories to make edits
SECTION 06. Preventing Drawing Slumps

20. Self-Evaluating: The Eye-Hand-Brain Theory

  1. What do we draw with?
  2. Setting up art study progression

21. Combining Theory and Instincts

  1. Theory alone leads to stiff drawings
  2. Instinct alone leads to inconsistent drawings
  3. Combining theory and instincts

22. How to Efficiently Use References

  1. Using references efficiently
  2. Analyzing the resolution of references

23. Message to Everybody who Wants to Start Drawing

  1. Final words

Bonus 1: In-depth Coloring Insights

  1. An additional look into facial expressions

Bonus 2: Texture Variety

  1. An additional look into different textures

Interview
with Illustrator Mogoon

Background images
Question.01
What are the Prospects of Stylized Character Art?


The illustration industry is growing. Unlike the past, people aren't reluctant to buy drawings. Especially since stylized art satisfies a wide variety of needs. One thing you should keep in mind is to stay balanced. It is important not to draw an overly detailed face that fits a more realistic art style, but stylized characters are still humans, so you must avoid poses that can be perceived as uncomfortable or awkward.

Question.02
What Do You Think Is the Most Important Principle for Drawing Illustrations?


I think it's important to set a standard. Standards can mean a lot of things. It could be your objective, and it could be your balancing point. By suggesting a definitive standard to the subjective activity that is art, we can make it easily accessible to everybody. I am going to be teaching you art fundamentals with a more theoretical approach to help you set a basic frame of standards, and go through every step of creating complete stylized character art.

Question.03
What Would You Describe as Your Unique Differentiating Strength?


Most people draw alone. If you work alone for a long time, you will have a hard time objectively self-evaluating your work. I use a distinctive diagnosis method and thought process to get the most objective view of my work, and I use a systematic approach that leads to improvement. With this class, What I'm teaching is not just a simple technique, but rather a method you can continuously use in your future drawing journey.

Required Programs

This course will use Wacom Intuos and Adobe Photoshop CC.
Please purchase and install the latest versions of the programs for an optimized lecture experience.

*These programs and/or materials will not be provided with the lecture.

Photoshop

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