CharacterDesigner,KevinGlint Details
"Create a wide variety of character concepts
and express a narrative through them."
Want to create your own original characters
but not sure where to start?
Learn the basics of anatomy, create volume
with light & shadow, develop compelling
characters, utilize real-life references,
draw dynamic poses, and more.
Class
Breakdown

Content
Length: 42 videos (Duration 18h 54m)
Difficulty: Basic
Unlimited views

Video Details
Audio: English
Subtitles: English

Software Required
Adobe Photoshop
PureRef

Perks
Original references
Expert Character Designer
Kevin Glint's Profile & Portfolio
Kevin Glint
Character Designer
Hello, I'm Kevin Glint.
As a 2D artist, I've worked under studios
where I've created character concepts
for Street Fighter V: Arcade Edition,
and asset texturing for SpongeBob SquarePants:
Battle for Bikini Bottom – Rehydrated etc.
Now, I'm a freelance illustrator and concept artist
who has participated in projects
with numerous Triple-A Game Studios.
Some of the freelance projects
I've been involved in are character concepts
for multiple mobile games,
key illustrations for Identity V by Netease,
character concepts for an unannounced
fantasy title & an unannounced FPS.
Besides that, my work for Warframe
from Digital Extremes is also widely recognized.
I've also created illustrations, marketing art,
and Tennogen—community game
assets/character skins.


Character Designer,
Kevin Glint
[Current]
Freelance Illustrator & Concept Artist
VOLTA Studios (2021 - Present)
Recognizable
Projects & Awards
[Former]
Share Creators - Concept Artist (2020-2021)
Streamline Studios - 2D Artist (2016-2019)
[Projects]
Digital Extremes - Illustrations & Promotional Art for Warframe
Netease - Key illustrations for Identity V
THQ Nordic GmbH - Texture Artist for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
CAPCOM - Character Concept Artist & Texture Artist for Street Fighter V: Arcade Edition
Unannounced Fantasy Title
Unannounced FPS Title
7 Class Exercises
-
Perspectives
-
Creating Clean Lineart
-
Basics of Anatomy
-
Dynamic Pose in Showing Character Concept
-
Principles of Expressive Designs
-
Rendering Materials With Real-Life References
-
Painting Based on Light
Class Highlights
Basics of Character Drawing
Build a strong foundation in character design by learning all the skills and qualities needed for character drawing. Without the basic skills, it’s difficult to create compelling characters.

Create Your Own Character Concept
Character detailing can be difficult. This masterclass will cover how to sync character personalities with body shape, pose, clothing, and accessories to better relay the intended impression to your audience.

Semi-Realism Painting Style
To achieve semi-realism, material rendering is key. You will learn the most efficient way to render different types of materials to achieve the style you'd like.

Class Details
You'll Learn
-
Basic Anatomy of The Human Body and FaceSetting up the basics in anatomy and shortcuts to establish a certain workflow in figure drawing.
-
Using Perspective to Draw a Dynamic Pose and AngleCleaning up lineart and details then adjusting perspectives and proportions.
-
Light and Shadow to Create VolumeGuideline and tips on structuring a theme, and how to conduct research for references.
-
Utilize Real-Life References to Capture RealismMaking sense of design and concept logic, and adding a sense of functionality and relatability. (Beginner friendly)
-
Techniques for Semi-realistic PaintingRendering techniques: Guide your audience's eyes to what you want to present.
-
Create Realistically Compelling Character DesignThis will explore character poses, silhouette body language, accessories, color choice, clothing, weapons, and more.
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Curriculum
In-depth Look
SECTION 01. KG as Your Instructor
01. Orientation & Workstation Accessories
- Introducing your instructor
- Class introduction
- Design thinking approach for conceptualization
- Explaining what device is suited for which working styles
SECTION 02. Building Your Arsenal
02. Setting Up & Exploring Photoshop
- Explaining what device is suited for which working styles
- Understanding, lines, curves, thickness, brushes
- Managing Layers in Photoshop
03. Bonus: Softwares for reference gathering
- Explaining functions and their application
SECTION 03. Perspective - What You See Everyday
04. Draw What You See: Warming Up
- Stuff in a room, in a park etc.
05. One-Point Perspective
- Explaining function and narrative through perspective
06. Two-Point Perspective
- Explaining function and narrative through perspective
07. Three-Point Perspective
- Explaining function and narrative through perspective
SECTION 04. Lighting is Everything
08. Basic Light & Shadow
- Understanding light source
09. Bounce Light & Rim Light
- Reflection of light on a surface
- Alternate sources of light to create volume
10. Setting Up Lighting For Your Drawing
- Creating volume through values & grayscale
11. Finding the Balance
- Vary light intensity to set the mood (Fun, Gloomy)
SECTION 05. Every(Body) Has a Story
12. Gathering Ideas & Inspiration I: Anchor
- How to come up with concepts that interest you
- Researching & exploring intention
13. Gathering Ideas & Inspiration II: Anchor
- Creating a simple back story
14. Anatomy & Silhouette Sketch I
- Creating a character base: Face & Expressions
15. Anatomy & Silhouette Sketch II
- Creating a character base: Full body (front view, side view, etc.)
16. Anatomy & Silhouette Sketch III
- Creating dynamic poses
SECTION 06. Fashion, what is faShIOn?
17. Dress Up Your Character
- Matching personality to accessories and clothing
18. Improving Designs to Establish Character
- Applying the chosen accessories
- How accessories look like on a character
- Key thematic details used to make characters more realistic
19. Adding Personal Flare
- Features that help create a distinct character
- Accessories, body shape, clothing, weapons, and scars
20. Interpreting References: Cultural & Social Perspectives
- Dealing with self-doubt, expectations, and keeping an open mind
SECTION 07. Knowing Which Sources Are Good
21. Sources: Types, Analysis, Lighting
- Personal, professional shoots, Pinterest, Instagram
- Dissecting parts and using photographs for paintings
- Understanding the importance of lighting
- Defining a reference photo with good lighting
22. Making Your Own References
- Photoshoot, Figurines, Life-Drawing
23. Caution in using references
- Advice on using other artists' concept pieces
SECTION 08. Everything Has Layers and Colors
24. Utilizing Layers
- Layers, Clipping Mask and Masking Tool
- Making a customizable & flexible color scheme
25. Coloring
- Coloring based on the concept of light
26. Color Theory
- Making characters look more lively
- Matching colors to fit the mood
- Setting the mood through color
SECTION 09. Making Believable Characters
27. Understanding Materials and Reflections I
- Understanding specific materials: Organic Materials, non-organic materials
28. Understanding Materials and Reflections II
- Sub-surface scattering for different materials and the environment
SECTION 10. Polish It and Make It Shine!
29. Depths
- Using light and shadow to create distance
30. Movement and Effects
- Showing the flow of a character via particle effects
31. Bonus: Simple VFX for an Arcane Effect
- How to draw simple VFX
SECTION 11. Tips on Perfecting Your Craft
32. Captivate your audience & Add Clarity in Design
- Capture focus by controlling detail through lighting
- Lead an audience through visual storytelling
- How to make a clear design that can easily translate to 3D
33. Outro: Tips on freelancing as an artist & Starting your new beginning
- Workflow & communication
- Setting your own rates & scheduling
- My experience in curating this class: Approach & Intentions
- Tips on continuous learning as the industry evolves
- Setting expectations
*The release date of this class, curriculum images, and associated content can be changed without prior notice.
Interview
with Character Designer Kevin Glint

Is There a Specific Reason Why You Chose This Specific Topic/Themes?
I would like to share a non-technical approach for beginners and artists in creating character concepts with flexible variations to be better able to express their chosen narrative easily; creating a good sense of design.
What Makes Your Class Different From Other Classes?
You’ll get to see archives of my previous work. An intimate walkthrough of my workflow and my thought process when creating art.
Please Share Your Thoughts on the Job Market of the Industry
It is really competitive and everyone feels the pressure of needing to be on the top of their game. Even though many might think creativity is the key to this industry, It's important to know that problem solving is a crucial skill needed as a concept artist to make a design work.
Please Share Anything You Would Like to Add to Your Students.
Learn as much as possible even after finishing this class. Explore methods that other artists work with and find what suits you best. The learning journey is endless.
Required Programs
This course will use Photoshop (any version - CC or 2019 recommended) and PureRef (any version).
Please purchase and install these program(s) for an optimized lecture experience.
*These programs and/or materials will not be provided with the lecture.

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