[Course]3dconceptartist,josusolano Details
In-Depth Look
- SECTION 01
OT
01. Orientation- Meet your instructor and learn about the overview of this class
- SECTION 02
Resources & Workflow
02. Blender, Assets, Add Ons- Brief intro of Blender as main tool plus asset resources and add ons
03. Reference and where to find them- Talking about references and places to find them
04. Workflow and How It Relates to Daily Client Work- Analyzing workflows and how I use them on client work
- SECTION 03
Visual Language
05. Story/Brief- Giving ourselves a story that becomes a brief of what to achieve
06. Visual Language- Analyzing visual language and exploring how we can use for our case
07. Narrative- Relating the visuals to the story
08. Overview of Brief- Reviewing how we can approach the brief and its aspects - What is VFX and what would be real
- SECTION 04
Sketching the Story
09. Composition- How composition can help tell the story
10. Camera- What camera angle lens showcases the work and covers the brief
11. Light- How light can help tell the story
12. Including Every Aspect of Brief- Making sure our shot follows the brief
- SECTION 05
Testing Ideas & Workflow
13. Technique for Each Aspect- How different techniques can help each part
14. Design Through Workflow and Viceversa- How workflows can drive the design
15. 3D Techniques- Testing shaders, modelling tools, texture and kitbash
16. Paintovers- Painting over the tests to explore the ideas further
- SECTION 06
Terrain and Layout
17. Proceduralism- Procedural aspects for the terrain
18. Displacement- Sculpting the terrain
19. Block Out- Blocking out the rest of the elements
20. Geo Nodes- Using geometry nodes to achieve difficult things
- SECTION 07
Assets - Part 1
21. Architecture- Modelling main architecture
22. Characters- Modelling the main character
- SECTION 08
Assets - Part 2
23. Vehicles- Modelling the vehicles
24. Army- Modelling soldiers
- SECTION 09
Set Design
25. Scale- Keeping scale in check when modelling sets
26. Refinement- Refining modelling for build, modularity
27. Detailing- Detailing the area closest to the camera
28. Props- Hero props or ones close to the camera and for build
- SECTION 10
Illustration
29. Camera- Testing camera angles and lenses, exploring our scene for potential
30. Lighting Scenarios- Testing lighting scenarios - Fog and atmosphere
31. Renders- Rendering for final
32. Final Paintover- Paintover in photoshop