3DArtist,Createll Details
In-Depth Look
- SECTION 01
About Me
01. Course Philosophy, and a Strategic Approach to Learning- Experiments and Methods - Why these Methods - Focus on the situation and what matters - Problem Solving - Iteration and Safe Failing - Context Variation
- SECTION 02
About You
02. Goals, Value, and How to Get Started- Your Value - Motivation and Themes
- SECTION 03
Mesh Creation [with 8 Exercises]
03. Blender as a Tool Introduction- View and UI - Gives some capabilities of the mesh modifiers and tool capabilities - Iterative and Information Workflow Preview - Details that matter - Exercise : Hand Mesh
04. Poly Modeling and Sculpting - Problem Solving Workflow : Introduction - Anatomy and Proportion - Poly Modeling and Sculpting Tools - Body Topology Flow - Minimum amount of adjustment - Idea : Details that matter - Exercise : Torso + Arms + Leg Mesh (Body)
05. Head- Problem Solving Workflow : Commonalities and Minimums - Head Anatomy and Proportion - Reference hierarchy - Head Topology Flow - Exercise : Head
06. Flow and Intersections- Flow - Hair Volume and Layers - Asymmetric Objects - Local Stylistic Consitency - Exercise : Hair
07. Layered Clothes- Stylistic Consitency - Exercise : Ear Puff + Tail - Removed
08. Texture Projection as Planes- Problem Solving Workflow : Sourcing from Physics - Folds and Factors - Iterative and Information Workflow Preview / Parametric-lite - Asymmetric Objects - Handling Layers - Catenary Equation - Exercise : Top + Shorts
- SECTION 04
Procedural Materials and Textures [with 6 Exercises]
09. Intro to Procedural Shaders- Concepts - Basic Shapes, Positioning, and Color - Procedure/Tools - Shader Interface - Mapping and Math Nodes - Mix Nodes - Color Dodge and others - Hue, Saturation, Value, and True Value - Exercise : Simple Procedural Eye
10. Light and Normals- Mapping - Light and Environment - Light and Vtubers - Normals - Exercise : Procedural Skin - Body
11. Breaking Down Ideas- Shapes - Breaking Down Ideas and When - SDF - Signed Distance Fields - Exercise : Procedural Eyes - Reference
12. Flow- Vertex Data - UV Data - Flow - Exercise : Procedural Hair Material
13. Stylized Rendering- Stylistic Consistency w/ Shapes and Ratio - Environment form reference - Bounced Light - Global Variables - Exercise : Procedural Metallic Materials
14. Baking Textures- Baking Procedural Materials - Texture Bleed, and Open EXR - Exercise : Bake to Textures
- SECTION 05
Bonus #1: Basic Blender Python [with 1 Exercises]
15. Basic Blender Python- Code Execution - Scripting Windows - Python Console - Info Window - Toggle System Console - Text Editor - Exercise : Texture Bake Script - (might be not be so basic)
- SECTION 06
Bonus #2: Varying Outlines via Geometry Nodes [with 1 Exercise]
16. Basic Geometry Nodes- Basic Geometry Nodes - Nodes and GPU logic - Exercise : Varying Outlines
- SECTION 07
Structure Based Rigging via Auto-Weights and Metarig [with 3 Exercises]
17. Humanoid Bones and the Metarig- Humanoid Bones - Humanoid Bone Placement - Metarig - Exercise : Humanoid Bone Placement
18. Anatomy, Bones, and Skin in Rigging- Anatomy that influence the skin - Helper, and Transition Bones - Physics Bones - Bone Placement Logic - Exercise : Rigging the Body
19. Hanging Cloth and Loose objects- Hanging Cloth and Loose objects - Helper, and Transition Bones - Physics Bones - Bone Placement Logic - Exercise : Rigging the Clothes
- SECTION 08
Face Rig, and ARkit via Rigify and Iteration [with 2 Exercises]
20. Facial Rig and Rigify- Manage Different Bone Deformation Requirements - Rigify and Rig types - Helper Bones - Exercise : Face Rig
21. Character and Personality via ARkit- Achieve representing Emotion and Expressions - Bone Poses to Shapekeys - 52 ARkit Poses - Asset Library - Exercise : 52 Shapekeys for ARkit
- SECTION 09
Unity; Materials, Animation Toggles, and Physics [with 4 Exercises]
22. Import and Introduction to Unity- File Conversion - Physics - Interface - Prefabs and prefab variants - File Organization - Exercise : Import to Unity
23. Physics via Magica Cloth- Exercise : Magica Cloth Set-up
24. Material Shader via Poiyomi Shaders- Albedo, Light and Shadow, etc. - Stencils - Exercise : Material Set-up
25. Toggles and Animation Clips- Animation Controller - Animation Clip *"hygiene"* - Blend shape Clips - Exercise : Toggles
- SECTION 10
Bonus #3: Warudo [with 1 Exercise]
26. Warudo - Character Import - Toggle Setup - Exercise : Warudo Set-up
27. Building Your Carrer as a Freelance 3D Artist- Effectively Showcasing Your Works - Commissioning and Generating Profit - Summing up and Farewell - From Luck to Success Rate - Starting with Pen and Paper